ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -175,6 +175,8 @@
import PyMongoMain
import PlayerTalk
import PlayerHero
import PlayerOnline
import TurnAttack
import datetime
import time
@@ -509,6 +511,8 @@
        if PlayerControl.GetCrossMapID(curPlayer):
            PlayerControl.SetCrossMapID(curPlayer, 0)
        
    PlayerOnline.OnPlayerLogin(curPlayer)
    TurnAttack.OnPlayerLogin(curPlayer)
    SyncGuideState(curPlayer)
    
    #上线检查一次装备属性
@@ -1268,17 +1272,22 @@
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        #副本地图上线切换才加无敌buff
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
    #刷新玩家的视野
    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
        GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
    #卡牌改为0视野
    if curPlayer.GetSightLevel() != curPlayer.GetID():
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    elif not GameWorld.IsCrossServer():
        realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
        if realmDifficulty:
            GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
            PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新玩家的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
    #    GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    PlayerState.ChangePlayerSigh(curPlayer, tick)
    
    if GameWorld.IsCrossServer():
@@ -1611,16 +1620,21 @@
    #将玩家放置在这个地图上
    curPlayer.InitPos(curPlayer.GetPosX(), curPlayer.GetPosY())
    
    #刷新自己的视野
    if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
        GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
    #卡牌改为0视野
    if curPlayer.GetSightLevel() != curPlayer.GetID():
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    elif not GameWorld.IsCrossServer():
        realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
        if realmDifficulty:
            GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
            PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新自己的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
    #    GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    curPlayer.RefreshView()
    curPlayer.SetVisible(True)
        
@@ -2387,6 +2401,7 @@
    #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
    #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
    #######################################################################
    PlayerOnline.OnPlayerLogoff(curPlayer)
    #下线逻辑
    PlayerControl.PlayerLeaveServer(curPlayer, tick)
    
@@ -4371,7 +4386,7 @@
#    WORD        RealmDifficulty;    //境界难度 = 1000 + 所选境界等级,如境界13,则发1013
#};
def OnSelectRealmDifficulty(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
    #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
    return