ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -162,7 +162,11 @@
AttrID_QunFinalDamPerDef,                   # 对群减伤 64
AttrID_SkillPer,                            # 技能增伤 65
AttrID_SkillPerDef,                         # 技能减伤 66
) = range(1, 1 + 66)
AttrID_PursueDamPer,                        # 追击增伤 67
AttrID_PursueDamPerDef,                     # 追击减伤 68
AttrID_ComboDamPer,                         # 连击增伤 69
AttrID_ComboDamPerDef,                      # 连击减伤 70
) = range(1, 1 + 70)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -175,6 +179,8 @@
                        AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
                        AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
                        AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
                        AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
                        AttrID_ComboDamPer, AttrID_ComboDamPerDef,
                        ]
# 基础三维属性ID列表
@@ -207,12 +213,14 @@
Def_CalcAttr_LV, # 主公等级 0
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_HeroBook, # 武将图鉴 2
) = range(3)
Def_CalcAttr_Realm, # 官职 3
) = range(4)
CalcAttrName = {
                Def_CalcAttr_LV:"主公等级",
                Def_CalcAttr_MainEquip:"主装备",
                Def_CalcAttr_HeroBook:"武将图鉴",
                Def_CalcAttr_Realm:"官职",
                }
##-----------------------------------------------------------------------------------------------
@@ -1319,7 +1327,7 @@
Def_CalcTypeList = (
Def_Calc_Attack, # 攻击 0
Def_Calc_MaxHP, # 最大生命值 1
Def_Calc_HurtValue, # 伤害值 2
Def_Calc_LastHurt, # 最后一次伤害值 2
Def_Calc_TagMaxHP, # 目标最大生命值 3
) = range(4)
@@ -3063,9 +3071,6 @@
Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数
Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数
Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数
Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
@@ -4273,12 +4278,15 @@
TriggerWay_HeroActionStart, # 武将行动前    6
TriggerWay_HeroActionEnd, # 武将行动后    7
TriggerWay_CalcEffValue, # 统计计算效果值时  8
TriggerWay_9, # 9
TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9
TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10
TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
TriggerWay_ShieldBroken, # 承伤盾被击破时 12
TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
) = range(1, 1 + 13)
TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
) = range(1, 1 + 16)
# 被动触发有效来源
TriggerSrc_Skill = 1    # 身上技能有效
@@ -4290,6 +4298,7 @@
PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]