| | |
| | | HurtType_SuperHit, # 暴击 7
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| | | HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
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| | | HurtType_Miss, # 闪避 9
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| | | ) = range(10)
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| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
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| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
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| | | ) = range(12)
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| | |
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| | | #伤害类型
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| | | (
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| | |
| | | SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
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| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
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| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
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| | | ) = range(7)
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| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
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| | | ) = range(8)
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| | |
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| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
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| | |
| | | BatObjState_DamShield, # 承伤盾 21
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| | | BatObjState_DamBackShield, # 荆棘盾 22
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| | | BatObjState_BurnPlus, # 玄火(灼烧2) 23
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| | | ) = range(1 + 23)
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| | | BatObjState_PoisonCure, # 焚血(毒奶) 24
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| | | ) = range(1 + 24)
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| | |
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| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
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| | | Def_PlayerStateList = (
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| | |
| | | # 技能效果 - 不需要配置触发方式的
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| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
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| | | SkillEff_HurtShare = 7002 # 均摊伤害
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| | | SkillEff_ChangeTag = 7003 # 修改技能目标
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| | |
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| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|