ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -323,6 +323,10 @@
                        ("float", "QunFinalDamPerDefRatio", 0),
                        ("float", "PVPDamPerRatio", 0),
                        ("float", "PVPDamPerDefRatio", 0),
                        ("float", "GuanchuanRatio", 0),
                        ("float", "GuanchuanDefRatio", 0),
                        ("float", "ZhaojiaRatio", 0),
                        ("float", "ZhaojiaDefRatio", 0),
                        ),
                "MainChapter":(
@@ -785,8 +789,11 @@
                        ("BYTE", "SpecEffLayerMax", 0),
                        ("BYTE", "SpecAttrID", 0),
                        ("DWORD", "SpecAttrValue", 0),
                        ("DWORD", "SpecAttrPerLVAdd", 0),
                        ("DWORD", "SpecAttrPerStarAdd", 0),
                        ("BYTE", "PowerType", 0),
                        ("DWORD", "PowerTypeValue", 0),
                        ("DWORD", "PowerValue", 0),
                        ("DWORD", "PowerPerStarAdd", 0),
                        ),
                "GubaoResonanceAttr":(
@@ -804,6 +811,7 @@
                "GubaoStar":(
                        ("BYTE", "GubaoQuality", 1),
                        ("BYTE", "GubaoStar", 0),
                        ("list", "QualityStarCond", 0),
                        ("BYTE", "StarUPNeedSelfCnt", 0),
                        ("list", "StarUPNeedItemList", 0),
                        ),
@@ -812,6 +820,13 @@
                        ("BYTE", "GubaoQuality", 1),
                        ("BYTE", "LessEqualLV", 0),
                        ("list", "LVUPNeedItemInfo", 0),
                        ),
                "GubaoLVAttr":(
                        ("BYTE", "GubaoQuality", 1),
                        ("BYTE", "GubaoLV", 1),
                        ("list", "SpecAttrIDList", 0),
                        ("list", "SpecAttrValueList", 0),
                        ),
                "Beauty":(
@@ -962,6 +977,29 @@
                        ("DWORD", "MaxHP", 0),
                        ("dict", "OtherAttrDict", 0),
                        ("list", "RandWeightItemList", 0),
                        ),
                "FBDJGLevel":(
                        ("WORD", "LayerNum", 1),
                        ("BYTE", "LevelNum", 1),
                        ("list", "PassAwardList", 0),
                        ("list", "AwardList", 0),
                        ("list", "LineupIDList", 0),
                        ("WORD", "NPCLV", 0),
                        ("float", "Difficulty", 0),
                        ),
                "FBDJGQuick":(
                        ("WORD", "NeedLayer", 1),
                        ("list", "QuickAwardList", 0),
                        ),
                "FBDJGEffect":(
                        ("DWORD", "EffID", 1),
                        ("BYTE", "EffQuality", 0),
                        ("BYTE", "AttrID", 0),
                        ("DWORD", "AttrValue", 0),
                        ("DWORD", "RandWeight", 0),
                        ),
                "ADAward":(
@@ -2184,6 +2222,7 @@
                        ("list", "EquipColorRateList", 0),
                        ("list", "EquipColorRateList1", 0),
                        ("list", "EquipColorRateList2", 0),
                        ("DWORD", "LastSureOutNeed", 0),
                        ),
                "LLMJ":(
@@ -2623,7 +2662,11 @@
    def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
    def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
    def GetPVPDamPerRatio(self): return self.attrTuple[42] # float
    def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float
    def GetPVPDamPerDefRatio(self): return self.attrTuple[43] # float
    def GetGuanchuanRatio(self): return self.attrTuple[44] # float
    def GetGuanchuanDefRatio(self): return self.attrTuple[45] # float
    def GetZhaojiaRatio(self): return self.attrTuple[46] # float
    def GetZhaojiaDefRatio(self): return self.attrTuple[47] # float
# 主线章节表
class IPY_MainChapter():
@@ -3316,8 +3359,11 @@
    def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
    def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
    def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
    def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
    def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
    def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
    def GetPowerType(self): return self.attrTuple[12] # 特权效果类型 BYTE
    def GetPowerTypeValue(self): return self.attrTuple[13] # 特权类型值 DWORD
    def GetPowerValue(self): return self.attrTuple[14] # 特权初始值 DWORD
    def GetPowerPerStarAdd(self): return self.attrTuple[15] # 特权每星值成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3350,8 +3396,9 @@
        
    def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
    def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
    def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
    def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
    def GetQualityStarCond(self): return self.attrTuple[2] # 需同品质X个X星 list
    def GetStarUPNeedSelfCnt(self): return self.attrTuple[3] # 升到本星消耗本体碎片数量 BYTE
    def GetStarUPNeedItemList(self): return self.attrTuple[4] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3363,6 +3410,18 @@
    def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
    def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
    def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
# 品质升级属性表
class IPY_GubaoLVAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
    def GetGubaoLV(self): return self.attrTuple[1] # 古宝等级 BYTE
    def GetSpecAttrIDList(self): return self.attrTuple[2] # 特殊属性ID列表 list
    def GetSpecAttrValueList(self): return self.attrTuple[3] # 特殊总属性值列表 list
# 红颜表
class IPY_Beauty():
@@ -3583,6 +3642,44 @@
    def GetMaxHP(self): return self.attrTuple[4] # DWORD
    def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
    def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
# 定军阁关卡表
class IPY_FBDJGLevel():
    def __init__(self):
        self.attrTuple = None
        return
    def GetLayerNum(self): return self.attrTuple[0] # 层数 WORD
    def GetLevelNum(self): return self.attrTuple[1] # 关卡编号 BYTE
    def GetPassAwardList(self): return self.attrTuple[2] #  过关奖励列表,[[物品ID,个数], ...] list
    def GetAwardList(self): return self.attrTuple[3] #  挑战奖励,[[物品ID,个数], ...] list
    def GetLineupIDList(self): return self.attrTuple[4] #  阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetNPCLV(self): return self.attrTuple[5] # NPC等级 WORD
    def GetDifficulty(self): return self.attrTuple[6] # 难度系数 float
# 定军阁速战奖励表
class IPY_FBDJGQuick():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNeedLayer(self): return self.attrTuple[0] # 所需层数 WORD
    def GetQuickAwardList(self): return self.attrTuple[1] #  速战奖励列表,[[物品ID,个数], ...] list
# 定军阁效果表
class IPY_FBDJGEffect():
    def __init__(self):
        self.attrTuple = None
        return
    def GetEffID(self): return self.attrTuple[0] # 效果ID DWORD
    def GetEffQuality(self): return self.attrTuple[1] #  效果品质 BYTE
    def GetAttrID(self): return self.attrTuple[2] #  属性ID BYTE
    def GetAttrValue(self): return self.attrTuple[3] #  属性值 DWORD
    def GetRandWeight(self): return self.attrTuple[4] #  随机权重 DWORD
# 广告奖励表
class IPY_ADAward():
@@ -5469,7 +5566,8 @@
    def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
    def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetLastSureOutNeed(self): return self.attrTuple[6] # 最后一档保底必出 DWORD
# 历练秘笈
class IPY_LLMJ():
@@ -5660,6 +5758,7 @@
        self.__LoadFileData("GubaoResonance", onlyCheck)
        self.__LoadFileData("GubaoStar", onlyCheck)
        self.__LoadFileData("GubaoLV", onlyCheck)
        self.__LoadFileData("GubaoLVAttr", onlyCheck)
        self.__LoadFileData("Beauty", onlyCheck)
        self.__LoadFileData("BeautyQualityLV", onlyCheck)
        self.__LoadFileData("BeautySkin", onlyCheck)
@@ -5674,6 +5773,9 @@
        self.__LoadFileData("FBFunc", onlyCheck)
        self.__LoadFileData("FBLine", onlyCheck)
        self.__LoadFileData("Tianzi", onlyCheck)
        self.__LoadFileData("FBDJGLevel", onlyCheck)
        self.__LoadFileData("FBDJGQuick", onlyCheck)
        self.__LoadFileData("FBDJGEffect", onlyCheck)
        self.__LoadFileData("ADAward", onlyCheck)
        self.__LoadFileData("Success", onlyCheck)
        self.__LoadFileData("TongTianLV", onlyCheck)
@@ -6534,6 +6636,13 @@
        self.CheckLoadData("GubaoLV")
        return self.ipyGubaoLVCache[index]
    def GetGubaoLVAttrCount(self):
        self.CheckLoadData("GubaoLVAttr")
        return self.ipyGubaoLVAttrLen
    def GetGubaoLVAttrByIndex(self, index):
        self.CheckLoadData("GubaoLVAttr")
        return self.ipyGubaoLVAttrCache[index]
    def GetBeautyCount(self):
        self.CheckLoadData("Beauty")
        return self.ipyBeautyLen
@@ -6632,6 +6741,27 @@
        self.CheckLoadData("Tianzi")
        return self.ipyTianziCache[index]
    def GetFBDJGLevelCount(self):
        self.CheckLoadData("FBDJGLevel")
        return self.ipyFBDJGLevelLen
    def GetFBDJGLevelByIndex(self, index):
        self.CheckLoadData("FBDJGLevel")
        return self.ipyFBDJGLevelCache[index]
    def GetFBDJGQuickCount(self):
        self.CheckLoadData("FBDJGQuick")
        return self.ipyFBDJGQuickLen
    def GetFBDJGQuickByIndex(self, index):
        self.CheckLoadData("FBDJGQuick")
        return self.ipyFBDJGQuickCache[index]
    def GetFBDJGEffectCount(self):
        self.CheckLoadData("FBDJGEffect")
        return self.ipyFBDJGEffectLen
    def GetFBDJGEffectByIndex(self, index):
        self.CheckLoadData("FBDJGEffect")
        return self.ipyFBDJGEffectCache[index]
    def GetADAwardCount(self):
        self.CheckLoadData("ADAward")
        return self.ipyADAwardLen