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| | | TriggerWay_EnemyAction, # 敌方行动后 44
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| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
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| | | TriggerWay_HurtTag, # 对目标造成伤害时 46
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| | | ) = range(1, 1 + 46)
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| | | TriggerWay_BeControlledHard, # 受控时(硬控) 47
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| | | ) = range(1, 1 + 47)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
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| | | PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
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| | | PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
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| | | PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
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