hxp
2025-09-15 ffb198b68f7e75f4fb2046189f1e7b2992d2ebac
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -226,6 +226,7 @@
    def GetEffectID(self): return self._effID
    def GetEffectValue(self, index): return self._values[index] if len(self._values) > index else 0
    def GetEffectValueCount(self): return len(self._values)
    def GetEffectValues(self): return self._values # 直接返回整个效果values
    def GetTriggerWay(self): return self._triggerWay
    def GetTriggerSrc(self): return self._triggerSrc
    #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
@@ -344,6 +345,7 @@
        self._buffList = []
        self._buffIDDict = {}
        self._skillTypeIDBuffIDs = {}
        self._buffStateDict = {}
        self._buffID = 0
        return
    
@@ -400,13 +402,13 @@
        return
    
    def GetBuff(self, buffID): return self._buffIDDict.get(buffID, None)
    def FindBuffBySkillID(self, skillID):
    def FindBuffListBySkillID(self, skillID):
        ## 返回该技能ID的所有buff列表
        skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
        if not skillData:
            return []
        return self.FindBuffBySkillTypeID(skillData.GetSkillTypeID())
    def FindBuffBySkillTypeID(self, skillTypeID):
        return self.FindBuffListBySkillTypeID(skillData.GetSkillTypeID())
    def FindBuffListBySkillTypeID(self, skillTypeID):
        ## 返回该技能TypeID的所有buff列表
        if skillTypeID not in self._skillTypeIDBuffIDs:
            return []
@@ -416,6 +418,13 @@
                continue
            buffs.append(self._buffIDDict[buffID])
        return buffs
    def FindBuffByState(self, state):
        ## 查找某种buff状态的buff
        buffIDList = self._buffStateDict.get(state, [])
        if not buffIDList:
            return
        buffID = buffIDList[0]
        return self._buffIDDict.get(buffID, None)
    
    def AddBuffState(self, state, buffID):
        ## 添加buff影响的状态,ChConfig.BatObjStateList
@@ -548,6 +557,7 @@
    
    def GetSkillCount(self): return len(self._skillList)
    def GetSkillByIndex(self, index): return self._skillList[index]
    def GetSkillIDList(self): return self._skillDict.keys()
    def FindSkillByID(self, skillID): return self._skillDict.get(skillID, None)
    def FindSkillByTypeID(self, skillTypeID):
        skill = None
@@ -597,6 +607,7 @@
        self.skinID = 0
        self.country = 0
        self.atkDistType = 0
        self.specialty = 0 # 特长
        self.sex = 0
        self.lv = 1
        self.fightPower = 0
@@ -637,6 +648,10 @@
        TurnPassive.RefreshPassive(self)
        return
    
    def TurnReset(self):
        ## 回合重置
        self._skillTurnUseCntDict = {}
    def UpdInitBatAttr(self, initAttrDict, skillIDList):
        ## 更新战斗属性,一般只有主阵容需要更新,战斗中养成、装备变化等引起的主阵容属性变更时需要实时更新
        self._initAttrDict = initAttrDict
@@ -666,6 +681,8 @@
    def SetCountry(self, country): self.country = country
    def GetAtkDistType(self): return self.atkDistType
    def SetAtkDistType(self, atkDistType): self.atkDistType = atkDistType
    def GetSpecialty(self): return self.specialty
    def SetSpecialty(self, specialty): self.specialty = specialty
    def GetSex(self): return self.sex
    def SetSex(self, sex): self.sex = sex
    def GetNPCID(self): return self.npcID # 如果是NPC战斗单位,则该值非0
@@ -799,10 +816,6 @@
        self.cureStat += cureValue
        return self.cureStat
    
    def TurnReset(self):
        ## 回合重置
        self._skillTurnUseCntDict = {}
class BattleObjMgr():
    ## 战斗对象管理器
    
@@ -858,14 +871,15 @@
            return
        objID = batObj.objID
        GameWorld.DebugLog("回收战斗单位: objID=%s" % (objID))
        turnFight = batObj.GetTurnFight()
        if turnFight:
            # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
            clientPack = ChNetSendPack.tagNPCDisappear()
            clientPack.NPCID = [objID]
            clientPack.Count = len(clientPack.NPCID)
            turnFight.addBatPack(clientPack)
        #前端确认不需要通知消失
        #turnFight = batObj.GetTurnFight()
        #if turnFight:
        #    # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
        #    clientPack = ChNetSendPack.tagNPCDisappear()
        #    clientPack.NPCID = [objID]
        #    clientPack.Count = len(clientPack.NPCID)
        #    turnFight.addBatPack(clientPack)
        # 最后回收对象
        ObjPool.GetPoolMgr().release(batObj)
        if objID not in self._freeIDList: # 回收ID,重复利用