| | |
| | | {
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| | | DWORD _NPCID; //NPCID
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| | | char NPCName; //名称
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| | | DWORD RelatedHeroID; //关联武将ID
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| | | BYTE Country; //国家
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| | | BYTE AtkDistType; //远近类型;1-近战;2-远程
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| | | BYTE Sex; //性别;1-男,2-女
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| | |
| | | DWORD SuckHPPer; //吸血比率
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| | | DWORD SuckHPPerDef; //抗吸血比率
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| | | dict SpecAttrInfo; //特殊属性信息 {"属性ID":值, ...}
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| | | };
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| | |
|
| | | //NPC成长表
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| | |
|
| | | struct NPCStronger |
| | | {
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| | | DWORD _NPCID; //NPCID
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| | | float AtkRatio; //攻击系数
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| | | float DefRatio; //防御系数
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| | | float MaxHPRatio; //生命系数
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| | | float StunRateRatio;
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| | | float SuperHitRateRatio;
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| | | float ComboRateRatio;
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| | | float MissRateRatio;
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| | | float ParryRateRatio;
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| | | float SuckHPPerRatio;
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| | | float StunRateDefRatio;
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| | | float SuperHitRateDefRatio;
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| | | float ComboRateDefRatio;
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| | | float MissRateDefRatio;
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| | | float ParryRateDefRatio;
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| | | float SuckHPPerDefRatio;
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| | | };
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| | |
|
| | | //技能表
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| | |
| | | list WaveLineupIDList6; // 波6阵容ID列表,小队1阵容ID|小队2阵容ID|...
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| | | list BossLineupIDList; // Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
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| | | list AwardItemList; // 过关奖励列表,[[物品ID,个数], ...]
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| | | WORD NPCLV; //NPC等级
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| | | float Difficulty; //难度系数
|
| | | };
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| | |
|
| | | //NPC阵容表
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| | |
| | | DWORD MaxHP; //生命
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| | | DWORD Atk; //攻击
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| | | DWORD Def; //防御
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| | | BYTE ReHeroBreakLV; //参考突破等级
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| | | BYTE ReHeroAwakeLV; //参考觉醒等级
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| | | DWORD ReAtk; //参考攻击
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| | | DWORD ReDef; //防御
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| | | DWORD ReMaxHP; //生命
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| | | DWORD ReStunRate;
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| | | DWORD ReSuperHitRate;
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| | | DWORD ReComboRate;
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| | | DWORD ReMissRate;
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| | | DWORD ReParryRate;
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| | | DWORD ReSuckHPPer;
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| | | DWORD ReStunRateDef;
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| | | DWORD ReSuperHitRateDef;
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| | | DWORD ReComboRateDef;
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| | | DWORD ReMissRateDef;
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| | | DWORD ReParryRateDef;
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| | | DWORD ReSuckHPPerDef;
|
| | | };
|
| | |
|
| | | //特殊地图玩家属性公式表
|
| | |
| | | DWORD MDef; // 标准击杀时间/毫秒
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| | | DWORD FireDef; // 脱机挂经验计算战力
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| | | DWORD SP; // SP
|
| | | };
|
| | |
|
| | | //成长型怪物参数公式表
|
| | |
|
| | | struct tagNPCStrengthen
|
| | | {
|
| | | DWORD _NPCID; //NPCID
|
| | | BYTE IsStrengthenByPlayerCount;//是否根据人数成长
|
| | | BYTE LVStrengthenMark;//等级成长属性公式标记
|
| | | BYTE LVStrengthenType;//等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
|
| | | BYTE CmpNPCBaseLV;//是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
|
| | | DWORD HitTime;//受击次数
|
| | | DWORD DefCoefficient;//人物防御系数
|
| | | DWORD AtkCoefficient;//人物攻击系数
|
| | | DWORD AdjustCoefficient;//调整系数比例
|
| | | DWORD AtkInterval;//怪物攻击间隔
|
| | | DWORD HitRate;//对人物的命中率
|
| | | DWORD MissRate;//对人物的闪避率
|
| | | DWORD MonterNum;//怪物数
|
| | | DWORD IceAtkCoefficient;//元素攻击比例
|
| | | DWORD IceDefCoefficient;//元素抗性比例
|
| | | DWORD MaxEnduranceTime;//玩家最大承受伤害时间
|
| | | DWORD FightPowerCoefficient;//压制战斗力系数
|
| | | };
|
| | |
|
| | | //NPC时间掉血表
|