hxp
2025-05-23 fdebf36f0d9201c6a6949a08cdfeebb718c25ce2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
@@ -27,7 +27,6 @@
import IPY_GameWorld
import PlayerControl
import OperControlManager
import PlayerViewCacheTube
import PassiveBuffEffMng
import GameWorldProcess
import ChNetSendPack
@@ -38,7 +37,6 @@
import SkillShell
import CommFunc
import FBCommon
import PlayerFB
import GameMap
import FBLogic
import GameObj
@@ -449,7 +447,7 @@
#};
def OnSycnPlayerPackData(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, forcePackData=True)
    #PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, forcePackData=True)
    return
#// B4 11 镜像战斗 #tagCMMirrorFight
@@ -562,8 +560,8 @@
        return True
    
    # 玩家自身需要用镜像的情况
    if isSysbg and playerID and playerID in mirrorIDList:
        PlayerViewCacheTube.NormalSyncPackData(curPlayer)
    #if isSysbg and playerID and playerID in mirrorIDList:
    #    PlayerViewCacheTube.NormalSyncPackData(curPlayer)
        
    sendMsg = str(sendMsg)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "ReuestPlayerPackData", sendMsg, len(sendMsg))