hxp
7 天以前 ffb198b68f7e75f4fb2046189f1e7b2992d2ebac
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -62,6 +62,11 @@
    
    skillTypeID = buffSkill.GetSkillTypeID()
    buffRepeat = buffSkill.GetBuffRepeat()
    addLayerCnt = buffSkill.GetLayerCnt()
    addLayerEff = buffSkill.GetEffectByID(6001)
    if addLayerEff:
        addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
    #buff重复获得时的叠加规则
    #以下规则默认针对的是相同施法者,即相同来源的处理
    #如果有针对不同施法者的规则会说明
@@ -86,30 +91,45 @@
            # 删除相同状态的buff
            DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner)
    else:
        buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID)
        buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID)
        if buffList:
            for buff in buffList:
                if not buff:
                    continue
                if buff.GetOwnerID() != ownerID:
                    continue
                GameWorld.DebugLog("    已经存在该buff,默认覆盖: buffID=%s,skillTypeID=%s,ownerID=%s" % (buff.GetBuffID(), skillTypeID, ownerID))
                buffID = buff.GetBuffID()
                GameWorld.DebugLog("    已经存在该buff: buffID=%s,skillTypeID=%s,ownerID=%s,buffRepeat=%s" % (buffID, skillTypeID, ownerID, buffRepeat))
                updLayerCnt = addLayerCnt
                if buffRepeat == 3: # 叠加层级
                    nowLayerCnt = buff.GetLayer()
                    maxLayerCnt = buffSkill.GetLayerMax()
                    updLayerCnt = nowLayerCnt + addLayerCnt
                    if maxLayerCnt and updLayerCnt > maxLayerCnt:
                        updLayerCnt = maxLayerCnt
                    GameWorld.DebugLog("        叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt))
                else:
                    GameWorld.DebugLog("        默认覆盖")
                # 重置回合、CD、值等
                buff.SetCalcTime(turnFight.getTimeline())
                buff.SetRemainTime(buffSkill.GetLastTime())
                buff.SetLayer(buffSkill.GetLayerCnt())
                buff.SetLayer(updLayerCnt)
                buff.SetBuffValueList(buffValueList)
                if afterLogic and bySkill:
                    bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
                else:
                    SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                    
                break
            return True
        
    __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic)
    __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt)
    return True
def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False):
def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0):
    curID = batObj.GetID()
    skillID = buffSkill.GetSkillID()
    buff = buffMgr.AddBuff(skillID)
@@ -125,7 +145,7 @@
    buff.SetOwnerID(ownerID)
    buff.SetCalcTime(turnFight.getTimeline())
    buff.SetRemainTime(buffSkill.GetLastTime())
    buff.SetLayer(buffSkill.GetLayerCnt())
    buff.SetLayer(setLayerCnt)
    buff.SetBuffValueList(buffValueList)
    curBuffState = buffSkill.GetCurBuffState()
    if curBuffState:
@@ -175,6 +195,21 @@
        
    return
def DecBuffLayer(turnFight, batObj, curBuff, decLayer=1, relatedSkillID=0):
    ## 减少buff层级
    curLayer = curBuff.GetLayer()
    if not curLayer:
        return
    updLayer = max(0, curLayer - decLayer)
    curBuff.SetLayer(updLayer)
    if updLayer > 0:
        SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
        return
    objID = batObj.GetID()
    buffID = curBuff.GetBuffID()
    SyncBuffDel(turnFight, objID, buffID, relatedSkillID)
    return
def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None):
    '''删除buff
    @param relatedSkill: 关联的技能