ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
@@ -25,11 +25,15 @@
import Commands
import IPY_GameWorld
import DataRecordPack
import ChServerToServerPyPack
import NetPackCommon
import PlayerControl
import ReadChConfig
import traceback
import FBLogic
import GameObj
import ShareDefine
import CrossPlayer
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -96,21 +100,34 @@
        elif not CheckGMLV(curPlayer , callFunName):
            GameWorld.DebugAnswer(curPlayer, 'GM等级不足!')
            return
        #把剩余参数转换为整型
        for i in range(1, len(inputList)):
            value = GameWorld.ToNumDef(inputList[i], None)
            if value == None:
                #GameWorld.DebugAnswer(curPlayer, "参数错误, 必须为纯数字!")
                continue
            inputList[i] = value
            
        callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnExec"))
        if callFunc:
            #删除命令,只将参数传入
            del inputList[0]
            #把剩余参数转换为整型
            for i in range(0, len(inputList)):
                value = GameWorld.ToNumDef(inputList[i], None)
                if value == None:
                    #GameWorld.DebugAnswer(curPlayer, "参数错误, 必须为纯数字!")
                    continue
                inputList[i] = value
            callFunc(curPlayer, inputList)
            #删除命令,只将参数传入
            callFunc(curPlayer, inputList[1:])
            DR_UseGMCMD(curPlayer, inputStr)
            # 检查是否额外发给其他跨服服务器
            if GameWorld.IsMainServer():
                callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "GetGMServerIDList"))
                if callFunc != None:
                    gmServerIDList = callFunc(curPlayer)
                    pack = ChServerToServerPyPack.tagSSGMCMD()
                    pack.FromServerID = GameWorld.GetGameWorld().GetServerID()
                    pack.ServerType = GameWorld.GetServerType()
                    pack.PlayerID = curPlayer.GetPlayerID()
                    pack.CMDStr = str(inputList)
                    pack.CMDLen = len(pack.CMDStr)
                    NetPackCommon.SendCrossServerToServerPack(pack, gmServerIDList, dirType=ShareDefine.dirType_Cross)
            return
        
        # GameObj 的 Get、Set函数
@@ -196,6 +213,42 @@
        #    raise Exception(errorMsg)
    return
#// C2 04 跨服GM命令 #tagSSGMCMD
#
#struct    tagSSGMCMD
#{
#    tagHead        Head;
#    DWORD        FromServerID;    //哪个服发的
#    BYTE        ServerType;    //服务器类型
#    DWORD        PlayerID;        //哪个玩家触发发送的
#    BYTE        CMDLen;
#    char        CMDStr[CMDLen];
#};
def OnSSGMCMD(netPack):
    fromServerID = netPack.FromServerID
    playerID = netPack.PlayerID
    cmdStr = netPack.CMDStr
    GameWorld.Log("OnSSGMCMD cmdStr=%s,fromServerID=%s" % (cmdStr, fromServerID), playerID)
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(playerID)
    if not crossPlayer:
        GameWorld.ErrLog("本服找不到crossPlayer!", playerID)
        return
    cmdList = eval(cmdStr)
    callFunName = cmdList[0]
    callName = "%s.%s" % (callFunName, "OnExecCross")
    callFunc = GameWorld.GetExecFunc(Commands, callName)
    if not callFunc:
        GameWorld.DebugAnswer(crossPlayer, "找不到该跨服命令! %s" % callName)
        return
    try:
        #只将实际参数传入
        callFunc(crossPlayer, cmdList[1:])
    except BaseException:
        GameWorld.DebugAnswer(crossPlayer, "跨服执行GM命令错误!serverID=%s" % GameWorld.GetGameWorld().GetServerID())
        errorMsg = str(traceback.format_exc())
        GameWorld.ErrLog('GM命令错误 - > %s' % errorMsg, crossPlayer.GetPlayerID())
    return
## 使用GM命令流向
#  @param curPlayer: 玩家实例
#  @return: None