hxp
2025-08-04 fd3137f3c58f6fb5f53c0bfc38c55c74e7709f72
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -4,21 +4,22 @@
#
##@package GM.Commands.PrintFightPower
#
# @todo:显示战力明细
# @todo:输出阵容战力
# @author hxp
# @date 2018-01-31
# @date 2025-07-21
# @version 1.0
#
# 详细描述: 显示战力明细
# 详细描述: 输出阵容战力
#
#-------------------------------------------------------------------------------
#"""Version = 2018-01-31 20:00"""
#"""Version = 2025-07-21 14:30"""
#-------------------------------------------------------------------------------
import ChConfig
import GameWorld
import PlayerControl
import PlayerOnline
import ShareDefine
import ChConfig
#逻辑实现
## GM命令执行入口
@@ -27,38 +28,53 @@
#  @return None
#  @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
    mfpTypeName = ChConfig.MFPTypeName
    
    funcIndexName = ChConfig.FuncIndexName
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    
    GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
    if msgList:
        mfpType = msgList[0]
        if mfpType not in mfpTypeName:
            return
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        GameWorld.DebugAnswer(curPlayer, "--- %s战力(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower))
        for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]:
            funcName = funcIndexName.get(funcIndex, "属性(%s)" % funcIndex)
            attrInfo, insidePerAttrDict, customAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex)
            GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo))
            if insidePerAttrDict:
                GameWorld.DebugAnswer(curPlayer, "%s内部加成:%s" % (funcName, insidePerAttrDict))
            if customAttrDict:
                GameWorld.DebugAnswer(curPlayer, "%s自定义属性:%s" % (funcName, customAttrDict))
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "PrintFightPower [阵容ID]")
        GameWorld.DebugAnswer(curPlayer, "主公战力: %s" % PlayerControl.GetFightPower(curPlayer))
        for lineupID in ShareDefine.LineupList:
            lineup = olPlayer.GetLineup(lineupID)
            GameWorld.DebugAnswer(curPlayer, "阵容(%s)总战力: %s" % (lineupID, lineup.fightPower))
        return
    
    GameWorld.DebugAnswer(curPlayer, "===== 总战力: %s" % PlayerControl.GetFightPower(curPlayer))
    for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys():
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        mfpSkillFP = PlayerControl.GetMFPSkillFightPower(curPlayer, mfpType)
        mfpEx = PlayerControl.GetMFPExFightPower(curPlayer, mfpType)
        name = mfpTypeName.get(mfpType, "模块%s" % mfpType)
        if mfpSkillFP or mfpEx:
            GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s,技能:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx))
        else:
            GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s" % (name, mfpType, fightPower))
    lineupID = msgList[0]
    if lineupID not in ShareDefine.LineupList:
        GameWorld.DebugAnswer(curPlayer, "阵容(%s)不存在.")
        return
    GameWorld.DebugAnswer(curPlayer, "-------------------")
    lineup = olPlayer.GetLineup(lineupID)
    GameWorld.DebugAnswer(curPlayer, "【阵容 - %s】明细总战力: %s" % (lineupID, lineup.fightPower))
    for calcIndex in ChConfig.Def_CalcAttrList:
        calcName = ChConfig.CalcAttrName.get(calcIndex, "%s" % calcIndex)
        attrDict = olPlayer.GetCalcAttr(calcIndex)
        attrInfo = ""
        for attrID in ChConfig.AttrIDList:
            attrValue = attrDict.get(attrID, 0)
            if not attrValue:
                continue
            if attrInfo:
                attrInfo += "; "
            attrInfo += "%s-%s" % (attrID, attrValue)
        GameWorld.DebugAnswer(curPlayer, "%s:%s" % (calcName, attrInfo))
    posNumList = lineup.lineupHeroDict.keys()
    posNumList.sort()
    for posNum in posNumList:
        lineupHero = lineup.GetLineupHero(posNum)
        GameWorld.DebugAnswer(curPlayer, "---位置:%s,武将(%s) 战力: %s" % (posNum, lineupHero.heroID, lineupHero.fightPower))
        GameWorld.DebugAnswer(curPlayer, "技能:%s,战力:%s" % (lineupHero.heroSkillIDList, lineupHero.skillFightPower))
        attrInfo = ""
        for attrID in ChConfig.AttrIDList:
            attrValue = lineupHero.heroBatAttrDict.get(attrID, 0)
            if not attrValue:
                continue
            if attrInfo:
                attrInfo += "; "
            attrInfo += "%s-%s" % (attrID, attrValue)
        GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrInfo)
        
    return