hxp
2025-05-30 fd85134c0d4ac18f7286d1d92eb84fa64c8defc5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -218,37 +218,6 @@
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
    return
##非同一天二次登陆
# @param curPlayer 玩家实例
# @return None
def NoteOtherDayLogin(curPlayer):
    #记录过或者未登陆过 不记录
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_OtherDayLogin) != 1:
        return
    logoffTimeStr = curPlayer.GetLogoffTime().strip()
    loginTimeStr = curPlayer.GetLoginTime().strip()
    #curTimeStr = GameWorld.GetCurrentDataTimeStr()
    #防范外部逻辑错误,或异常情况
    if logoffTimeStr in ['', '0'] or loginTimeStr in ['', '0']:
        return
    logoffTimeDate = GameWorld.GetDateTimeByStr(logoffTimeStr.split()[0], ChConfig.TYPE_Time_Format_Day)
    #同一天不记录
    if logoffTimeDate == GameWorld.GetDateTimeByStr(loginTimeStr.split()[0], ChConfig.TYPE_Time_Format_Day):
        return
    #GameWorld.Log("OtherDayLogin offtime = %s" % logoffTimeDate)
    DataRecordPack.DR_OtherDayLogin(curPlayer.GetAccID(), curPlayer.GetIP(), curPlayer)
    #标记为已记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_OtherDayLogin, 2)
    return
#// A1 20 货币兑换 #tagCMMoneyExchange
#
#struct    tagCMMoneyExchange
@@ -480,7 +449,6 @@
def DoPlayerLogin(curPlayer, tick):
    #这里只做初始化逻辑
    curPlayer.SetDict(ChConfig.Def_PlayerKey_LoadMapIsLogin, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RealLoginOK, 0) # 每次登录重置
    
    #通知时间
    Sync_PyServerDataTimeToClient(curPlayer)
@@ -577,14 +545,13 @@
    PlayerPrestigeSys.OnLogin(curPlayer)
    #DataRecordPack.DR_PlayerLogin(curPlayer)
    EventReport.WriteEvent_login(curPlayer)
    __FirstLoginOnEnter(curPlayer)
    # 合服首登处理
    __DoMixServerFirstLogin(curPlayer)
    PlayerBillboard.BillboardOnLogin(curPlayer)
    
    #非同一天二次登陆, 应该放在该函数中的SetLoginTime之后
    NoteOtherDayLogin(curPlayer)
    #上线时通知脱机挂时被击杀的离线时间
    __Sync_PlayerOffline(curPlayer, tick)
    
@@ -612,8 +579,6 @@
    #---玩家上线, 宠物逻辑处理---
    PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
    PlayerPet.OnPlayerPetLogin(curPlayer)
    __FirstLoginOnEnter(curPlayer)
    
    #清空玩家万能背包中的任务物品
    ItemControler.ClearPackEventItem(curPlayer, IPY_GameWorld.rptAnyWhere)
@@ -909,11 +874,6 @@
        该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
        旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
    '''
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealLoginOK):
        #切地图的不处理,切地图的也会触发该函数
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RealLoginOK, 1)
    GameWorld.Log("MapServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
    
    if GameWorld.IsCrossServer():
@@ -956,9 +916,11 @@
    return
def __FirstLoginOnEnter(curPlayer):
    ## 首登处理,先return
    return
    ## 首登处理
    playerID = curPlayer.GetID()
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FirstLogin):
        return
    
    GameWorld.Log('玩家是第一次进入游戏', playerID)
    # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
@@ -969,8 +931,6 @@
    #---补满血满魔---
    GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
    curPlayer.SetMP(curPlayer.GetMaxMP())
    #---给予玩家新手物品---
    
    #默认触发一次功能开启
    if curPlayer.GetLV() == 1:
@@ -984,9 +944,6 @@
    #玩家默认恶名值
    curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue)
    
    #标记已登陆过,用于非同一天二次登陆
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_OtherDayLogin, 1)
    #curPlayer.SetDict("ThunderLogin", 1)
    #记录第一次登陆
    DataRecordPack.DR_FirstLogin(curPlayer.GetAccID(), curPlayer.GetIP(), curPlayer)
@@ -995,12 +952,12 @@
    mailList = IpyGameDataPY.GetFuncEvalCfg("MailLVAward", 2)
    for mailTypeKey, mailItemList in mailList:
        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
    return
## 合服首登处理
#  @param curPlayer
#  @return None
def __DoMixServerFirstLogin(curPlayer):
    ## 合服首登处理
    isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
    if not isMixServer:
        return
@@ -2392,28 +2349,6 @@
def PlayerDisconnect(index, tick):
    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
    return
#---------------------------------------------------------------------
##记录新增有效登陆玩家,登陆10分钟以上玩家才算有效
# @param curPlayer 玩家实例
# @return None
def NoteLoginValid(curPlayer):
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LoginValid) == 1:
        #已记录
        return
    #计算时间, 当前减去登陆时间
    diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(curPlayer.GetLoginTime().strip())
    #10分钟以上才算有效玩家
    if diffTime.days == 0 and diffTime.seconds < 10 * 60:
        return
    DataRecordPack.DR_LoginValid(curPlayer.GetAccID(), curPlayer.GetIP(), curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LoginValid, 1)
    return
##C++封包触发, 玩家下线
#@param index 玩家索引
@@ -2462,9 +2397,6 @@
    
    #流向记录玩家下线
    DataRecordPack.DR_PlayerDisconnect(curPlayer)
    #记录新增有效登陆玩家
    NoteLoginValid(curPlayer)
    
    #VIP时间
    #PlayerVip.CalcVIPTimeByTick(curPlayer, tick, False)