| | |
| | | import ChNetSendPack
|
| | | import NetPackCommon
|
| | | import PassiveBuffEffMng
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| | | import PlayerGeTui
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| | | import IpyGameDataPY
|
| | | #---------------------------------------------------------------------
|
| | | g_skillHurtList = IPY_GameWorld.IPY_HurtList()
|
| | |
| | | if GameObj.GetHP(defender) <= 0:
|
| | | defender.SetDict(ChConfig.Def_NPCDead_KillerType, attacker.GetGameObjType())
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| | | defender.SetDict(ChConfig.Def_NPCDead_KillerID, attacker.GetID())
|
| | | #PlayerGeTui.TJGDead(defender, attacker.GetName())
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| | | if defender.GetGameObjType() == IPY_GameWorld.gotNPC:
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| | | skillID = 0 if not useSkill else useSkill.GetSkillID()
|
| | | # 记录死亡原因
|