hch
2 天以前 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
@@ -22,13 +22,11 @@
import PlayerControl
import IPY_GameWorld
import DataRecordPack
import PlayerAuctionHouse
import PlayerTongTianLing
import PlayerWeekParty
import IpyGameDataPY
import PlayerSuccess
import GameWorld
import EventShell
import ChConfig
import ChEquip
@@ -95,7 +93,7 @@
        if curRate < 100:
            playerGoldPaper = curPlayer.GetGoldPaper()
            queryData = [classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper]
            PlayerAuctionHouse.QueryGameServer_AuctionHouse(playerID, "EquipStarAutoBuy", queryData)
            #拍卖行删除
            return
        
        if lackItemCostMoney:
@@ -180,8 +178,7 @@
    
    if not isOK:
        return
    EventShell.EventRespons_EquipStarUp(curPlayer)
    updPartStar = ChEquip.GetEquipPartStar(curPlayer, equipPackIndex)
    GameWorld.DebugLog("    装备升星 equipPackIndex=%s result=%s,curPartStar=%s,updPartStar=%s" % (equipPackIndex, result, curPartStar, updPartStar), playerID)