| | |
| | | ("float", "QunFinalDamPerDefRatio", 0),
|
| | | ("float", "PVPDamPerRatio", 0),
|
| | | ("float", "PVPDamPerDefRatio", 0),
|
| | | ("float", "GuanchuanRatio", 0),
|
| | | ("float", "GuanchuanDefRatio", 0),
|
| | | ("float", "ZhaojiaRatio", 0),
|
| | | ("float", "ZhaojiaDefRatio", 0),
|
| | | ),
|
| | |
|
| | | "MainChapter":(
|
| | |
| | | ("BYTE", "SpecEffLayerMax", 0),
|
| | | ("BYTE", "SpecAttrID", 0),
|
| | | ("DWORD", "SpecAttrValue", 0),
|
| | | ("DWORD", "SpecAttrPerLVAdd", 0),
|
| | | ("DWORD", "SpecAttrPerStarAdd", 0),
|
| | | ("BYTE", "PowerType", 0),
|
| | | ("DWORD", "PowerTypeValue", 0),
|
| | | ("DWORD", "PowerValue", 0),
|
| | | ("DWORD", "PowerPerStarAdd", 0),
|
| | | ),
|
| | |
|
| | | "GubaoResonanceAttr":(
|
| | |
| | | "GubaoStar":(
|
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "GubaoStar", 0),
|
| | | ("list", "QualityStarCond", 0),
|
| | | ("BYTE", "StarUPNeedSelfCnt", 0),
|
| | | ("list", "StarUPNeedItemList", 0),
|
| | | ),
|
| | |
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "LessEqualLV", 0),
|
| | | ("list", "LVUPNeedItemInfo", 0),
|
| | | ),
|
| | |
|
| | | "GubaoLVAttr":(
|
| | | ("BYTE", "GubaoQuality", 1),
|
| | | ("BYTE", "GubaoLV", 1),
|
| | | ("list", "SpecAttrIDList", 0),
|
| | | ("list", "SpecAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "Beauty":(
|
| | |
| | | ("DWORD", "MaxHP", 0),
|
| | | ("dict", "OtherAttrDict", 0),
|
| | | ("list", "RandWeightItemList", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGLevel":(
|
| | | ("WORD", "LayerNum", 1),
|
| | | ("BYTE", "LevelNum", 1),
|
| | | ("list", "PassAwardList", 0),
|
| | | ("list", "AwardList", 0),
|
| | | ("list", "LineupIDList", 0),
|
| | | ("WORD", "NPCLV", 0),
|
| | | ("float", "Difficulty", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGQuick":(
|
| | | ("WORD", "NeedLayer", 1),
|
| | | ("list", "QuickAwardList", 0),
|
| | | ),
|
| | |
|
| | | "FBDJGEffect":(
|
| | | ("DWORD", "EffID", 1),
|
| | | ("BYTE", "EffQuality", 0),
|
| | | ("BYTE", "AttrID", 0),
|
| | | ("DWORD", "AttrValue", 0),
|
| | | ("DWORD", "RandWeight", 0),
|
| | | ),
|
| | |
|
| | | "ADAward":(
|
| | |
| | | ("list", "EquipColorRateList", 0),
|
| | | ("list", "EquipColorRateList1", 0),
|
| | | ("list", "EquipColorRateList2", 0),
|
| | | ("DWORD", "LastSureOutNeed", 0),
|
| | | ),
|
| | |
|
| | | "LLMJ":(
|
| | |
| | | def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
|
| | | def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
|
| | | def GetPVPDamPerRatio(self): return self.attrTuple[42] # float
|
| | | def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float |
| | | def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float
|
| | | def GetGuanchuanRatio(self): return self.attrTuple[44] # float
|
| | | def GetGuanchuanDefRatio(self): return self.attrTuple[45] # float
|
| | | def GetZhaojiaRatio(self): return self.attrTuple[46] # float
|
| | | def GetZhaojiaDefRatio(self): return self.attrTuple[47] # float |
| | | |
| | | # 主线章节表 |
| | | class IPY_MainChapter(): |
| | |
| | | def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
|
| | | def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
|
| | | def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
|
| | | def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
|
| | | def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD |
| | | def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
|
| | | def GetPowerType(self): return self.attrTuple[12] # 特权效果类型 BYTE
|
| | | def GetPowerTypeValue(self): return self.attrTuple[13] # 特权类型值 DWORD
|
| | | def GetPowerValue(self): return self.attrTuple[14] # 特权初始值 DWORD
|
| | | def GetPowerPerStarAdd(self): return self.attrTuple[15] # 特权每星值成长 DWORD |
| | | |
| | | # 古宝共鸣属性表 |
| | | class IPY_GubaoResonanceAttr(): |
| | |
| | | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
|
| | | def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
|
| | | def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list |
| | | def GetQualityStarCond(self): return self.attrTuple[2] # 需同品质X个X星 list
|
| | | def GetStarUPNeedSelfCnt(self): return self.attrTuple[3] # 升到本星消耗本体碎片数量 BYTE
|
| | | def GetStarUPNeedItemList(self): return self.attrTuple[4] # 消耗其他物品列表 [[物品ID,个数], ...] list |
| | | |
| | | # 古宝品质升级表 |
| | | class IPY_GubaoLV(): |
| | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
|
| | | def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list |
| | | |
| | | # 品质升级属性表 |
| | | class IPY_GubaoLVAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
|
| | | def GetGubaoLV(self): return self.attrTuple[1] # 古宝等级 BYTE
|
| | | def GetSpecAttrIDList(self): return self.attrTuple[2] # 特殊属性ID列表 list
|
| | | def GetSpecAttrValueList(self): return self.attrTuple[3] # 特殊总属性值列表 list |
| | | |
| | | # 红颜表 |
| | | class IPY_Beauty(): |
| | |
| | | def GetMaxHP(self): return self.attrTuple[4] # DWORD
|
| | | def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
|
| | | def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list |
| | | |
| | | # 定军阁关卡表 |
| | | class IPY_FBDJGLevel(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLayerNum(self): return self.attrTuple[0] # 层数 WORD
|
| | | def GetLevelNum(self): return self.attrTuple[1] # 关卡编号 BYTE
|
| | | def GetPassAwardList(self): return self.attrTuple[2] # 过关奖励列表,[[物品ID,个数], ...] list
|
| | | def GetAwardList(self): return self.attrTuple[3] # 挑战奖励,[[物品ID,个数], ...] list
|
| | | def GetLineupIDList(self): return self.attrTuple[4] # 阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetNPCLV(self): return self.attrTuple[5] # NPC等级 WORD
|
| | | def GetDifficulty(self): return self.attrTuple[6] # 难度系数 float |
| | | |
| | | # 定军阁速战奖励表 |
| | | class IPY_FBDJGQuick(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNeedLayer(self): return self.attrTuple[0] # 所需层数 WORD
|
| | | def GetQuickAwardList(self): return self.attrTuple[1] # 速战奖励列表,[[物品ID,个数], ...] list |
| | | |
| | | # 定军阁效果表 |
| | | class IPY_FBDJGEffect(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetEffID(self): return self.attrTuple[0] # 效果ID DWORD
|
| | | def GetEffQuality(self): return self.attrTuple[1] # 效果品质 BYTE
|
| | | def GetAttrID(self): return self.attrTuple[2] # 属性ID BYTE
|
| | | def GetAttrValue(self): return self.attrTuple[3] # 属性值 DWORD
|
| | | def GetRandWeight(self): return self.attrTuple[4] # 随机权重 DWORD |
| | | |
| | | # 广告奖励表 |
| | | class IPY_ADAward(): |
| | |
| | | def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
|
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetLastSureOutNeed(self): return self.attrTuple[6] # 最后一档保底必出 DWORD |
| | | |
| | | # 历练秘笈 |
| | | class IPY_LLMJ(): |
| | |
| | | self.__LoadFileData("GubaoResonance", onlyCheck)
|
| | | self.__LoadFileData("GubaoStar", onlyCheck)
|
| | | self.__LoadFileData("GubaoLV", onlyCheck)
|
| | | self.__LoadFileData("GubaoLVAttr", onlyCheck)
|
| | | self.__LoadFileData("Beauty", onlyCheck)
|
| | | self.__LoadFileData("BeautyQualityLV", onlyCheck)
|
| | | self.__LoadFileData("BeautySkin", onlyCheck)
|
| | |
| | | self.__LoadFileData("FBFunc", onlyCheck)
|
| | | self.__LoadFileData("FBLine", onlyCheck)
|
| | | self.__LoadFileData("Tianzi", onlyCheck)
|
| | | self.__LoadFileData("FBDJGLevel", onlyCheck)
|
| | | self.__LoadFileData("FBDJGQuick", onlyCheck)
|
| | | self.__LoadFileData("FBDJGEffect", onlyCheck)
|
| | | self.__LoadFileData("ADAward", onlyCheck)
|
| | | self.__LoadFileData("Success", onlyCheck)
|
| | | self.__LoadFileData("TongTianLV", onlyCheck)
|
| | |
| | | self.CheckLoadData("GubaoLV") |
| | | return self.ipyGubaoLVCache[index]
|
| | | |
| | | def GetGubaoLVAttrCount(self): |
| | | self.CheckLoadData("GubaoLVAttr") |
| | | return self.ipyGubaoLVAttrLen
|
| | | def GetGubaoLVAttrByIndex(self, index): |
| | | self.CheckLoadData("GubaoLVAttr") |
| | | return self.ipyGubaoLVAttrCache[index]
|
| | | |
| | | def GetBeautyCount(self): |
| | | self.CheckLoadData("Beauty") |
| | | return self.ipyBeautyLen
|
| | |
| | | self.CheckLoadData("Tianzi") |
| | | return self.ipyTianziCache[index]
|
| | | |
| | | def GetFBDJGLevelCount(self): |
| | | self.CheckLoadData("FBDJGLevel") |
| | | return self.ipyFBDJGLevelLen
|
| | | def GetFBDJGLevelByIndex(self, index): |
| | | self.CheckLoadData("FBDJGLevel") |
| | | return self.ipyFBDJGLevelCache[index]
|
| | | |
| | | def GetFBDJGQuickCount(self): |
| | | self.CheckLoadData("FBDJGQuick") |
| | | return self.ipyFBDJGQuickLen
|
| | | def GetFBDJGQuickByIndex(self, index): |
| | | self.CheckLoadData("FBDJGQuick") |
| | | return self.ipyFBDJGQuickCache[index]
|
| | | |
| | | def GetFBDJGEffectCount(self): |
| | | self.CheckLoadData("FBDJGEffect") |
| | | return self.ipyFBDJGEffectLen
|
| | | def GetFBDJGEffectByIndex(self, index): |
| | | self.CheckLoadData("FBDJGEffect") |
| | | return self.ipyFBDJGEffectCache[index]
|
| | | |
| | | def GetADAwardCount(self): |
| | | self.CheckLoadData("ADAward") |
| | | return self.ipyADAwardLen
|