hch
2025-12-03 fa382ff4daf783a056c7bc6fc1de25fecc694362
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -18,6 +18,8 @@
from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
from ServerClientShareDefine import *
import ConfigParser
import IpyGameDataPY
import PlayerCoin
#import IPY_GameWorld
#from Config import (DBConfig,)
DBConfig = __import__('Config.DBConfig')
@@ -26,7 +28,7 @@
import inspect
from Collections.CollectionDefine import *
import binascii
# from GMToolLogicProcess import  ProjSpecialProcess
from GMToolLogicProcess import  ProjSpecialProcess
from Common import (CommFunc, mylog, CommFuncEx)
import PegasusCollectorProxy
import shutil
@@ -156,7 +158,7 @@
    lockPlayerID.release()#解锁
    return
def CallDispatchFamilyID(db, fromPack, type, self):
def CallDispatchFamilyID(db, self):
    global lockFamilyID
    lockFamilyID.acquire()#加锁    
    self.isDispatchingFamilyID = True
@@ -185,8 +187,11 @@
                    recs.append({'FamilyID':id})
                collection = db[UCN_Dispatch_FamilyID] 
                collection.insert(recs)
                #新分配,通知GameServer
                self.CallBackToSendFamilyIDPack(fromPack, type, minID, maxID)
                for newID in xrange(minID, maxID+1):
                    if newID not in self.m_emptyFamilyIDList:
                        self.m_emptyFamilyIDList.append(newID)
                mylog.info("m_emptyFamilyIDList len=%s"%len(self.m_emptyFamilyIDList))
        client.close()
    except Exception, e:
        mylog.error("IDDispatch  CallDispatchFamilyID Connect Exception %s"%e)
@@ -332,8 +337,9 @@
            self.translator = DBController.EncodeStringManipulator(DBConfig.encoding)
        #是否正在请求分配新PlayerID池
        self.isDispatchingPlayerID = False
        #是否正在请求分配新PlayerID池
        #是否正在请求分配新FamilyID池
        self.isDispatchingFamilyID = False
        self.m_emptyFamilyIDList = [] # 当前可用的仙盟ID列表
        self.loginHeap = 0
        self.loginStartTime = time()
        self.lastCleanMergePlayerTime = time()
@@ -395,10 +401,79 @@
            PyGameData.g_UserCtrlDBFirstInit = True
            self.__PlayerBackupSave()
            CheckGameVersion()
            #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
            self.loadDBPlayerIDMap()
        return
    def onSecondProcess(self):
        '''子类实现 - 每秒处理'''
        if not self.Connected:
            return
        if self.IsMergeServer():
            pass
        else:
            self.OnQueryRechargeByLoop()
        return
    def loadDBPlayerIDMap(self):
        ## 加载本服玩家映射关系
        col = self.db[UCN_DBPlayer]
        resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
        if resultSet and resultSet.count():
            for resultDict in resultSet:
                PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
        GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
        return
    def findDBPlayer(self, playerID):
        '''根据玩家ID查找dbPlayer
        @return: None or tagDBPlayer
        '''
        col = self.db[UCN_DBPlayer]
        dbPlayer = DataServerPlayerData.tagDBPlayer()
        dbPlayer.IsDeleted = 0
        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
            return
        return dbPlayer
    def findDBPlayerByName(self, playerName, backDBPlayer=False):
        '''根据玩家名查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    def findDBPlayerByAccID(self, accID, backDBPlayer=False):
        '''根据玩家账号查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    def updateDBPlayerName(self, playerID, newName):
        ## 根据玩家ID更新dbPlayer的玩家名,一般是改名用
        col = self.db[UCN_DBPlayer]
        dbPlayer = DataServerPlayerData.tagDBPlayer()
        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
            return
        dbPlayer.PlayerName = newName
        return dbPlayer.adoUpdateC(col)
    
    def requestLogicProcess(self, pack):
        db = self.db
@@ -411,12 +486,21 @@
        
        mylog.debug("begin process request type = %d"%requestType)
        
        if requestType == CommonDefine.gstDiapatchFamilyID:
            oFuncGrade = self.GetFuncGrade('gstDiapatchFamilyID')
        if requestType == CommonDefine.gstCrossServerToServerPack:
            oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
            oFuncGrade.Start()
            self.OnDiapatchFamilyID(db, pack)
            self.OnCrossServerToServerPack(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstGMToolCommand:
            oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
            oFuncGrade.Start()
            self.OnGMToolCommand(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstGeneralDBOper:
            oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
            oFuncGrade.Start()
@@ -431,26 +515,6 @@
            oFuncGrade.End()
            return True
        
        if requestType == CommonDefine.gstMergeQueryRegisterResult:
            oFuncGrade = self.GetFuncGrade('gstMergeQueryRegisterResult')
            oFuncGrade.Start()
            self.OnMergeQueryRegisterResult(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergeRegisterPlayer:
            oFuncGrade = self.GetFuncGrade('gstMergeRegisterPlayer')
            oFuncGrade.Start()
            self.OnMergeRegisterPlayerByCache(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergePlayerData:
            oFuncGrade = self.GetFuncGrade('gstMergePlayerData')
            oFuncGrade.Start()
            self.OnMergeChildToCenterPlayerData(db, pack)
            oFuncGrade.End()
            return True
        
        if requestType == CommonDefine.gstQueryNewGuyCardState:
            oFuncGrade = self.GetFuncGrade("gstQueryNewGuyCardState")
@@ -481,19 +545,19 @@
            return True
        #GameServer保存数据
        if requestType == CommonDefine.gstSaveGameServerData:
            oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
            oFuncGrade.Start()
            self.onSaveGameServerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstSaveGameServerData:
        #    oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
        #    oFuncGrade.Start()
        #    self.onSaveGameServerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取玩家数据
        if requestType == CommonDefine.gstGetGameServerPlayerData:
            oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
            oFuncGrade.Start()
            self.onGetGameServerPlayerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstGetGameServerPlayerData:
        #    oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
        #    oFuncGrade.Start()
        #    self.onGetGameServerPlayerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取GM命令列表
        if requestType == CommonDefine.gstGMCommandListReq:
            oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
@@ -798,19 +862,7 @@
            self.OnInsertImpeach(db, pack) 
            oFuncGrade.End()    
            return True                                                        
        if requestType ==  CommonDefine.gstGMToolCmdUserDBRequest:
            oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
            oFuncGrade.Start()
            self.OnGMToolCmdUserDBRequest(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergerChildToCenter:
            oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
            oFuncGrade.Start()
            self.OnMergerChildToCenter(db, pack)
            oFuncGrade.End()
            return True
        
        if requestType == CommonDefine.gstPrepareCreateRole:
            oFuncGrade = self.GetFuncGrade("gstPrepareCreateRole")
@@ -822,55 +874,52 @@
        mylog.warning('%s not processed!'%pack.outputString())
        return True
    
    #发送通知GameServer可用的家族ID列表#tagDGCanUseFamilyIDList封包
    def CallBackToSendFamilyIDPack(self, fromPack, UpdateType, minID, maxID):
        sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
        sendPack.Type = CommonDefine.dgDiapatchFamilyID
        sendPack.UpdateType = UpdateType
        for id in range(minID, maxID + 1):
            sendPack.FamilyIDList.append(id)
        sendPack.Count = len(sendPack.FamilyIDList)
        self.sendString(fromPack, sendPack.GetBuffer())
    def OnFamilyIDInit(self, serverFamilyIDList):
        ## 仙盟ID初始化
        # @param serverFamilyIDList: 服务器已经创建的仙盟ID列表
        #初始化请求获取已分配的家族ID列表
        db = self.db
        collection = db[UCN_Dispatch_FamilyID]
        result = collection.find()
        if result:
            idCnt = result.count()
            mylog.debug('OnFamilyIDInit  db[UCN_Dispatch_FamilyID] idCnt=%s' % idCnt)
            for rec in result:
                familyID = rec['FamilyID']
                if familyID in serverFamilyIDList:
                    continue
                if familyID in self.m_emptyFamilyIDList:
                    continue
                self.m_emptyFamilyIDList.append(familyID)
        mylog.debug('OnFamilyIDInit  db[UCN_Dispatch_FamilyID] emptyIDCount=%s' % len(self.m_emptyFamilyIDList))
        self.__checkDiapatchFamilyID()
        return
    
    def OnDiapatchFamilyID(self,db, pack):
        buf = pack.getBuffer()
        recvPack = RecvPackProtocol.tagGDRequestCanUseFamilyIDList()
        pos = 0
        recvPack.ReadData(buf, pos)
        mylog.debug('OnDiapatchFamilyID pack = %s'%(recvPack.OutputString()))
        if recvPack.CallType == 0:
            #初始化请求获取已分配的家族ID列表
            collection = db[UCN_Dispatch_FamilyID]
            result = collection.find()
            mylog.debug('OnDiapatchFamilyID  db[UCN_Dispatch_FamilyID]  result = %s'%result)
            if not result or result.count() == 0:
                #未分配过  需要立即分配
                if self.isDispatchingFamilyID:
                    return
                import threading
                t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
                t.start()
                mylog.debug('CallType 0 need dispatch')
            else:
                sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
                sendPack.Type = CommonDefine.dgDiapatchFamilyID
                sendPack.UpdateType = recvPack.CallType
                for rec in result:
                    sendPack.FamilyIDList.append(rec['FamilyID'])
                sendPack.Count = len(sendPack.FamilyIDList)
                self.sendString(pack, sendPack.GetBuffer())
                mylog.debug('CallType 0 sendPack.FamilyIDList %s'%sendPack.OutputString())
        else:
            #请求添加新的家族ID
            if self.isDispatchingFamilyID:
                return
            import threading
            t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
            t.start()
            mylog.debug('CallType 1 need dispatch')
    def __checkDiapatchFamilyID(self):
        if len(self.m_emptyFamilyIDList) >= 10:
            return
        if self.isDispatchingFamilyID:
            return
        import threading
        t = threading.Thread(target = CallDispatchFamilyID, args =(self.db, self))
        t.start()
        return
    
    def GetNewFamilyID(self):
        ## 获取一个新仙盟ID
        self.__checkDiapatchFamilyID()
        if self.m_emptyFamilyIDList:
            newFamilyID = self.m_emptyFamilyIDList.pop(0)
            #mylog.debug('pop newFamilyID=%s, emptyIDCount=%s' % (newFamilyID, len(self.m_emptyFamilyIDList)))
            return newFamilyID
        return 0
    def FreeFamilyID(self, familyID):
        ## 释放可用的仙盟ID,一般是删除仙盟时返还
        if familyID not in self.m_emptyFamilyIDList:
            self.m_emptyFamilyIDList.insert(0, familyID)
            #mylog.debug('free familyID=%s, emptyIDCount=%s, %s' % (familyID, len(self.m_emptyFamilyIDList), self.m_emptyFamilyIDList))
        return
    
    def sendGameServerDBOperResult(self, sessionID, result, resultSet, errMsg):
        sendPack = SendPackProtocol.tagDGGeneralDBOperResult()
@@ -883,6 +932,39 @@
        self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
                      MMORPGPack.stData, sendPack.GetBuffer())
    
    def OnPlayerLogin(self, curPlayer):
        ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
        return
    def OnCrossServerToServerPack(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        try:
            recvPack = MergeServerRecvProtocol.tagLPStringData()
            recvPack.ReadData(pack.getBuffer())
            NetPackCommon.RecCrossServerNetPack(recvPack.Data)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
            mylog.error(msg)
    def OnGMToolCommand(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        try:
            ProjSpecialProcess.OnGMToolCommand(pack)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
            mylog.error(msg)
    def OnGeneralDBOper(self, db, pack):
        buf = pack.getBuffer()
        recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
@@ -1151,198 +1233,151 @@
                     + gmIPData + rolePetData + petSkillData + roleNormalDictData + roleDienstgradData+battleFormationData
        
    # 查询返回0/1 代表是否成功
    def OnMergeQueryRegisterResult(self, db, pack):
        g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
        buf = pack.getBuffer()
        #len = pack.getLength()
        recvPack = MergeServerRecvProtocol.tagLPQueryRegisterResult()
        pos = 0
        recvPack.ReadData(buf, pos)
        accID = recvPack.AccID.strip(chr(0))
        mylog.debug('accID = %s.'%(accID))
        clientSessionID = pack.getSessionID()
        client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
        if not client:
            mylog.warning('client not found!sessionID = %s'%(clientSessionID))
            return
        sendPack = MergeServerSendProtocol.tagMPQueryRegisterResult()
        sendPack.Type = CommonDefine.dgMergeQueryNewAccount
        if g_mergeRegisterPlayerDict.get(accID, []):
            sendPack.Result = 0
            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                          MMORPGPack.stNoSense, sendPack.GetBuffer())
            mylog.warning('query failed!spec = %s'%accID)
            return
        sendPack.Result = 1
        sendPack.Account = accID
        sendPack.AccountLen = len(accID)
        sendPack.Pwd = ""
        sendPack.PwdLen = 0
        self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                          MMORPGPack.stNoSense, sendPack.GetBuffer())
    def OnMergeRegisterPlayerByCache(self, db, pack):
        ''' 缓存跨服玩家上传数据信息
            目前账号、玩家ID、角色名均已确保唯一,故无需再重新生成新的账号及角色信息
            直接接收更新缓存即可,玩家登陆跨服服务器时直接从缓存数据中解析角色数据,从而节省db存取步骤
        '''
        g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
        try:
            buf = pack.getBuffer()
            recvPack = MergeServerRecvProtocol.tagLPRegisterPlayer()
            pos = 0
            recvPack.ReadData(buf, pos)
            #mylog.debug('pack = %s'%(binascii.b2a_hex(buf)))
            loginResultPack = MergeServerSendProtocol.tagMPRegisterPlayerResult()
            loginResultPack.Type = CommonDefine.dgMergeRegisterResult
            #玩家地图数据,和下线保存包 SavePlayerMapServerDataEx 一致
            playerData = recvPack.Data
            playerRec = DataServerPlayerData.tagDBPlayer()
            pos = 0
            dbPlayerReadLen = playerRec.readData(playerData, pos, len(playerData))
            if -1 == dbPlayerReadLen:
                #数据异常,长度不足
                #回复失败
                loginResultPack.Result = 0
                loginResultPack.ErrorMsg = 'Player data length not enough!'
                loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
                mylog.warning('player data too short!')
                return
            if playerRec.PlayerID == 0:
                loginResultPack.Result = 0
                loginResultPack.ErrorMsg = 'Player data error!'
                loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
                mylog.warning('player data error!')
                return
            clientSessionID = pack.getSessionID()
            client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
            if not client:
                mylog.warning('client not found!sessionID = %s'%(clientSessionID))
                return
            groupID = client.groupID
            playerID = playerRec.PlayerID
            accID = playerRec.AccID.lower().strip(chr(0))
            playerName = playerRec.PlayerName.strip()
            #成功,返回新帐号密码
            loginResultPack.Result = 1
            loginResultPack.Account = accID
            loginResultPack.AccountLen = len(accID)
            loginResultPack.Pwd = ""
            loginResultPack.PwdLen = 0
            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
            mylog.info('player %s accID=%s, playerID=%s, %s register PK ok!'%(groupID, accID, playerID, playerName))
            g_mergeRegisterPlayerDict[accID] = [time(), 0, recvPack, groupID] # 更新跨服玩家数据缓存
        except Exception, e:
            msg = error.formatMsg('error', error.ERROR_NO_175, "OnMergeRegisterPlayer error %s!traceback = %s, pack = %s"%(e, traceback.format_exc(), binascii.b2a_hex(buf)))
            mylog.error(msg)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_176, "OnMergeRegisterPlayer error!traceback = %s, pack = %s"%(traceback.format_exc(), binascii.b2a_hex(buf)))
            mylog.error(msg)
        return
    
    def OnFinishRecharge(self, db, pack):
        # map完成兑换,假设此处没有回复,则此单变成丢单,暂由人工维护
        # 若真频繁发生则改为上线恢复
        try:
            buf = pack.getBuffer()
            packLen = pack.getLength()
            recvPack = RecvPackProtocol.tagMDFinishRecharge()
            pos = 0
            recvPack.ReadData(buf, pos)
            orderID = recvPack.OrderID.strip(chr(0))
            mylog.debug('OnFinishRecharge ...%s'%orderID)
            col = db[UCN_PayInfo]
            result = col.find({"OrderID":orderID})
        return
#        try:
#            buf = pack.getBuffer()
#            packLen = pack.getLength()
#            recvPack = RecvPackProtocol.tagMDFinishRecharge()
#            pos = 0
#            recvPack.ReadData(buf, pos)
#            orderID = recvPack.OrderID.strip(chr(0))
#            mylog.debug('OnFinishRecharge ...%s'%orderID)
#
#            col = db[UCN_PayInfo]
#            result = col.find({"OrderID":orderID})
#
#            if not result or result.count() == 0:
#                # 没有充值订单
#                return
#
#            curTime = datetime.datetime.today()
#            curTimeStr = str(curTime)
#            curTimeStr = curTimeStr.split(".")[0]
#            col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
#
#            mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
#
#            return
#        except Exception, e:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
#            mylog.error(msg)
#        except:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
#            mylog.error(msg)
#        return
    def OnQueryRechargeByLoop(self):
        '''定时处理充值订单兑换' 每秒处理一次
            充值流程
            客户端支付商品 -> 平台回调游戏中心服务器 -> 游戏服务器插入订单tagPayInfo
            商品兑换旧流程:
            curPlayer.SendDBQueryRecharge() -> gstQueryRecharge -> OnQueryRecharge -> 【GameServerRefresh.PushRecharge】 -> PlayerCoin.PlayerCoinToGold ->
                -> curPlayer.SendDBFinishRecharge(orderID) -> gstFinishRecharge -> OnFinishRecharge
            发起方式:
            1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> MT_GetCoinReqs -> curPlayer.SendDBQueryRecharge()
            2. A8 06 查询充值结果 #tagCMQueryRecharge -> curPlayer.SendDBQueryRecharge()
            
            if not result or result.count() == 0:
                # 没有充值订单
            商品兑换新流程:
            1. 游戏服务器每秒轮询未处理的订单进行兑换商品 -> 直接调用 PlayerCoin.OnDBPushRecharge -> 直接更新订单 IsProcess
            2. 废弃, A8 06 查询充值结果 #tagCMQueryRecharge,只使用后端轮询即可,后续有问题再补充优化
        '''
        PayRechargeCount = 5 # 单次处理条数
        if PayRechargeCount <= 0:
            return
        if not PyGameData.g_onlineAccIDList:
            return
        if PyGameData.g_ctgOrderIDList:
            GameWorld.DebugLog("还有正在处理兑换商品的充值订单! %s" % PyGameData.g_ctgOrderIDList)
            return
        try:
            col = self.db[UCN_PayInfo]
            spec = {'AccID':{'$in':PyGameData.g_onlineAccIDList}, 'IsProcess':0}
            fields = {"_id":0, "AccID":1, "OrderID":1, "OrderInfo":1, "OrderAmount":1}
            result = col.find(spec, fields).limit(PayRechargeCount)
            if not result or not result.count():
                # 没有在线玩家未兑换的充值订单
                return
            
            curTime = datetime.datetime.today()
            curTimeStr = str(curTime)
            curTimeStr = curTimeStr.split(".")[0]
            col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
            
            mylog.debug('OnFinishRecharge OrderID = %s'%(orderID))
            return
        except Exception, e:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
            mylog.error(msg)
            for billInfo in result:
                accID = fix_outgoingText(billInfo['AccID'])
                orderID = fix_outgoingText(billInfo['OrderID'])
                orderInfo = fix_outgoingText(billInfo['OrderInfo'])
                orderAmount = billInfo['OrderAmount']
                curPlayer = GameWorld.GetPlayerManager().FindPlayerByAccID(accID)
                if not curPlayer or curPlayer.IsEmpty():
                    GameWorld.Log("充值兑换商品时玩家不在线! accID=%s,orderAmount=%s,orderInfo=%s,orderID=%s" % (accID, orderAmount, orderInfo, orderID))
                    continue
                if orderID in PyGameData.g_ctgOrderIDList:
                    continue
                PyGameData.g_ctgOrderIDList.append(orderID)
                # 直接设置为已处理,订单如果实际异常未到账的情况由人工补偿处理
                col.update({"OrderID":orderID}, {"$set":{"IsProcess":1, 'EndOrderTime':curTimeStr}})
                PlayerCoin.OnDBPushRecharge(curPlayer, orderID, orderInfo, orderAmount)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnFinishRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
            msg = error.formatMsg('error', error.ERROR_NO_170, "traceback = %s" % (traceback.format_exc()))
            mylog.error(msg)
        PyGameData.g_ctgOrderIDList = []
        return
    
    def OnQueryRecharge(self, db, pack):
        # map查询新的充值订单, 查询充值表
        try:
            buf = pack.getBuffer()
            packLen = pack.getLength()
            recvPack = RecvPackProtocol.tagMDQueryRecharge()
            pos = 0
            recvPack.ReadData(buf, pos)
            account = recvPack.Account.strip(chr(0))
            mylog.debug('OnQueryRecharge ...%s'%account)
            col = db[UCN_PayInfo]
            result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
            if not result or result.count() == 0:
                # 没有充值订单
                return
            # 一单一单发
            # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
            billInfo = result[0]
            sendPack = SendPackProtocol.tagDMRechargePush()
            sendPack.Type = CommonDefine.dgDBToMapServer
            sendPack.SubType = CommonDefine.gmReChargePush
            sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
            sendPack.OrderIDLen = len(sendPack.OrderID)
            sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
            sendPack.OrderInfoLen = len(sendPack.OrderInfo)
            sendPack.Money = int(billInfo['OrderAmount'])
            sendPack.Extras = fix_outgoingText(billInfo['Extras'])
            sendPack.ExtrasLen = len(sendPack.Extras)
            col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
            self.sendString(pack, sendPack.GetBuffer())
            mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
            #mylog.debug('send %s'%sendPack.OutputString())
            return
        except Exception, e:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
            mylog.error(msg)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
            mylog.error(msg)
        # 暂废弃
        return
#        try:
#            buf = pack.getBuffer()
#            packLen = pack.getLength()
#            recvPack = RecvPackProtocol.tagMDQueryRecharge()
#            pos = 0
#            recvPack.ReadData(buf, pos)
#            account = recvPack.Account.strip(chr(0))
#            mylog.debug('OnQueryRecharge ...%s'%account)
#
#            col = db[UCN_PayInfo]
#            result = col.find({'AccID':account, 'IsProcess':0, 'EndOrderTime':0})
#
#            if not result or result.count() == 0:
#                # 没有充值订单
#                return
#
#            # 一单一单发
#            # 先设置IsProcess为1兑换中,等回复结果在真正完成订单
#            billInfo = result[0]
#
#            sendPack = SendPackProtocol.tagDMRechargePush()
#            sendPack.Type = CommonDefine.dgDBToMapServer
#            sendPack.SubType = CommonDefine.gmReChargePush
#            sendPack.OrderID = fix_outgoingText(billInfo['OrderID'])
#            sendPack.OrderIDLen = len(sendPack.OrderID)
#            sendPack.OrderInfo = fix_outgoingText(billInfo['OrderInfo'])
#            sendPack.OrderInfoLen = len(sendPack.OrderInfo)
#            sendPack.Money = int(billInfo['OrderAmount'])
#            sendPack.Extras = fix_outgoingText(billInfo['Extras'])
#            sendPack.ExtrasLen = len(sendPack.Extras)
#
#            col.update({"OrderID":sendPack.OrderID}, {"$set":{"IsProcess":1}})
#
#            self.sendString(pack, sendPack.GetBuffer())
#            mylog.debug('OnQueryRecharge OrderID = %s'%(sendPack.OrderID))
#            #mylog.debug('send %s'%sendPack.OutputString())
#            return
#        except Exception, e:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error %s!pack = %s"%(e, binascii.b2a_hex(buf)))
#            mylog.error(msg)
#        except:
#            msg = error.formatMsg('error', error.ERROR_NO_170, "OnQueryRecharge error!pack = %s"%(binascii.b2a_hex(buf)))
#            mylog.error(msg)
#
#        return
    
    def OnQueryNewGuyCardState(self, db, pack):
        try:
@@ -1538,8 +1573,11 @@
            DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%playerID, saveData)      
            
        if accID in PyGameData.g_onlineAccIDList:
            PyGameData.g_onlineAccIDList.remove(accID)
        # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
        self.RevoverBillProcess(db, accID)
        #self.RevoverBillProcess(db, accID)
        mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s"%(result, playerID))
        
        # 下线成功入库后同步移动玩家备档备份文件夹
@@ -1647,26 +1685,24 @@
        return
    
    # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
    def RevoverBillProcess(self, db, accID):
        try:
            if not accID:
                return
            account = accID.strip(chr(0))
            col = db[UCN_PayInfo]
            result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
            if not result or result.count() == 0:
                # 没有充值订单
                return
            # 一单一单 恢复
            billInfo = result[0]
            orderID = billInfo['OrderID']
            col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
            mylog.debug('RevoverBillProcess success...%s'%orderID)
        except:
            mylog.error("RevoverBillProcess error %s"%orderID)
#    def RevoverBillProcess(self, db, accID):
#        try:
#            if not accID:
#                return
#            account = accID.strip(chr(0))
#            col = db[UCN_PayInfo]
#            result = col.find({'AccID':account, 'IsProcess':1, 'EndOrderTime':0})
#
#            if not result or result.count() == 0:
#                # 没有充值订单
#                return
#
#            for billInfo in result:
#                orderID = billInfo['OrderID']
#                col.update({"OrderID":orderID}, {"$set":{"IsProcess":0}})
#                mylog.debug('RevoverBillProcess success...%s'%orderID)
#        except:
#            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
    
    def SavePlayerMapServerData(self, db, saveData):
        playerRec = DataServerPlayerData.tagDBPlayer()
@@ -2399,8 +2435,9 @@
            msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
            mylog.error(msg)
            return 0, disDataBaseError, createPlayer.AccID, '' 
        nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
        createPlayer.PlayerID = newPlayerID
        createPlayer.PlayerName = "role" + str(newPlayerID)
        createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
        #校验通过,往数据库中插入角色
        mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))       
        if not createPlayer.adoInsertC(collection):
@@ -2416,6 +2453,9 @@
            return 0, disDataBaseError, createPlayer.AccID, '' 
        mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
        PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
        mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
        #构造其他角色初始数据
        itemData = ''
        itemData = CommFunc.WriteDWORD(itemData, 0)
@@ -3044,7 +3084,7 @@
            #===================================================================
            
            #if "@test@" in accountRec.ACCID or "@yun@" in accountRec.ACCID or accountRec.RegIP == "127.0.0.1":
            if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1":
            if CommonDefine.IsDebug() or accountRec.RegIP == "127.0.0.1" or CommonDefine.IsInsideLogin():
                #debug内部服务器不验证token, 脱机挂玩家不验证
                mylog.debug('iner no check')
                pass
@@ -3145,7 +3185,7 @@
                        the_page = response.read()
                        
                        if the_page != "1":
                            mylog.debug('checktoken fail:%s-%s'%(token, the_page))
                            mylog.info('checktoken fail:%s-%s'%(token, the_page))
                            self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
                            return True
                    except:
@@ -3324,7 +3364,9 @@
                    sendPack.MapID = GameWorld.GetGameWorld().GetMapID()
                    mylog.info('gstPlayerDetail Send OnCreate accid = %s'%(accountRec.ACCID))
                    NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
        if authAccID not in PyGameData.g_onlineAccIDList:
            PyGameData.g_onlineAccIDList.append(authAccID)
        return True
    
    def sendOKString(self, type, fromPacket, buf):
@@ -3353,7 +3395,118 @@
        #已废除
        pass
    
    def readGameWorldData(self):
        '''读取服务器公共数据
                            【注】:新建的表往后添加
        '''
        db = self.db
        data = ''
        mylog.info('readGameWorldData Start...')
        collection = db[UCN_DBEventTrig]
        DBEventTrig = DataServerPlayerData.tagDBEventTrig()
        data += DBEventTrig.adoQueryAll(collection)
        mylog.info("tagDBEventTrig ok")
        collection = db[UCN_DBPlayerViewCache]
        DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
        data += DBPlayerViewCache.adoQueryAll(collection)
        mylog.info("tagDBPlayerViewCache ok")
        collection = db[UCN_DBBillboard]
        DBBillboard = DataServerPlayerData.tagDBBillboard()
        data += DBBillboard.adoQueryAll(collection)
        mylog.info("tagDBBillboard ok")
        collection = db[UCN_DBMailServer]
        DBMailServer = DataServerPlayerData.tagDBMailServer()
        data += DBMailServer.adoQueryAll(collection)
        mylog.info("tagDBMailServer ok")
        collection = db[UCN_DBMailPlayerRec]
        DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
        data += DBMailPlayerRec.adoQueryAll(collection)
        mylog.info("tagDBMailPlayerRec ok")
        collection = db[UCN_DBMailPersonal]
        DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
        data += DBMailPersonal.adoQueryAll(collection)
        mylog.info("tagDBMailPersonal ok")
        collection = db[UCN_DBMailItem]
        DBMailItem = DataServerPlayerData.tagDBMailItem()
        data += DBMailItem.adoQueryAll(collection)
        mylog.info("tagDBMailItem ok")
        collection = db[UCN_DBFamily]
        DBFamily = DataServerPlayerData.tagDBFamily()
        data += DBFamily.adoQueryAll(collection)
        mylog.info("tagDBFamily ok")
        collection = db[UCN_DBFamilyMem]
        DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
        data += DBFamilyMem.adoQueryAll(collection)
        mylog.info("tagDBFamilyMem ok")
        collection = db[UCN_DBFamilyAction]
        DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
        data += DBFamilyAction.adoQueryAll(collection)
        mylog.info("tagDBFamilyAction ok")
        collection = db[UCN_DBGameRec]
        DBGameRec = DataServerPlayerData.tagDBGameRec()
        data += DBGameRec.adoQueryAll(collection)
        mylog.info("tagDBGameRec ok")
        collection = db[UCN_DBFuncTeam]
        DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
        data += DBFuncTeam.adoQueryAll(collection)
        mylog.info("tagDBFuncTeam ok")
        collection = db[UCN_DBFuncTeamMem]
        DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
        data += DBFuncTeamMem.adoQueryAll(collection)
        mylog.info("tagDBFuncTeamMem ok")
        mylog.info('readGameWorldData len:%s' % len(data))
        return data
    def saveGameWorldData(self, saveData):
        ## 保存服务器公共数据
        db = self.db
        dataLen = len(saveData)
        mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
        gameDataReadPos = 0
        try:
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
            mylog.info('saveGameWorldData ok!')
            # 如果是关服中的,设置关服保存数据处理完毕
            if PyGameData.g_serverClosing:
                PyGameData.g_closeSaveDataOK = True
        except:
            msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
            mylog.error(msg)
        return
    def onGetGameServerPlayerData(self, db, pack):
        ## 废弃,改为使用 readGameWorldData
        data = ''
        
        #玩家打包数据表较大,不同步GameServer,由db自己管理
@@ -3381,21 +3534,6 @@
        DBPlayerRecData = DataServerPlayerData.tagDBPlayerRecData()
        data += DBPlayerRecData.adoQueryAll(collection)
        mylog.debug("tagDBPlayerRecData ok")
        collection = db[UCN_DBPyMineAreaAward]
        DBPyMineAreaAward = DataServerPlayerData.tagDBPyMineAreaAward()
        data += DBPyMineAreaAward.adoQueryAll(collection)
        mylog.debug("tagDBPyMineAreaAward ok")
        collection = db[UCN_DBPyMineAreaRecord]
        DBPyMineAreaRecord = DataServerPlayerData.tagDBPyMineAreaRecord()
        data += DBPyMineAreaRecord.adoQueryAll(collection)
        mylog.debug("tagDBPyMineAreaRecord ok")
        collection = db[UCN_DBPyMineAreaItem]
        DBPyMineAreaItem = DataServerPlayerData.tagDBPyMineAreaItem()
        data += DBPyMineAreaItem.adoQueryAll(collection)
        mylog.debug("tagDBPyMineAreaItem ok")
        
        collection = db[UCN_DBPyCouple]
        DBPyCouple = DataServerPlayerData.tagDBPyCouple()
@@ -3740,6 +3878,7 @@
        self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
            
    def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
        ##废弃,改为使用 saveGameWorldData
        if saveType == CommonDefine.dgGameServerCrashData:
            #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
            #tagGDGameServerGameData
@@ -3797,9 +3936,6 @@
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
@@ -3933,9 +4069,6 @@
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
@@ -4089,7 +4222,6 @@
        for i in xrange(0, recCnt):
            rec.clear()
            readLen = rec.readData(data, pos, len(data))
            rec.dumpString()
            if -1 == readLen:
                mylog.error('%s.%s readData failed, index = %s'%(self.__class__.__name_, inspect.stack()[0][3], i) )
                raise CommonDefine.ShortBuf(collectionName)    #如果读取出错,后面全错了
@@ -5551,72 +5683,10 @@
            mylog.error(msg)
            return False            
        return True   
    def OnGMToolCmdUserDBRequest(self,db, pack):
        # try:
        #     ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
        # except:
        #     msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
        #     mylog.error(msg)
        #     return False
        return True
    def OnMergerChildToCenter(self,db, pack):
        mylog.debug('OnMergerChildToCenter in')
#        #伪装来源,便于回包
#        pack.getPackHead().srcSvrType = MMORPGPack.stGame
#        pack.getPackHead().type = CommonDefine.dgMergerChildToCenter
        #获取发包参数
        ServerMgr = MongoDBServer.getServerMgr()
        sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
        SessionID = 0
        PoolIndex = -1
        #读取数据
        buf = pack.getBuffer()
        recvPack = MergeServerRecvProtocol.tagLPStringData()
        pos = 0
        recvPack.ReadData(buf, pos)
        #转发数据到GameServer
        sendPack = SendPackProtocol.tagDGMergerChildToGameStringData()
        sendPack.Type = CommonDefine.dgMergerChildToCenter
        sendPack.DataLen = recvPack.DataLen
        sendPack.Data = recvPack.Data
        ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
                  CommonDefine.atInner,
                  MMORPGPack.stGame, MMORPGPack.stData,
                  sendPack.GetBuffer())
        mylog.debug('OnMergerChildToCenter sendString toGameServer %s'%recvPack.Data)
        return True
    
    
    def OnMergeChildToCenterPlayerData(self,db, pack):
        mylog.debug('OnMergeChildToCenterPlayerData in')
        #伪装来源,便于回包
        #获取发包参数
        ServerMgr = MongoDBServer.getServerMgr()
        sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
        SessionID = 0
        PoolIndex = -1
        #读取数据
        buf = pack.getBuffer()
        recvPack = MergeServerRecvProtocol.tagLPPlayerData()
        pos = 0
        recvPack.ReadData(buf, pos)
        #转发数据到MapServer
        sendPack = SendPackProtocol.tagDMMergePlayerData()
        sendPack.Type = CommonDefine.dgDBToMapServer
        sendPack.SubType = CommonDefine.gmMergePlayerData
        sendPack.DataLen = recvPack.DataLen
        sendPack.Data = recvPack.Data
        sendPack.PlayerID = recvPack.PlayerID
        ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
                  CommonDefine.atInner,
                  MMORPGPack.stRoute, MMORPGPack.stData,
                  sendPack.GetBuffer())
        mylog.debug('OnMergeChildToCenterPlayerData sendString toMapServer %s'%([recvPack.PlayerID, sendPack.DataLen,]))
        return True
    
    
    #导出单玩家数据
@@ -5805,116 +5875,4 @@
        return (True, playerRec.PlayerID)
       
    #读取静态表,与数据库无关
    def OnGetGameData(self):
        sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC,
                                                    os.path.join(GlobalFunctions.getServerConfigPath(),
                                                                    CommonDefine.SYSDB_PATH,
                                                                    'tagChinNPC.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagNPCRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinSkill.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinExp.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagTransportRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinShopItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagBornRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinMixItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagBuildEquip.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagSuiteActivation.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagSuiteEffect.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagRepeatEvent.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagEffectRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinMap.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagDBStoreItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagOnMissionDelete.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPet.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPetGrade.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPetFriendliness.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPetExp.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagNPC_Item_Pet.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo,
                                            os.path.join(GlobalFunctions.getServerConfigPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagFlyObjBaseInfo.txt'))
        #压缩
        try:
            compressSysData = zlib.compress(sysData, 9)    #最大压缩
            #回发地图
            data = ''
            data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData)         #1
            data = CommFunc.WriteString(data, len(compressSysData), compressSysData)
            mylog.info('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data)))
            NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
        except:
            msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc())
            mylog.fatal(msg)