hxp
8 天以前 ffb198b68f7e75f4fb2046189f1e7b2992d2ebac
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -226,6 +226,7 @@
    def GetEffectID(self): return self._effID
    def GetEffectValue(self, index): return self._values[index] if len(self._values) > index else 0
    def GetEffectValueCount(self): return len(self._values)
    def GetEffectValues(self): return self._values # 直接返回整个效果values
    def GetTriggerWay(self): return self._triggerWay
    def GetTriggerSrc(self): return self._triggerSrc
    #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
@@ -401,13 +402,13 @@
        return
    
    def GetBuff(self, buffID): return self._buffIDDict.get(buffID, None)
    def FindBuffBySkillID(self, skillID):
    def FindBuffListBySkillID(self, skillID):
        ## 返回该技能ID的所有buff列表
        skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
        if not skillData:
            return []
        return self.FindBuffBySkillTypeID(skillData.GetSkillTypeID())
    def FindBuffBySkillTypeID(self, skillTypeID):
        return self.FindBuffListBySkillTypeID(skillData.GetSkillTypeID())
    def FindBuffListBySkillTypeID(self, skillTypeID):
        ## 返回该技能TypeID的所有buff列表
        if skillTypeID not in self._skillTypeIDBuffIDs:
            return []
@@ -417,6 +418,13 @@
                continue
            buffs.append(self._buffIDDict[buffID])
        return buffs
    def FindBuffByState(self, state):
        ## 查找某种buff状态的buff
        buffIDList = self._buffStateDict.get(state, [])
        if not buffIDList:
            return
        buffID = buffIDList[0]
        return self._buffIDDict.get(buffID, None)
    
    def AddBuffState(self, state, buffID):
        ## 添加buff影响的状态,ChConfig.BatObjStateList
@@ -640,6 +648,10 @@
        TurnPassive.RefreshPassive(self)
        return
    
    def TurnReset(self):
        ## 回合重置
        self._skillTurnUseCntDict = {}
    def UpdInitBatAttr(self, initAttrDict, skillIDList):
        ## 更新战斗属性,一般只有主阵容需要更新,战斗中养成、装备变化等引起的主阵容属性变更时需要实时更新
        self._initAttrDict = initAttrDict
@@ -803,10 +815,6 @@
        ## 统计治疗
        self.cureStat += cureValue
        return self.cureStat
    def TurnReset(self):
        ## 回合重置
        self._skillTurnUseCntDict = {}
    
class BattleObjMgr():
    ## 战斗对象管理器