ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -30,6 +30,7 @@
import ChPyNetSendPack
import traceback
import ChGameToMapPyPack
from PyMongoDB.DBCommon import CommonDefine
#-------------------------------------------------------------------------------
#---全局变量---
@@ -227,6 +228,19 @@
    #curPlayer.SendFakePack(innerPackData, len(innerPackData))
    curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
    
def SendFackPackOnline(clientPack, parseFunc=None, *args):
    ## 发送给全服在线玩家
    # @param parseFunc: 中间处理逻辑,可以做一些修改包数据的逻辑或者过滤某些玩家不发送,返回值为True时发送
    # @param args: parseFunc方法参数(curPlayer, ...)
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.OnlineCount()):
        curPlayer = playerManager.OnlineAt(i)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        if parseFunc and not parseFunc(curPlayer, *args):
            continue
        SendFakePack(curPlayer, clientPack)
    return
#-------------------------------------------------------------------------------
#---Py封包注册信息
@@ -288,21 +302,33 @@
##发送Map到GameServer的沟通包
#
def SendPyPackToGameServer(sendPack):
    if hasattr(sendPack, 'PlayerID'):
        if sendPack.PlayerID >= 100000000:
            return
    routeIndex = GameWorld.GetGameWorld().GetLineNO()
    #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
    mapID = GameWorld.GetGameWorld().GetRealMapID()
    #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
    data = ''
    data = CommFunc.WriteBYTE(data, routeIndex)         #1
    data = CommFunc.WriteDWORD(data, mapID)             #4
    data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
    # if hasattr(sendPack, 'PlayerID'):
    #     if sendPack.PlayerID >= 100000000:
    #         return
    # routeIndex = GameWorld.GetGameWorld().GetLineNO()
    # #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
    # mapID = GameWorld.GetGameWorld().GetRealMapID()
    # #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
    # data = ''
    # data = CommFunc.WriteBYTE(data, routeIndex)         #1
    # data = CommFunc.WriteDWORD(data, mapID)             #4
    # data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
    
    dataLen = 1 + 4 + sendPack.GetLength()
    # dataLen = 1 + 4 + sendPack.GetLength()
    
    GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
    # GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
    return
    
    
##向地图(c++)发送数据
# 结构体要求第一个类型为枚举 TDataServerToBalanceServer,不需要封包头,用类型做判断
def SendPyPackToMapServerSelf(data, datalen):
    GameWorld.GetGameWorld().SendPyPackToMapServerSelf(datalen, data)
    return
# 向ServersRoute发送数据
def SendPyPackToServersRoute(data, datalen):
    GameWorld.GetGameWorld().SendPyPackToServersRoute(datalen, data)
    return