ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -55,7 +55,6 @@
import PlayerGoldInvest
import PlayerActivity
import FBCommon
import PlayerBindJadeWheel
import BossHurtMng
import PlayerWishingWell
import PlayerAttrFruit
@@ -95,7 +94,6 @@
import PlayerVip
import PlayerRefineStove
import PassiveBuffEffMng
import PlayerDiceEx
import GameLogic_XMZZ
import PlayerFlashSale
import PlayerFlashGiftbag
@@ -174,7 +172,11 @@
import IPY_ServerDefine
import CommFunc
from PyMongoDB import RecvPackToMapDB
import PyMongoMain
import PlayerTalk
import PlayerHero
import PlayerOnline
import TurnAttack
import datetime
import time
@@ -216,37 +218,6 @@
    #刷新人物日期状态
    #GameWorld.Log('PlayerEventCounter.UpdatePlayerLoginTime')
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
    return
##非同一天二次登陆
# @param curPlayer 玩家实例
# @return None
def NoteOtherDayLogin(curPlayer):
    #记录过或者未登陆过 不记录
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_OtherDayLogin) != 1:
        return
    logoffTimeStr = curPlayer.GetLogoffTime().strip()
    loginTimeStr = curPlayer.GetLoginTime().strip()
    #curTimeStr = GameWorld.GetCurrentDataTimeStr()
    #防范外部逻辑错误,或异常情况
    if logoffTimeStr in ['', '0'] or loginTimeStr in ['', '0']:
        return
    logoffTimeDate = GameWorld.GetDateTimeByStr(logoffTimeStr.split()[0], ChConfig.TYPE_Time_Format_Day)
    #同一天不记录
    if logoffTimeDate == GameWorld.GetDateTimeByStr(loginTimeStr.split()[0], ChConfig.TYPE_Time_Format_Day):
        return
    #GameWorld.Log("OtherDayLogin offtime = %s" % logoffTimeDate)
    DataRecordPack.DR_OtherDayLogin(curPlayer.GetAccID(), curPlayer.GetIP(), curPlayer)
    #标记为已记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_OtherDayLogin, 2)
    return
#// A1 20 货币兑换 #tagCMMoneyExchange
@@ -480,7 +451,6 @@
def DoPlayerLogin(curPlayer, tick):
    #这里只做初始化逻辑
    curPlayer.SetDict(ChConfig.Def_PlayerKey_LoadMapIsLogin, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RealLoginOK, 0) # 每次登录重置
    
    #通知时间
    Sync_PyServerDataTimeToClient(curPlayer)
@@ -541,6 +511,8 @@
        if PlayerControl.GetCrossMapID(curPlayer):
            PlayerControl.SetCrossMapID(curPlayer, 0)
        
    PlayerOnline.OnPlayerLogin(curPlayer)
    TurnAttack.OnPlayerLogin(curPlayer)
    SyncGuideState(curPlayer)
    
    #上线检查一次装备属性
@@ -556,8 +528,6 @@
    
    #通知玩家技能信息
    __Sync_ClientSkill(curPlayer)
    #清除国家答题Buff
    #PlayerExam.DoLogic_ExitExam(curPlayer, tick, needRefresh = False)
    #清除VIPbuff
    #BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_VIPExp_SkillTypeID, tick)
    
@@ -577,14 +547,13 @@
    PlayerPrestigeSys.OnLogin(curPlayer)
    #DataRecordPack.DR_PlayerLogin(curPlayer)
    EventReport.WriteEvent_login(curPlayer)
    __FirstLoginOnEnter(curPlayer)
    # 合服首登处理
    __DoMixServerFirstLogin(curPlayer)
    PlayerBillboard.BillboardOnLogin(curPlayer)
    
    #非同一天二次登陆, 应该放在该函数中的SetLoginTime之后
    NoteOtherDayLogin(curPlayer)
    #上线时通知脱机挂时被击杀的离线时间
    __Sync_PlayerOffline(curPlayer, tick)
    
@@ -612,8 +581,6 @@
    #---玩家上线, 宠物逻辑处理---
    PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
    PlayerPet.OnPlayerPetLogin(curPlayer)
    __FirstLoginOnEnter(curPlayer)
    
    #清空玩家万能背包中的任务物品
    ItemControler.ClearPackEventItem(curPlayer, IPY_GameWorld.rptAnyWhere)
@@ -773,8 +740,6 @@
    FunctionNPCCommon.ShopItemOnLogin(curPlayer)
    # 通知设置的被动功法
    #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
    #我要太极
    PlayerDiceEx.DiceExOnLogin(curPlayer)
    #仙魔之争
    GameLogic_XMZZ.OnXMZZLogin(curPlayer)
    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
@@ -844,8 +809,6 @@
    PlayerDogz.OnPlayerLogin(curPlayer)
    # 骑宠
    FamilyRobBoss.OnPlayerLogin(curPlayer)
    # 绑玉转盘
    PlayerBindJadeWheel.OnLogin(curPlayer)
    # 许愿池
    PlayerWishingWell.OnLogin(curPlayer)
    #幸运鉴宝
@@ -909,17 +872,14 @@
        该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
        旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
    '''
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealLoginOK):
        #切地图的不处理,切地图的也会触发该函数
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RealLoginOK, 1)
    GameWorld.Log("MapServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
    
    if GameWorld.IsCrossServer():
        pass
    
    else:
        PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
        PlayerHero.OnPlayerLogin(curPlayer)
        PlayerMail.OnPlayerLogin(curPlayer)
        PlayerChatBox.OnPlayerLogin(curPlayer)
        PlayerFace.OnPlayerLogin(curPlayer)
@@ -956,9 +916,11 @@
    return
def __FirstLoginOnEnter(curPlayer):
    ## 首登处理,先return
    return
    ## 首登处理
    playerID = curPlayer.GetID()
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FirstLogin):
        return
    
    GameWorld.Log('玩家是第一次进入游戏', playerID)
    # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
@@ -969,8 +931,6 @@
    #---补满血满魔---
    GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
    curPlayer.SetMP(curPlayer.GetMaxMP())
    #---给予玩家新手物品---
    
    #默认触发一次功能开启
    if curPlayer.GetLV() == 1:
@@ -984,9 +944,6 @@
    #玩家默认恶名值
    curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue)
    
    #标记已登陆过,用于非同一天二次登陆
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_OtherDayLogin, 1)
    #curPlayer.SetDict("ThunderLogin", 1)
    #记录第一次登陆
    DataRecordPack.DR_FirstLogin(curPlayer.GetAccID(), curPlayer.GetIP(), curPlayer)
@@ -995,12 +952,12 @@
    mailList = IpyGameDataPY.GetFuncEvalCfg("MailLVAward", 2)
    for mailTypeKey, mailItemList in mailList:
        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
    return
## 合服首登处理
#  @param curPlayer
#  @return None
def __DoMixServerFirstLogin(curPlayer):
    ## 合服首登处理
    isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
    if not isMixServer:
        return
@@ -1315,17 +1272,22 @@
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        #副本地图上线切换才加无敌buff
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
    #刷新玩家的视野
    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
        GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
    #卡牌改为0视野
    if curPlayer.GetSightLevel() != curPlayer.GetID():
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    elif not GameWorld.IsCrossServer():
        realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
        if realmDifficulty:
            GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
            PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新玩家的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
    #    GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    PlayerState.ChangePlayerSigh(curPlayer, tick)
    
    if GameWorld.IsCrossServer():
@@ -1530,6 +1492,9 @@
    #初始化寻宝背包
    PlayerControl.Init_TreasurePack(curPlayer)
    
    #初始化英雄背包
    PlayerControl.Init_HeroPack(curPlayer)
    #初始化神兽物品背包
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
    curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
@@ -1655,16 +1620,21 @@
    #将玩家放置在这个地图上
    curPlayer.InitPos(curPlayer.GetPosX(), curPlayer.GetPosY())
    
    #刷新自己的视野
    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
        GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
    #卡牌改为0视野
    if curPlayer.GetSightLevel() != curPlayer.GetID():
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    elif not GameWorld.IsCrossServer():
        realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
        if realmDifficulty:
            GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
            PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新自己的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
    #    GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    curPlayer.RefreshView()
    curPlayer.SetVisible(True)
        
@@ -2392,28 +2362,6 @@
def PlayerDisconnect(index, tick):
    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
    return
#---------------------------------------------------------------------
##记录新增有效登陆玩家,登陆10分钟以上玩家才算有效
# @param curPlayer 玩家实例
# @return None
def NoteLoginValid(curPlayer):
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LoginValid) == 1:
        #已记录
        return
    #计算时间, 当前减去登陆时间
    diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(curPlayer.GetLoginTime().strip())
    #10分钟以上才算有效玩家
    if diffTime.days == 0 and diffTime.seconds < 10 * 60:
        return
    DataRecordPack.DR_LoginValid(curPlayer.GetAccID(), curPlayer.GetIP(), curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LoginValid, 1)
    return
##C++封包触发, 玩家下线
#@param index 玩家索引
@@ -2453,6 +2401,7 @@
    #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
    #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
    #######################################################################
    PlayerOnline.OnPlayerLogoff(curPlayer)
    #下线逻辑
    PlayerControl.PlayerLeaveServer(curPlayer, tick)
    
@@ -2462,9 +2411,6 @@
    
    #流向记录玩家下线
    DataRecordPack.DR_PlayerDisconnect(curPlayer)
    #记录新增有效登陆玩家
    NoteLoginValid(curPlayer)
    
    #VIP时间
    #PlayerVip.CalcVIPTimeByTick(curPlayer, tick, False)
@@ -4440,7 +4386,7 @@
#    WORD        RealmDifficulty;    //境界难度 = 1000 + 所选境界等级,如境界13,则发1013
#};
def OnSelectRealmDifficulty(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
    #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
    return