| | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
|
| | | return
|
| | |
|
| | | def RefreshLineupHeroAttr(curPlayer):
|
| | | ## 刷新阵容武将属性
|
| | | |
| | | # 计算阵容总战力 = 角色总战力为主阵容战力,需同步计算不同阵容战力
|
| | | return
|
| | |
|
| | | def CaclHeroCardAttr():
|
| | | return
|
| | |
|
| | | def Sync_HeroInfo(curPlayer, heroIDList=None):
|
| | | if heroIDList != None:
|
| | | syncHeroIDList = heroIDList
|
| | |
| | | clientPack.HeroCnt = len(clientPack.HeroInfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def Sync_Lineup(curPlayer, lineupID=None):
|
| | | if lineupID:
|
| | | syncIDList = [lineupID]
|
| | | else:
|
| | | syncIDList = ShareDefine.LineupList
|
| | | |
| | | lineupList = []
|
| | | olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
|
| | | for lineupID in syncIDList:
|
| | | lineup = olPlayer.GetLineup(lineupID)
|
| | | if not lineup:
|
| | | continue
|
| | | |
| | | posNumItemIndexDict = {v:k for k, v in lineup.heroItemDict.items()}
|
| | | heroItemIndexList = [] # 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0
|
| | | for posNum in range(1, 1 + ShareDefine.LineupObjMax):
|
| | | if posNum in posNumItemIndexDict:
|
| | | heroItemIndexList.append(posNumItemIndexDict[posNum] + 1)
|
| | | else:
|
| | | heroItemIndexList.append(0)
|
| | | packLineup = ChPyNetSendPack.tagSCLineup()
|
| | | packLineup.LineupID = lineup.lineupID
|
| | | packLineup.ShapeType = lineup.shapeType
|
| | | packLineup.HeroItemIndexList = heroItemIndexList
|
| | | packLineup.HeroCnt = len(packLineup.HeroItemIndexList)
|
| | | lineupList.append(packLineup)
|
| | | |
| | | if not lineupList:
|
| | | return
|
| | | |
| | | clientPack = ChPyNetSendPack.tagSCLineupInfo()
|
| | | clientPack.LineupList = lineupList
|
| | | clientPack.LineupCnt = len(clientPack.LineupList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|