| | |
| | | import PlayerControl
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| | | import IPY_GameWorld
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| | | import DataRecordPack
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| | | import PlayerAuctionHouse
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| | | import PlayerTongTianLing
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| | | import PlayerWeekParty
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| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | | import GameWorld
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| | | import EventShell
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| | | import ChConfig
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| | | import ChEquip
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| | |
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| | |
| | | if curRate < 100:
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| | | playerGoldPaper = curPlayer.GetGoldPaper()
|
| | | queryData = [classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper]
|
| | | PlayerAuctionHouse.QueryGameServer_AuctionHouse(playerID, "EquipStarAutoBuy", queryData)
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| | | #拍卖行删除
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| | | return
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| | |
|
| | | if lackItemCostMoney:
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| | |
| | |
|
| | | if not isOK:
|
| | | return
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| | | |
| | | EventShell.EventRespons_EquipStarUp(curPlayer)
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| | | |
| | | updPartStar = ChEquip.GetEquipPartStar(curPlayer, equipPackIndex)
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| | | GameWorld.DebugLog(" 装备升星 equipPackIndex=%s result=%s,curPartStar=%s,updPartStar=%s" % (equipPackIndex, result, curPartStar, updPartStar), playerID)
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| | |
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