| | |
| | | #"""Version = 2025-05-15 10:35"""
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| | | #-------------------------------------------------------------------------------
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| | |
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| | | import CrossMgr
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| | | import ChConfig
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| | | import DBDataMgr
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| | | import GameWorld
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| | | import PyMongoMain
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| | | import PlayerFamily
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| | | import IpyGameDataPY
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| | | import IPY_GameWorld
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| | | import DataRecordPack
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| | | import PlayerEventCounter
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| | | import GameWorldAction
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| | | import PlayerViewCache
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import PlayerOnline
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| | |
| | | #调用该函数时,C++已经设置好区服,如果改变区服需重启
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| | | def StartDB(tick):
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| | | #初始化数据库, 恢复备档(按区服记录), 加载静态表
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| | | from PyMongoDB import PyMongoMain
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| | | #from PyMongoDB import PyMongoMain
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| | | PyMongoMain.StartDB()
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| | | InitGameWorld(tick)
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| | | return
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| | |
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| | | def InitGameWorld(tick):
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| | | ## GameWorld初始化
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| | | if PyGameData.g_initGameTime:
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| | | if PyGameData.g_initGameWorldOK:
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| | | return
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| | | serverID = GameWorld.GetGameWorld().GetServerID()
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| | | GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
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| | | serverType = GameWorld.GetServerType()
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| | | GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s,serverType=%s" % (serverID, serverType))
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| | | DBDataMgr.OnServerStart() # 优先加载公共数据
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| | | #ItemCommon.InitPyItem() # 改为放 InitItem 加载
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| | | LoadDBPlayer()
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| | | PlayerViewCache.LoadRobot()
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| | | PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
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| | |
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| | | # 检查跨服中心唯一性
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| | | GameWorld.CheckCrossCenterUniquenessErr()
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| | | |
| | | if DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_FamilyTransDataTime):
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| | | DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_FamilyTransDataTime, 0)
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| | | GameWorld.Log("启动服务器时重置跨服公会传输数据状态!")
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| | | |
| | | #初始话开服时间、星期几
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| | | initOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_InitOpenServerTime)
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| | | openServerWeekday = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_OpenServerWeekday)
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| | |
| | | # 其他功能初始化
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| | |
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| | |
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| | | # 最后触发检查是否完全启动成功
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| | | PyGameData.g_initGameWorldOK = True
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| | | OnServerInitOK()
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| | | return
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| | |
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| | | def OnServerInitOK():
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| | | '''服务器完全启动初始化成功后的处理,如db数据加载及静态物品数据等都加载完毕了
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| | | 如跨服间相关逻辑通讯需要等服务器完全启动完毕后才可进行
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| | | '''
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| | | if not PyGameData.g_initGameWorldOK or not PyGameData.g_initPyItem:
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| | | return
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| | | if PyGameData.g_serverInitOK:
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| | | return
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| | | PyGameData.g_serverInitOK = True
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| | | |
| | | tick = GameWorld.GetGameWorld().GetTick()
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| | | serverID = GameWorld.GetGameWorld().GetServerID()
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| | | |
| | | OnHighProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
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| | | OnMinute(tick)
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| | |
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| | | GameWorld.Log("=============================== 服务器启动成功 ===================================")
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| | | serverType = GameWorld.GetServerType()
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| | | isCrossServer = GameWorld.IsCrossServer()
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| | | if isCrossServer:
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| | | pass
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| | | GameWorld.Log("跨服服务器启动成功: serverType=%s,serverID=%s" % (serverType, serverID))
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| | | else:
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| | | serverGroupID = GameWorld.GetServerGroupID()
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| | | GameWorld.Log("服务器启动成功: ServerGroupID=%s,serverID=%s" % (serverGroupID, serverID))
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| | | PyGameData.g_serverInitOK = True
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| | | serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
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| | | isMixServer = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_IsMixServer)
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| | | mixServerDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
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| | | GameWorld.Log("游戏服务器启动成功: serverType=%s,serverID=%s,serverDay=%s,isMixServer=%s,mixServerDay=%s" |
| | | % (serverType, serverID, serverDay, isMixServer, mixServerDay))
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| | | |
| | | DataRecordPack.DR_Reload("restart")
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| | | |
| | | # ---------- 以下处理服务器完全启动好后的逻辑 ----------
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| | | |
| | | return
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| | |
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| | | def AllMapServerInitOK(tick):
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| | |
| | |
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| | | def OnHighProcess(tick):
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| | | ## 每秒分钟执行一次
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| | | if not PyGameData.g_initGameTime:
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| | | if not PyGameData.g_serverInitOK:
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| | | return
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| | | curTime = int(time.time())
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| | | if not PyGameData.g_highProcessTime:
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| | |
| | | if PyGameData.g_serverClosing:
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| | | CheckCloseMapOK()
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| | | return
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| | | |
| | | PyMongoMain.GetUserCtrlDB().onSecondProcess()
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| | | CrossMgr.OnSecondProcess(tick, curTime)
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| | |
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| | | OnMinute(tick)
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| | |
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| | |
| | | DoCheckNewServerOpen(tick)
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| | | DBDataMgr.OnMinute(curTime)
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| | | DoLogic_GameWorldEvenByTime(tick)
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| | | GameWorldAction.OnProcessGameAction(curTime)
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| | |
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| | | #每5分钟
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| | | if curMinute % 5 == 0:
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| | | OnMinute_5(curTime, tick)
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| | | |
| | | #其他功能逻辑
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| | | #GameWorldActionControl.Dispose_OperationActionState()
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| | | #GameWorldActionControl.Dispose_DailyActionState()
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| | | #GameWorldActionControl.Dispose_FBStateTime()
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| | | PlayerControl.OnMinute(curTime)
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| | | PlayerFamily.OnMinute()
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| | | PlayerOnline.OnMinute()
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| | | BattleObj.OnMinute()
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| | | ObjPool.OnMinute()
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| | | ObjPool.OnMinute(curTime)
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| | |
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| | | __CheckIpyDataRecycle(curTime)
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| | | return
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| | |
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| | | def OnMinute_5(curTime, tick):
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| | | ## 每5分钟
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| | | DisposeGameActivePlayer(curTime, tick)
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| | | return
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| | |
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| | | def DisposeGameActivePlayer(curTime, tick):
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| | | curMinute = curTime.minute
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | noteData = gameWorld.GetGameWorldDictByKey("OnlineCntM")
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| | | if noteData == curMinute:
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| | | # 同一分钟只处理1次
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| | | return
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| | | gameWorld.SetGameWorldDict("OnlineCntM", curMinute)
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| | | activePlayerCount = GameWorld.GetPlayerManager().OnlineCount()
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| | | DataRecordPack.DR_OnLinePlayerCount(activePlayerCount) # 总在线
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| | | return
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| | |
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| | | def OnGM_CrossCenterEvent(gmEvent):
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| | | if not GameWorld.IsCrossCenter():
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| | | return
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| | | serverEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
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| | | if DoLogic_CrossCenterEvent(serverEventValue, gmEvent=gmEvent):
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| | | CrossMgr.SendCrossServerEvent(gmEvent=gmEvent)
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| | | return
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| | |
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| | | def DoLogic_GameWorldEvenByTime(tick):
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| | | '''跨服事件由跨服中心服务器驱动,游戏服使用原方式
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| | | 跨服中心OnEvent -> 其他服务器OnEvent (包含个常规跨服服务器及游戏服,不保证谁先执行)
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| | | 个别功能如果需要确保跨服先执行Event,再处理游戏服Event,可以由功能驱动跨服先执行,再同步游戏服执行
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| | | '''
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| | | if GameWorld.IsCrossServer():
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| | | if not GameWorld.IsCrossCenter():
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| | | return
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| | | eventValue = GameWorld.ToIntDef(GameWorld.ChangeTimeNumToStr(int(time.time()), ChConfig.TYPE_Time_Format_YmdH))
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| | | if DoLogic_CrossCenterEvent(eventValue):
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| | | CrossMgr.SendCrossServerEvent()
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| | | return |
| | | |
| | | #-----------服务器当前时间
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| | | curTime = datetime.datetime.today()
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| | | curTimeHour = curTime.hour
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| | |
| | | GameWorld.Log("Server -> OnDay!")
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| | | #设定服务器当前天事件
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| | | eventMgr = DBDataMgr.GetEventTrigMgr()
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| | | eventMgr.SetValueIncrement(ShareDefine.Def_ServerDay)
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| | | serverDay = eventMgr.SetValueIncrement(ShareDefine.Def_ServerDay)
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| | | isMixServer = eventMgr.GetValue(ShareDefine.Def_IsMixServer)
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| | | mixServerDay = 0
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| | | if isMixServer:
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| | | eventMgr.SetValueIncrement(ShareDefine.Def_MixServerDay)
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| | | |
| | | mixServerDay = eventMgr.SetValueIncrement(ShareDefine.Def_MixServerDay)
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| | | GameWorld.Log("OnDay -> serverDay=%s,isMixServer=%s,mixServerDay=%s" % (serverDay + 1, isMixServer, mixServerDay + 1))
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| | | |
| | | PlayerEventCounter.DoLogic_OnDay(tick)
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| | | return
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| | |
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| | |
| | | PlayerEventCounter.DoLogic_OnYear(tick)
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| | | return
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| | |
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| | | def DoLogic_CrossCenterEvent(centerEventValue, centerServerID=0, gmEvent=""):
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| | | ## 收到跨服中心事件同步,如OnDay等
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| | | serverEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
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| | | if not serverEventValue:
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| | | serverEventValue = centerEventValue
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| | | DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
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| | | |
| | | if serverEventValue == centerEventValue and not gmEvent:
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| | | if centerServerID:
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| | | GameWorld.Log("本服与跨服中心事件值相同不处理! serverEventValue=%s,centerEventValue=%s,centerServerID=%s" % (serverEventValue, centerEventValue, centerServerID))
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| | | return
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| | | |
| | | if centerServerID:
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| | | GameWorld.Log("本服与跨服中心事件值变化! serverEventValue=%s,centerEventValue=%s,centerServerID=%s,gmEvent=%s" % (serverEventValue, centerEventValue, centerServerID, gmEvent))
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| | | else:
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| | | GameWorld.Log("跨服中心服务器事件值变化! serverEventValue=%s,centerEventValue=%s,gmEvent=%s" % (serverEventValue, centerEventValue, gmEvent))
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| | | |
| | | serverEventTime = GameWorld.ChangeStrToDatetime("%s" % serverEventValue, ChConfig.TYPE_Time_Format_YmdH)
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| | | centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
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| | | |
| | | serverHour = serverEventTime.hour
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| | | serverDay = serverEventTime.day
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| | | #serverWeek = datetime.datetime.isocalendar(serverEventTime)[1]
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| | | serverMonth = serverEventTime.month
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| | | serverYear = serverEventTime.year
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| | | |
| | | centerHour = centerEventTime.hour
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| | | centerDay = centerEventTime.day
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| | | #centerWeek = datetime.datetime.isocalendar(centerEventTime)[1]
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| | | centerMonth = centerEventTime.month
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| | | centerYear = centerEventTime.year
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| | | |
| | | DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
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| | | |
| | | isEvent = False
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| | | |
| | | #OnHour事件
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| | | if (serverHour != centerHour or serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear or gmEvent == "GMOnHour"):
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| | | isEvent = True
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| | | PlayerEventCounter.DoLogic_CrossCenterOnHour(centerEventValue)
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| | | |
| | | #OnDay事件
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| | | if (serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear or gmEvent == "GMOnDay"):
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| | | isEvent = True
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| | | PlayerEventCounter.DoLogic_CrossCenterOnDay(centerEventValue)
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| | | |
| | | #OnWeek事件
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| | | #if (serverWeek != curTimeWeek):
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| | | # OnWeek(tick)
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| | | |
| | | #OnMonth事件
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| | | #if (serverMonth != curTimeMonth or serverYear != curTimeYear):
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| | | # OnMonth(tick)
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| | | |
| | | #OnYear事件
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| | | #if serverYear != curTimeYear:
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| | | # OnYear(tick)
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| | | |
| | | # 游戏服额外处理玩家
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| | | if GameWorld.IsMainServer():
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| | | playerManager = GameWorld.GetPlayerManager()
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| | | for i in xrange(playerManager.OnlineCount()):
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| | | curPlayer = playerManager.OnlineAt(i)
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| | | if not GameWorld.IsNormalPlayer(curPlayer):
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| | | continue
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| | | PlayerEventCounter.PlayerOnCrossCenterEvent(curPlayer, centerEventValue, gmEvent=gmEvent)
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| | | |
| | | return isEvent
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| | |
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| | | def __CheckIpyDataRecycle(timeNow):
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| | | ## 检查IpyData数据回收
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