| | |
| | | HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtAtkType_HarmSelf, # 自残 12
|
| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | ) = range(14)
|
| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | ) = range(15)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | Def_SkillType_Revive , #复活 8
|
| | | Def_SkillType_Increment , #增值技能(不可清除)9
|
| | | Def_SkillType_Halo , #光环技能 10
|
| | | Def_SkillType_Equip , #装备技能 11
|
| | | Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
|
| | | Def_SkillType_Area , #场景技能(buff) 12
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | Def_SkillType_Action , #影响行为BUFF 14
|
| | |
| | | #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
|
| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
|
| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
|
| | | Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | | #Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | | Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
|
| | | Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
|
| | |
|
| | |
| | | #【注】光环类buff默认与光源(施法者)同步,其他受光环影响的目标同步该buff持续时间,持续时间及效果由施法者决定
|
| | | BuffLastTimeType_Default = 0 # 默认以获得buff时自身回合前后判断
|
| | | BuffLastTimeType_BigTurn = 1 # 大回合buff,每大回合开始固定减1回合
|
| | | BuffLastTimeType_BigTurnLayer = 2 # 大回合buff,每大回合开始固定减1层
|
| | |
|
| | | #动作类区分标识
|
| | | (
|
| | |
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
|
| | | #固定玩家获胜的地图
|
| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
|
| | | #需要汇报中心副本过关进度的地图
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
|
| | | Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s" # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引) WishID*100+已产出次数
|
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
|
| | |
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
|
| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
|
| | | Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
|
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
|
| | | Def_PDict_DayOnlineTime = "DayOnlineTime" # 当日在线时长
|
| | | Def_PDict_DayOnlineCalcTime = "DayOLCalcTime" # 当日在线计算时间
|
| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
|
| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
|
| | | Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord" # 历史累计充值奖励领取信息记录,按二进制位标示
|
| | |
| | | TriggerWay_Revive, # 复活时 41
|
| | | TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
|
| | | TriggerWay_WhenDie, # 死亡时(自己) 43
|
| | | ) = range(1, 1 + 43)
|
| | | TriggerWay_EnemyAction, # 敌方行动后 44
|
| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
|
| | | TriggerWay_HurtTag, # 对目标造成伤害时 46
|
| | | TriggerWay_BeControlledHard, # 受控时(硬控) 47
|
| | | ) = range(1, 1 + 47)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
|
| | |
| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
|
| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
|
| | | PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
|
| | | PassiveEff_IgnoreShield = 6022 # 穿盾效果,无视护盾值
|
| | | PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
|
| | | PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
|
| | | PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
|
| | | PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
|
| | | PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
|
| | | PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, |
| | | PassiveEff_IgnoreShield]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | |
| | |
|
| | | # 部分技能ID
|
| | | SkillID_SmyFanzhao = 1012050 # 返照
|
| | | SkillID_DongbaiRevive = 4009240 # 董白 - 复活
|
| | |
|
| | | # 经验倍率限制类型
|
| | | (
|