hxp
3 天以前 4087d18ce7cbd1578a6e287962bd902386984048
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Mail.py
@@ -32,6 +32,7 @@
        GameWorld.DebugAnswer(curPlayer, "清空邮件: Mail 0")
        GameWorld.DebugAnswer(curPlayer, "发送邮件: Mail 几封 物品数 [模板key 参数1 ...]")
        GameWorld.DebugAnswer(curPlayer, "输出邮件: Mail p")
        GameWorld.DebugAnswer(curPlayer, "发送全服: Mail s 物品数 [天数]")
        return
    
    value = gmList[0]
@@ -42,6 +43,10 @@
    
    if value == "p":
        PrintPlayerMail(curPlayer)
        return
    if value == "s":
        SendServerMail(curPlayer, gmList)
        return
    
    if value > 0:
@@ -57,36 +62,55 @@
    mailTypeKey = gmList[2] if len(gmList) > 2 else ""
    paramList = gmList[3:]
    
    itemIDList = range(3501, 3530 + 1)
    moneyIDList = [20, 30]
    mailMgr = DBDataMgr.GetMailMgr()
    mailCntBef = mailMgr.GetPersonalMailCount(playerID)
    isBind = 0
    for _ in range(sendCnt):
        itemList = []
        if mailItemCnt:
            for moneyID in moneyIDList:
                itemCount = random.choice([100, 1000, 10000, 20000, 50000, 100000, 200000, 300000, 500000])
                itemList.append([moneyID, itemCount, isBind])
                if len(itemList) >= mailItemCnt:
                    break
            random.shuffle(itemIDList)
            for i in range(mailItemCnt):
                itemID = itemIDList[i]
                itemCount = random.randint(1, 100000)
                itemList.append([itemID, itemCount, isBind])
                if len(itemList) >= mailItemCnt:
                    break
        itemList = __randMailItem(mailItemCnt)
        PlayerMail.SendMailByKey(mailTypeKey, playerID, itemList, paramList)
        
    mailCntAft = mailMgr.GetPersonalMailCount(playerID)
    GameWorld.DebugAnswer(curPlayer, "发送个人邮件OK:%s, %s~%s" % (sendCnt, mailCntBef, mailCntAft))
    return
def SendServerMail(curPlayer, gmList):
    mailItemCnt = gmList[1] if len(gmList) > 1 else 5
    limitDays = gmList[2] if len(gmList) > 2 else 7
    randValue = random.randint(1, 1000)
    title = GameWorld.GbkToCode("全服邮件标题%s" % randValue)
    text = GameWorld.GbkToCode(
                               '''全服邮件内容全服邮件内容全服邮件内容全服邮件内容全服邮件内容
    全服邮件内容全服邮件内容全服邮件内容全服邮件内容全服邮件内容%s
    ''' % randValue
    )
    itemList = __randMailItem(mailItemCnt)
    PlayerMail.SendSeverMail("", title, text, itemList, limitDays)
    GameWorld.DebugAnswer(curPlayer, "发送全服邮件OK!")
    return
def __randMailItem(mailItemCnt):
    itemIDList = range(3501, 3530 + 1)
    moneyIDList = [20, 30]
    isBind = 0
    itemList = []
    if mailItemCnt:
        for moneyID in moneyIDList:
            itemCount = random.choice([100, 1000, 10000, 20000, 50000, 100000, 200000, 300000, 500000])
            itemList.append([moneyID, itemCount, isBind])
            if len(itemList) >= mailItemCnt:
                break
        random.shuffle(itemIDList)
        for i in range(mailItemCnt):
            itemID = itemIDList[i%len(itemIDList)]
            itemCount = random.randint(1, 100000)
            itemList.append([itemID, itemCount, isBind])
            if len(itemList) >= mailItemCnt:
                break
    return itemList
def ClearMail(curPlayer):
    notifyGUIDState = {}
@@ -98,15 +122,13 @@
        DataRecordPack.DR_MailDel(playerID, guid, "GMDel")
        notifyGUIDState[guid] = ShareDefine.MailState_Del
    GameWorld.DebugAnswer(curPlayer, "删除个人邮件:%s" % len(guidList))
    PlayerMail.Sync_PlayerMailState(curPlayer, notifyGUIDState)
    
    guidList = mailMgr.GetServerMailGuids()
    for guid in guidList:
        playerStateDict = mailMgr.DelServerMail(guid)
        if playerID in playerStateDict and playerStateDict[playerID] < ShareDefine.MailState_Del:
            notifyGUIDState[guid] = ShareDefine.MailState_Del
        PlayerMail.DelServerMail(guid, "GMDel")
    if len(guidList):
        GameWorld.DebugAnswer(curPlayer, "删除全服邮件:%s" % len(guidList))
    PlayerMail.Sync_PlayerMailState(curPlayer, notifyGUIDState)
    return
def PrintPlayerMail(curPlayer):