ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -84,7 +84,7 @@
    oneActionUseCnt = turnFight.SetOneActionUseSkillCnt(objID, oneActionUseCnt + 1)
    
    bySkillID = bySkill.GetSkillID() if bySkill else 0
    GameWorld.DebugLog("使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s"
    GameWorld.DebugLog("●使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s"
                       % (objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), oneActionUseCnt))
    # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
    
@@ -93,7 +93,7 @@
    if isinstance(useSkill, IpyGameDataPY.IPY_Skill):
        usePoolSkill = True
        # 统一使用 BattleObj.PySkill
        useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill)
        useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill, objID)
        
    useSkill.ResetUseRec()
    useSkill.SetTagObjList(tagObjList)
@@ -775,6 +775,12 @@
            TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirect, tagObj, connSkill=useSkill)
            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAttackedDirect, curObj, connSkill=useSkill)
            
    if killObjList:
        tagObj = killObjList[0]
        TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillOneObj, tagObj, connSkill=useSkill)
    for tagObj in killObjList:
        TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillTagObj, tagObj, connSkill=useSkill)
    return
def __doCostZhanchui(turnFight, curBatObj, useSkill):
@@ -1037,6 +1043,7 @@
    skillID = curSkill.GetSkillID()
    pmType = GetPMType(atkObj, curSkill)
    ignoreDef = IsIgnoreDef(curSkill)
    batType = curSkill.GetBatType()
    
    changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
    if changeHurtType == 1:
@@ -1131,6 +1138,14 @@
        aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPer) 
        dPMDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPerDef)
        
    aComboDamPer = 0 # 连击增伤
    if batType == ChConfig.TurnBattleType_Combo:
        aComboDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
    aPursueDamPer = 0 # 追击增伤
    if batType == ChConfig.TurnBattleType_Pursue:
        aPursueDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
    # 所有万分率参数统一除10000.0
    atkSkillPer /= 10000.0
    aNormalSkillPer /= 10000.0
@@ -1144,6 +1159,8 @@
    dSuperDamPerDef /= 10000.0
    aFinalDamPer /= 10000.0
    dFinalDamPerDef /= 10000.0
    aComboDamPer /= 10000.0
    aPursueDamPer /= 10000.0
    
    if calcType != ChConfig.Def_Calc_Attack:
        aAtk = GetCalcBaseValue(calcType, atkObj, defObj)
@@ -1403,7 +1420,7 @@
    tagObjList = [defObj]
    
    poolMgr = ObjPool.GetPoolMgr()
    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData)
    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
    useSkill.SetTagObjList(tagObjList)
    useSkill.ClearHurtObj()
    hurtObj = useSkill.AddHurtObj(defID)
@@ -1459,6 +1476,15 @@
        hurt.SuckHP = min(hurtObj.GetSuckHP(), ChConfig.Def_UpperLimit_DWord)
        hurt.BounceHP = min(hurtObj.GetBounceHP(), ChConfig.Def_UpperLimit_DWord)
        clientPack.HurtList.append(hurt)
    if not clientPack.HurtList:
        for tagObj in useSkill.GetTagObjList():
            tagID = tagObj.GetID()
            hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
            hurt.ObjID = tagID
            hurt.CurHP = tagObj.GetHP() % ChConfig.Def_PerPointValue
            hurt.CurHPEx = tagObj.GetHP() / ChConfig.Def_PerPointValue
            clientPack.HurtList.append(hurt)
    clientPack.HurtCount = len(clientPack.HurtList)
    turnFight.addBatPack(clientPack)
    return