ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -18,11 +18,14 @@
import DBDataMgr
import GameWorld
import IpyGameDataPY
import IPY_GameWorld
import PlayerEventCounter
import PlayerControl
import NetPackCommon
import PlayerOnline
import ShareDefine
import PlayerTeam
import PyGameData
import NetPackCommon
import datetime
import time
@@ -231,6 +234,11 @@
    if tick - PyGameData.g_highProcessTick < 1000:
        return
    PyGameData.g_highProcessTick = tick
    if PyGameData.g_serverClosing:
        CheckCloseMapOK()
        return
    OnMinute(tick)
    
    # 其他逻辑
@@ -256,6 +264,7 @@
    #GameWorldActionControl.Dispose_OperationActionState()
    #GameWorldActionControl.Dispose_DailyActionState()
    #GameWorldActionControl.Dispose_FBStateTime()
    PlayerOnline.OnMinute()
    
    PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
    __CheckIpyDataRecycle(curTime)
@@ -367,15 +376,43 @@
# 关闭地图通知py处理
def CloseMap(tick):
    serverID = GameWorld.GetGameWorld().GetServerID()
    GameWorld.Log("地图服务器关闭开始保存数据! serverID=%s" % serverID)
    PyGameData.g_serverClosing = 1
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        if not curPlayer or curPlayer.GetID() == 0 or curPlayer.IsEmpty():
            continue
        #镜像玩家回收、真实玩家踢下线
        if GameWorld.IsMirrorPlayer(curPlayer):
            PlayerControl.DeleteMirror(curPlayer)
        else:
            curPlayer.Kick(IPY_GameWorld.disMapServerClose)
    DBDataMgr.OnServerClose()
    return
def CheckCloseMapOK():
    '''检查等待关服数据处理完毕
    没有玩家了,且公共数据已入库完毕
    '''
    if PyGameData.g_serverClosing != 1:
        return
    if not PyGameData.g_closeSaveDataOK:
        return
    if GameWorld.GetPlayerManager().OnlineCount():
        return
    DBDataMgr.ClearBackupFile() # 正常关服数据处理完毕可直接删除备档
    from PyMongoDB.DBCommon import CommonDefine
    from PyMongoDB.Common import CommFunc
    #初始化数据库, 恢复备档(按区服记录), 加载静态表
    try:
        pass
    finally:
        #回发地图 处理完成,必须被调用地图才能正常关闭
        data = ''
        data = CommFunc.WriteBYTE(data, CommonDefine.dgPlayerSaveGameServerData)
        NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
        GameWorld.Log("python 已处理地图关闭逻辑")
    return
    data = ''
    data = CommFunc.WriteBYTE(data, CommonDefine.dgPlayerSaveGameServerData)
    NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
    GameWorld.Log("python 已处理地图关闭逻辑")
    PyGameData.g_serverClosing = 2
    return