| | |
| | | GameWorld.DebugLogEx(" 伤害最高限制: hurtValue=%s,hurtAtkPerMax=%s,aAtk=%s", hurtValue, hurtAtkPerMax, aAtk)
|
| | |
|
| | | # 均摊
|
| | | hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
|
| | | if hurtShareEff:
|
| | | if HaveShareEff(atkObj, curSkill):
|
| | | tagCnt = max(1, len(curSkill.GetTagObjList()))
|
| | | hurtValue = hurtValue / tagCnt
|
| | | GameWorld.DebugLogEx(" 目标均摊伤害: hurtValue=%s,tagCnt=%s", hurtValue, tagCnt)
|
| | |
|
| | | hurtValue = max(1, int(hurtValue)) # 负值、保底防范,放最后
|
| | | return hurtValue, hurtTypes
|
| | |
|
| | | def HaveShareEff(atkObj, curSkill):
|
| | | ## 玩家技能是否有分摊效果: 均摊伤害/治疗/承伤盾值
|
| | | hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
|
| | | if not hurtShareEff:
|
| | | return False
|
| | | needLearnSkillID = hurtShareEff.GetEffectValue(0)
|
| | | if needLearnSkillID:
|
| | | if not atkObj.GetSkillManager().FindSkillByID(needLearnSkillID):
|
| | | GameWorld.DebugLogEx("所需技能未学习,分摊效果不生效! skillID=%s,needLearnSkillID=%s", curSkill.GetSkillID(), needLearnSkillID)
|
| | | return False
|
| | | return True
|
| | |
|
| | | def GetAddSkillPer(turnFight, atkObj, defObj, curSkill):
|
| | | ## 获取额外增加的技能万分比
|
| | |
| | | cureHP = int(cureHP * multiValue)
|
| | | GameWorld.DebugLogEx(" 治疗倍值: cureHP=%s,multiValue=%s", cureHP, multiValue)
|
| | |
|
| | | hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
|
| | | if hurtShareEff:
|
| | | if HaveShareEff(userObj, curSkill):
|
| | | tagCnt = max(1, len(curSkill.GetTagObjList()))
|
| | | cureHP = cureHP / tagCnt
|
| | | GameWorld.DebugLogEx(" 目标均摊治疗: cureHP=%s,tagCnt=%s", cureHP, tagCnt)
|