| | |
| | | #---Obj字典-------
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| | | Def_Obj_Dict_Faction = 'Faction' # 所属阵营
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| | | Def_Obj_Dict_LineupPlayerID = 'LineupPlayerID' # 阵容所属玩家ID,可用于判断是否玩家阵容,PVP或PVE
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| | | Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有
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| | | Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
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| | | Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
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| | | Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
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| | | Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数
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| | |
| | | Def_SkillFuncType_ShentongSkill, #20 神通技能
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| | | Def_SkillFuncType_ElfSkill, #21 精怪技能
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| | | Def_SkillFuncType_GatherTheSoul, #22 聚魂技能
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| | | ) = range(23)
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| | | Def_SkillFuncType_TurnNormaAttack, #23 回合普攻技能
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| | | ) = range(24)
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| | |
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| | | # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
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| | | Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
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| | |
| | | Def_BattleRelationType_CommNoBoss, # 除了(指定)BOSS,可对其释放技能,但是无实际效果
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| | | ) = range(0, 4)
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| | |
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| | | # 近战远程
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| | | AtkDistTypeList = (
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| | | AtkDistType_Short, # 近战
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| | | AtkDistType_Long, # 远程
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| | | ) = range(1, 1 + 2)
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| | |
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| | | # 经验倍率限制类型
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| | | (
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| | | ExpRateLimitType_Recover, # 资源找回
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