| | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetHeroCount()):
|
| | | ipyData = ipyDataMgr.GetHeroByIndex(index)
|
| | | if not ipyData.GetPlayerCanUse():
|
| | | continue
|
| | | heroIDList.append(ipyData.GetHeroID())
|
| | | else:
|
| | | heroIDList = [value2]
|
| | |
| | | # 突破
|
| | | if value == "b":
|
| | | breakLV = msgList[2] if len(msgList) > 2 else 0
|
| | | PlayerHero.SetHeroBreakLV(heroItem, breakLV)
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
|
| | | return
|
| | |
|
| | |
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
|
| | | break
|
| | | breakLV = bLV
|
| | | PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
|
| | |
|
| | | # 星级
|
| | | starMax = PlayerHero.GetHeroStarMax(heroItem)
|