| | |
| | | oneActionUseCnt = turnFight.SetOneActionUseSkillCnt(objID, oneActionUseCnt + 1)
|
| | |
|
| | | bySkillID = bySkill.GetSkillID() if bySkill else 0
|
| | | GameWorld.DebugLog("使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" |
| | | GameWorld.DebugLog("●使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" |
| | | % (objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), oneActionUseCnt))
|
| | | # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
|
| | |
|
| | |
| | | if isinstance(useSkill, IpyGameDataPY.IPY_Skill):
|
| | | usePoolSkill = True
|
| | | # 统一使用 BattleObj.PySkill
|
| | | useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill)
|
| | | useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill, objID)
|
| | |
|
| | | useSkill.ResetUseRec()
|
| | | useSkill.SetTagObjList(tagObjList)
|
| | |
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirect, tagObj, connSkill=useSkill)
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAttackedDirect, curObj, connSkill=useSkill)
|
| | |
|
| | | if killObjList:
|
| | | tagObj = killObjList[0]
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillOneObj, tagObj, connSkill=useSkill)
|
| | | for tagObj in killObjList:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillTagObj, tagObj, connSkill=useSkill)
|
| | | |
| | | return
|
| | |
|
| | | def __doCostZhanchui(turnFight, curBatObj, useSkill):
|
| | |
| | | skillID = curSkill.GetSkillID()
|
| | | pmType = GetPMType(atkObj, curSkill)
|
| | | ignoreDef = IsIgnoreDef(curSkill)
|
| | | batType = curSkill.GetBatType()
|
| | |
|
| | | changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
|
| | | if changeHurtType == 1:
|
| | |
| | | aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPer)
|
| | | dPMDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPerDef)
|
| | |
|
| | | aComboDamPer = 0 # 连击增伤
|
| | | if batType == ChConfig.TurnBattleType_Combo:
|
| | | aComboDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
|
| | | |
| | | aPursueDamPer = 0 # 追击增伤
|
| | | if batType == ChConfig.TurnBattleType_Pursue:
|
| | | aPursueDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
|
| | | |
| | | # 所有万分率参数统一除10000.0
|
| | | atkSkillPer /= 10000.0
|
| | | aNormalSkillPer /= 10000.0
|
| | |
| | | dSuperDamPerDef /= 10000.0
|
| | | aFinalDamPer /= 10000.0
|
| | | dFinalDamPerDef /= 10000.0
|
| | | aComboDamPer /= 10000.0
|
| | | aPursueDamPer /= 10000.0
|
| | |
|
| | | if calcType != ChConfig.Def_Calc_Attack:
|
| | | aAtk = GetCalcBaseValue(calcType, atkObj, defObj)
|
| | |
| | | tagObjList = [defObj]
|
| | |
|
| | | poolMgr = ObjPool.GetPoolMgr()
|
| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData)
|
| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
|
| | | useSkill.SetTagObjList(tagObjList)
|
| | | useSkill.ClearHurtObj()
|
| | | hurtObj = useSkill.AddHurtObj(defID)
|
| | |
| | | hurt.SuckHP = min(hurtObj.GetSuckHP(), ChConfig.Def_UpperLimit_DWord)
|
| | | hurt.BounceHP = min(hurtObj.GetBounceHP(), ChConfig.Def_UpperLimit_DWord)
|
| | | clientPack.HurtList.append(hurt)
|
| | | if not clientPack.HurtList:
|
| | | for tagObj in useSkill.GetTagObjList():
|
| | | tagID = tagObj.GetID()
|
| | | hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
|
| | | hurt.ObjID = tagID
|
| | | hurt.CurHP = tagObj.GetHP() % ChConfig.Def_PerPointValue
|
| | | hurt.CurHPEx = tagObj.GetHP() / ChConfig.Def_PerPointValue
|
| | | clientPack.HurtList.append(hurt)
|
| | | |
| | | clientPack.HurtCount = len(clientPack.HurtList)
|
| | | turnFight.addBatPack(clientPack)
|
| | | return
|