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| | | import IPY_GameWorld
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| | | import ItemControler
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| | | import ShareDefine
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| | | import GameWorld
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| | | import ChConfig
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| | | import ItemCommon
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| | |
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| | | #---------------------------------------------------------------------
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| | | #全局变量
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| | |
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| | | #输入命令格式错误
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| | | if len(msgList) < 1:
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| | | GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数 拍品组数 全部传奇属性)")
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| | | GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID [个数 定制ID]")
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| | | return
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| | |
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| | | event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
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| | | itemID = msgList[0]
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| | | itemCount = msgList[1] if len(msgList) > 1 else 1
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| | | auctionGroup = msgList[2] if len(msgList) > 2 else 0
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| | | isAllAttr = msgList[3] if len(msgList) > 3 else 0
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| | | appointID = msgList[2] if len(msgList) > 2 else 0
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| | | auctionGroup = 0
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| | |
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| | | itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
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| | | if not itemData:
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| | |
| | | GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
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| | | return
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| | |
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| | | playerItemControler = ItemControler.PlayerItemControler(curPlayer)
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| | | setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
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| | |
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| | | # 拍品
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| | | if auctionGroup > 0:
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| | |
| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
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| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
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| | | else:
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| | | if not ItemCommon.GetIsEquip(itemData):
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| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
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| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
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| | | else:
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| | | for _ in xrange(itemCount):
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| | | __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
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| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event, setAttrDict=setAttrDict):
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| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
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| | | return
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| | |
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| | | def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):
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| | | if ItemControler.GetAppointItemRealID(itemID):
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| | | ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=event)
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| | | return
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| | | curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=curPlayer, isAllAttr=isAllAttr)
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| | | if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
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| | | GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
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| | | |
| | | return
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