ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -134,20 +134,6 @@
    GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
    return
## 二次非同天登陆
#  @param accID: 账号ID
#  @param ip: ip
#  @return: None
def DR_OtherDayLogin(accID, ip, curPlayer):
    dataDict = {'AccID':accID, 'IP':ip}
    #发送封包
    SendEventPack("OtherDayLogin", dataDict, curPlayer)
    return
## 登陆
#  @param curPlayer 玩家实例
#  @return: None
@@ -392,27 +378,6 @@
    drDict["Official"] = [offRank, offBlessValue]
    
    return drDict
## 玩家充值后的点券信息及vip等级
#  @param curPlayer: 玩家实例
#  @param changeCoin: 兑换的点券数
#  @param totaChangelCoin: 总兑换点券数
#  @param prizeCoin: 赠送点券数
#  @param totalPrizeCoin: 总赠送点券数
#  @param playerVIPLV: vip等级
#  @param crazyCoin: 额为赠送数
#  @return: None
def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin,
                             totalPrizeCoin, playerVIPLV, crazyCoin, orderID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin,
                'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV,
                "CrazyCoin":crazyCoin, 'QueryOrderID':orderID}
    #发送封包
    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
    return
## 玩家升级
#  @param curPlayer: 玩家实例
@@ -999,37 +964,6 @@
    SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer)
    return
## 获得威望值
#  @param curPlayer 玩家实例
#  @param addPrestige 添加值
#  @param addType 原因
#  @return
def DR_GetPrestigeValue(curPlayer, addPrestige, addType):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
    SendEventPack("GetPrestigeValue", dataDict, curPlayer)
    return
## 失去威望值
#  @param curPlayer 玩家实例
#  @param addPrestige 添加值
#  @param addType 原因
#  @return
def DR_LostPrestigeValue(curPlayer, addPrestige, addType):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
    SendEventPack("LostPrestigeValue", dataDict, curPlayer)
    return
## 记录错误信息
#  @param info: 错误信息
#  @param playerID: 玩家ID
@@ -1138,22 +1072,6 @@
    
    #发送封包
    SendEventPack("PlayerDead", dataDict, curPlayer)
    return
## 给存奖励表物品
#  @param curPlayer: 玩家
#  @param rewardType: 奖励类型
#  @param itemID: 物品ID
#  @param itemCnt: 物品个数
#  @return
def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt,
                'rewardType':rewardType}
    #发送封包
    SendEventPack("PlayerGetReward", dataDict, curPlayer)
    return
## 申请加入贵宾俱乐部
@@ -1404,23 +1322,6 @@
    SendEventPack("GlobalDropRate", dataDict, curPlayer)
    return
def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp):
    # 法宝激活经验获得记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID,
                'newExp':newExp, 'needExp':needExp}
    #发送封包
    SendEventPack("MagicWeaponExp", dataDict, curPlayer)
    return
def DR_MagicWeaponActive(curPlayer, mwID, mwLV):
    # 法宝等级升级记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
    #发送封包
    SendEventPack("MagicWeaponActive", dataDict, curPlayer)
    return
## 玩家上线成就检查
#  @return
def DR_CheckOldPlayerSuccess(curPlayer):
@@ -1507,8 +1408,16 @@
    SendEventPack("MailDel", dataDict)
    return 
def DR_ServerMail(GUID, eventName, addDict={}):
    ## 全服邮件流向
    dataDict = {'GUID':GUID, "eventName":eventName}
    dataDict.update(addDict)
    SendEventPack("MailServerMail", dataDict)
    return
def DR_CreateRole(playerData):
    dataDict = {'PlayerID':playerData.PlayerID, 'AccID':playerData.AccID, 'PlayerName':playerData.PlayerName, "Job":playerData.Job}
    #发送封包
    SendEventPack("CreateRole", dataDict)
    return
    return