| | |
| | | import PlayerCharm
|
| | | import PlayerTask
|
| | | import PlayerFace
|
| | | import PlayerMail
|
| | | import PlayerHero
|
| | | import ChPlayer
|
| | | import GMShell
|
| | | import GameObj
|
| | |
|
| | | import random
|
| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | | def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
|
| | | '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
|
| | | @param mailTypeKey: 邮件模板key
|
| | | @param batchPlayerIDList: [playerIDList, playerIDList, ...]
|
| | | @param batchAddItemList: [addItemList, addItemList, ...]
|
| | | @param batchParamList: [paramList, paramList, ...]
|
| | | @param batchGold: [batchGold, batchGold, ...]
|
| | | @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
|
| | | @param batchSilver: [batchSilver, batchSilver, ...]
|
| | | @param batchDetail: [记录邮件流向用, ...]
|
| | | @param moneySource: 货币来源
|
| | | '''
|
| | | |
| | | copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for i, playerIDList in enumerate(batchPlayerIDList):
|
| | | for playerID in playerIDList[::-1]:
|
| | | curPlayer = copyMapPlayerManager.FindPlayerByID(playerID)
|
| | | if curPlayer and not curPlayer.GetGameServerInitOK():
|
| | | bAddItemList = [batchAddItemList[i]] if len(batchAddItemList) > i else []
|
| | | bParamList = [batchParamList[i]] if len(batchParamList) > i else []
|
| | | bGold = [batchGold[i]] if len(batchGold) > i else []
|
| | | bGoldPaper = [batchGoldPaper[i]] if len(batchGoldPaper) > i else []
|
| | | bSilver = [batchSilver[i]] if len(batchSilver) > i else []
|
| | | bDetail = [batchDetail[i]] if len(batchDetail) > i else []
|
| | | AddUnLoginOKPlayerMailCache(playerID, "ByMailTemplate", [mailTypeKey, bAddItemList, bParamList, bGold, bGoldPaper, bSilver, bDetail, moneySource, crossMail])
|
| | | playerIDList.pop(playerIDList.index(playerID))
|
| | | continue
|
| | | |
| | | msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
|
| | | GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s" |
| | | % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
|
| | | ## 删除旧版发送邮件,如果功能还有需要,可使用新版本发送邮件 PlayerMail
|
| | | ## 批量发送邮件的一般是活动类型功能,一般都需要用到GameServer
|
| | | ## 所以暂时不兼容使用新版本发送邮件,等相应功能有需要时再同步修改
|
| | | return
|
| | |
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
|
| | | '''
|
| | | @param detail: 记录邮件流向用
|
| | | '''
|
| | | if not mailTypeKey:
|
| | | mailTypeKey = ShareDefine.DefaultLackSpaceMailType
|
| | | |
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
|
| | | SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)
|
| | | return
|
| | |
|
| | | def SendCrossMail(serverGroupID, mailTypeKey, playerIDList, addItemList, paramList=[]):
|
| | | ## 发送跨服邮件
|
| | | if not serverGroupID:
|
| | | return
|
| | | dataMsg = {"MailTypeKey":mailTypeKey, "Player":playerIDList}
|
| | | if addItemList:
|
| | | dataMsg["Item"] = CombineMailItem(addItemList)
|
| | | if paramList:
|
| | | dataMsg["Param"] = paramList
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_SendMail, dataMsg, [serverGroupID])
|
| | | return
|
| | |
|
| | | def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \
|
| | | gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | ''' 发送全服邮件
|
| | | @param mailTypeKey: 邮件模板key
|
| | | @param getDays: 有效天数
|
| | | @param limitLV: 领取最低等级限制
|
| | | @param limitLVType: 等级不足的升级后是否可领 0-不可,1-可以
|
| | | '''
|
| | | |
| | | # 有效天数限制
|
| | | if not mailTypeKey or getDays <= 0:
|
| | | return
|
| | | |
| | | # 跨服服务器不允许发送邮件
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | combineItemList = CombineMailItem(addItemList)
|
| | | cmdList = [mailTypeKey, getDays, limitLV, limitLVType, combineItemList, paramList, gold, goldPaper, silver, detail, moneySource]
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendEntireMail", '%s' % (cmdList), len(str(cmdList)))
|
| | | GameWorld.Log("发送全服邮件: %s,getDays=%s,limitLV=%s,limitLVType=%s,combineItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s" % |
| | | (mailTypeKey, getDays, limitLV, limitLVType, combineItemList, paramList, gold, goldPaper, silver, detail, moneySource))
|
| | | return
|
| | |
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
|
| | | # @return
|
| | | def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
|
| | | if not playerIDList:
|
| | | return
|
| | | |
| | | # if not addItemList:
|
| | | # return
|
| | | |
| | | # 有效天数限制
|
| | | if getDays <= 0:
|
| | | return
|
| | | |
| | | # 跨服服务器不允许发送邮件
|
| | | if GameWorld.IsCrossServer() and not crossMail:
|
| | | return
|
| | | |
| | | sendPlayerIDList = []
|
| | | copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | ## 函数先保留,之后功能直接使用 PlayerMail.SendMailByKey
|
| | | for playerID in playerIDList:
|
| | | curPlayer = copyMapPlayerManager.FindPlayerByID(playerID)
|
| | | if curPlayer and not curPlayer.GetGameServerInitOK():
|
| | | AddUnLoginOKPlayerMailCache(playerID, "ByMailContent", [title, content, getDays, addItemList, gold, goldPaper, silver, detail, moneySource])
|
| | | continue
|
| | | sendPlayerIDList.append(playerID)
|
| | | |
| | | combineItemList = CombineMailItem(addItemList)
|
| | | cmdList = [title, content, getDays, sendPlayerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource, crossMail]
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
|
| | | return True
|
| | |
|
| | | def AddUnLoginOKPlayerMailCache(playerID, cacheType, mailInfo):
|
| | | ''' 添加未登录成功的玩家个人邮件发送缓存
|
| | | '''
|
| | | if playerID not in PyGameData.g_unLoginOKPlayerMailInfo:
|
| | | PyGameData.g_unLoginOKPlayerMailInfo[playerID] = []
|
| | | mailList = PyGameData.g_unLoginOKPlayerMailInfo[playerID]
|
| | | if [cacheType, mailInfo] in mailList:
|
| | | GameWorld.Log("###重复添加GetGameServerInitOK未登录成功的玩家个人邮件发送缓存! 不添加! mailCount=%s, mailInfo=%s" |
| | | % (len(mailList), str(mailInfo)), playerID)
|
| | | return
|
| | | if len(mailList) >= 30: # 做个限制,防止出问题刷邮件
|
| | | GameWorld.Log("###限制添加GetGameServerInitOK未登录成功的玩家个人邮件发送缓存! 超出最大可添加数,不添加! mailCount=%s, mailInfo=%s" |
| | | % (len(mailList), str(mailInfo)), playerID)
|
| | | return
|
| | | mailList.append([cacheType, mailInfo])
|
| | | # curPlayer.GetGameServerInitOK()
|
| | | GameWorld.Log("添加GetGameServerInitOK未登录成功的玩家个人邮件发送缓存! 等待发送! mailCount=%s, mailInfo=%s" |
| | | % (len(mailList), str(mailInfo)), playerID)
|
| | | PlayerMail.SendMailByKey(mailTypeKey, playerID, addItemList, paramList)
|
| | | return
|
| | |
|
| | | def SendUnLoginOKPlayerMailCache(curPlayer):
|
| | | ## 未登录成功的玩家个人邮件发送缓存 - 登录成功后处理
|
| | | if not curPlayer.GetGameServerInitOK():
|
| | | return
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in PyGameData.g_unLoginOKPlayerMailInfo:
|
| | | return
|
| | | mailList = PyGameData.g_unLoginOKPlayerMailInfo.pop(playerID)
|
| | | for cacheType, mailInfo in mailList:
|
| | | playerIDList = [playerID]
|
| | | GameWorld.Log("发送未登录成功时缓存的待发送邮件! cacheType=%s, mailInfo=%s" % (cacheType, str(mailInfo)), playerID)
|
| | | if cacheType == "ByMailContent":
|
| | | title, content, getDays, addItemList, gold, goldPaper, silver, detail, moneySource = mailInfo
|
| | | SendMail(title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
|
| | | elif cacheType == "ByMailTemplate":
|
| | | mailTypeKey, bAddItemList, bParamList, bGold, bGoldPaper, bSilver, bDetail, moneySource, crossMail = mailInfo
|
| | | SendMailBatch(mailTypeKey, [playerIDList], bAddItemList, bParamList, bGold, bGoldPaper, bSilver, bDetail, moneySource, crossMail)
|
| | | return
|
| | |
|
| | | def CombineMailItem(addItemList):
|
| | | ## 合并邮件物品
|
| | | itemCountDict = {}
|
| | | combineItemList = [] # 合并后的物品列表
|
| | | for mailItem in addItemList:
|
| | | if isinstance(mailItem, dict):
|
| | | combineItemList.append(mailItem)
|
| | | continue
|
| | | |
| | | if len(mailItem) != 3:
|
| | | continue
|
| | | |
| | | itemID, itemCnt, isAuctionItem = mailItem
|
| | | |
| | | if ItemControler.GetAppointItemRealID(itemID):
|
| | | # 定制物品转化为物品信息字典
|
| | | appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isAuctionItem))
|
| | | if not appointItemObj:
|
| | | GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isAuctionItem" % (itemID, itemCnt, isAuctionItem))
|
| | | continue
|
| | | combineItemList.append(ItemCommon.GetMailItemDict(appointItemObj))
|
| | | appointItemObj.Clear()
|
| | | elif isAuctionItem:
|
| | | combineItemList.append((itemID, itemCnt, isAuctionItem))
|
| | | else:
|
| | | key = (itemID, isAuctionItem)
|
| | | itemCountDict[key] = itemCountDict.get(key, 0) + itemCnt
|
| | | |
| | | for key, itemCnt in itemCountDict.items():
|
| | | itemID, isAuctionItem = key
|
| | | combineItemList.append((itemID, itemCnt, isAuctionItem))
|
| | | return combineItemList
|
| | |
|
| | | ## 构建系统提示参数列表
|
| | | # @param msgParamList 信息参数列表
|
| | |
| | | #轮回殿
|
| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
|
| | | if type_Price == ShareDefine.TYPE_Price_Xiantao:
|
| | | unXiantaoCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCnt)
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCnt, unXiantaoCnt + price)
|
| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
|
| | | unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
|
| | | #reason_name = "Unknown" if not costType else costType
|
| | |
| | | PlayerFamilyZhenfa.CalcZhenfaAttr(curPlayer)
|
| | | PlayerFace.CalcFaceAttr(curPlayer)
|
| | | PlayerFace.CalcFacePicAttr(curPlayer)
|
| | | PlayerHero.CalcHeroItemAddAttr(curPlayer)
|
| | | self.RefreshAllState(isForce=True)
|
| | | GameWorld.DebugLog("End ReCalcAllState!!!", playerID)
|
| | | return
|
| | |
| | | def __DoRefreshGMAttr(self):
|
| | | ## 刷新GM测试属性
|
| | | curPlayer = self.__Player
|
| | | platform = GameWorld.GetPlatform()
|
| | | if platform not in GMShell.TestPlatformList:
|
| | | return
|
| | | if curPlayer.GetGMLevel() != ChConfig.Def_GM_LV_God:
|
| | | return
|
| | | |
| | | platform = GameWorld.GetPlatform()
|
| | | if not GameWorld.IsTestPlatform(platform):
|
| | | return
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
| | | def __SetAtkInterval(self):
|
| | | curPlayer = self.__Player
|
| | |
|
| | | atkSpeed = GetAtkSpeed(curPlayer)
|
| | | atkSpeed = GameObj.GetAtkSpeed(curPlayer)
|
| | |
|
| | | formula = IpyGameDataPY.GetFuncCfg("AtkInterval")
|
| | | atkInterval = 0 if not formula else eval(FormulaControl.GetCompileFormula("AtkInterval", formula))
|
| | |
| | | #通知客户端
|
| | | curPack.Sync_PackCanUseCount()
|
| | | return
|
| | | |
| | |
|
| | | def Init_HeroPack(curPlayer):
|
| | | packType = ShareDefine.rptHero |
| | | #获取玩家背包
|
| | | curPack = curPlayer.GetItemManager().GetPack(packType)
|
| | | initCount = ItemCommon.GetPackInitCount(packType)
|
| | | if packType in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
|
| | | keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
|
| | | initCount += curPlayer.NomalDictGetProperty(keyName)
|
| | | curPack.SetCount(initCount)
|
| | | #通知客户端背包格子数目
|
| | | # curPlayer.Sync_ItemCount(curPack.GetCount())
|
| | | curPack.Sync_PackCanUseCount()
|
| | | return
|
| | |
|
| | |
|
| | | ##初始化寻宝背包
|
| | |
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
|
| | | return
|
| | |
|
| | | def IsMainLevelPass(curPlayer, lvID):
|
| | | ## 判断玩家是否过关某个主线关卡ID
|
| | | # @param lvID: 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
|
| | | passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer)
|
| | | passValue = passChapterID * 100 + passLevelNum # 因为pass的记录是带波数的,即当前关卡boss还没过关,所以只有大于该记录值的才算过关
|
| | | return passValue > lvID
|
| | |
|
| | | ## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
|
| | | def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
|
| | | def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
|
| | | def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
|
| | | ## 设置主线关卡过关进度
|
| | | # @param chapterID: 章节ID
|
| | | # @param levelNum: 关卡编号
|
| | | # @param wave: 第x波
|
| | | value = ComMainLevelValue(chapterID, levelNum, wave)
|
| | | SetMainLevelPassValue(curPlayer, value)
|
| | | return value
|
| | | def GetMainLevelPassInfo(curPlayer):
|
| | | ## 获取主线关卡过关进度信息
|
| | | # @return: chapterID, levelNum, wave
|
| | | return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
|
| | |
|
| | | ## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
|
| | | def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
|
| | | def SetMainLevelNowValue(curPlayer, value): curPlayer.SetExAttr2(value, False, False) # 不通知GameServer
|
| | | def SetMainLevelNowInfo(curPlayer, chapterID=1, levelNum=1, wave=1):
|
| | | ## 设置主线关卡当前进度
|
| | | # @param chapterID: 章节ID
|
| | | # @param levelNum: 关卡编号
|
| | | # @param wave: 第x波
|
| | | value = ComMainLevelValue(chapterID, levelNum, wave)
|
| | | SetMainLevelNowValue(curPlayer, value)
|
| | | return value
|
| | | def GetMainLevelNowInfo(curPlayer):
|
| | | ## 获取主线关卡当前进度信息
|
| | | # @return: chapterID, levelNum, wave
|
| | | return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
|
| | |
|
| | | def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
|
| | | def GetMainLevelValue(value):
|
| | | chapterID = value / 10000
|
| | | levelNum = value % 10000 / 100
|
| | | wave = value % 100
|
| | | return chapterID, levelNum, wave
|
| | |
|
| | | ## 协助目标玩家ID
|
| | | def SetAssistTagPlayerID(curPlayer, value):
|
| | | curPlayer.SetExAttr1(value, True, False) # 不通知GameServer
|
| | | NPCHurtManager.OnSetAssistTagPlayerID(curPlayer, value)
|
| | | return
|
| | | def GetAssistTagPlayerID(curPlayer): return curPlayer.GetExAttr1()
|
| | | def GetAssistTagPlayerID(curPlayer): return 0
|
| | |
|
| | | ## 队伍相关审核开关状态, joinReqCheck-入队申请是否需要审核; inviteCheck-组队邀请是否需要审核;
|
| | | def SetTeamCheckStateEx(curPlayer, joinReqCheck, inviteCheck): return SetTeamCheckState(curPlayer, joinReqCheck * 10 + inviteCheck)
|
| | | def SetTeamCheckState(curPlayer, checkState): return curPlayer.SetExAttr2(checkState, False, True)
|
| | | def GetTeamCheckState(curPlayer): return curPlayer.GetExAttr2()
|
| | |
|
| | | def SetTeamCheckState(curPlayer, checkState): return
|
| | | ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
|
| | | def SetFBFuncLineID(curPlayer, mapID, funcLineID):
|
| | | value = mapID * 1000 + funcLineID
|
| | |
| | | def SetSpeedValue(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_SpeedValue, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_SpeedValue, value, True) # 移动速度值暂定广播周围玩家
|
| | |
|
| | | ##获取玩家攻击速度,用于计算攻击间隔
|
| | | # @param curPlayer 玩家实例
|
| | | # @return 玩家攻击速度
|
| | | def GetAtkSpeed(curPlayer):
|
| | | return curPlayer.GetBattleValEx1()
|
| | |
|
| | | ##设置玩家攻击速度,用于计算攻击间隔
|
| | | # @param curPlayer 玩家实例
|
| | | # @return None
|
| | | def SetAtkSpeed(curPlayer, value):
|
| | | curPlayer.SetBattleValEx1(value, True)
|
| | |
|
| | | #---攻击回复血量比率----
|
| | | ## 获取玩家攻击回复血量比率
|
| | |
| | | ## 卓越一击伤害减免
|
| | | def GetGreatHitReducePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GreatHitReducePer)
|
| | | def SetGreatHitReducePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GreatHitReducePer, value)
|
| | | ## 暴击伤害减免
|
| | | def GetSuperHitReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
|
| | | def SetSuperHitReduce(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
|
| | |
|
| | | ## 无视防御伤害减免
|
| | | def GetIgnoreDefReducePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IgnoreDefReducePer)
|
| | | def SetIgnoreDefReducePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_IgnoreDefReducePer, value)
|
| | |
| | | ## 抗卓越一击概率
|
| | | def GetGreatHitRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GreatHitRateReduce)
|
| | | def SetGreatHitRateReduce(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GreatHitRateReduce, value)
|
| | | ## 抗暴击概率
|
| | | def GetSuperHitRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
|
| | | def SetSuperHitRateReduce(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
|
| | |
|
| | | ## 抗无视防御概率
|
| | | def GetIgnoreDefRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IgnoreDefRateReduce)
|
| | | def SetIgnoreDefRateReduce(curPlayer, value):
|
| | |
| | | def SetBossFinalHurtPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_BossFinalHurtPer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, value)
|
| | | |
| | | ## 最终伤害百分比
|
| | | def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
|
| | | def SetFinalHurtPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
|
| | | |
| | | ## 最终伤害减免百分比
|
| | | def GetFinalHurtReducePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
|
| | | def SetFinalHurtReducePer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value)
|
| | |
|
| | | ## 最终固定伤害增加
|
| | | def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
|
| | |
| | | # @return None
|
| | | def SetReduceBackHPPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ReduceBackHPPer, value)
|
| | |
|
| | | #---触发击晕----
|
| | | def GetFaintRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
|
| | | def SetFaintRate(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FaintRate, value)
|
| | | #---击晕抵抗----
|
| | | def GetFaintDefRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
|
| | | def SetFaintDefRate(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
|
| | |
|
| | | #---触发定身----
|
| | | def GetAtkerFreezed(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrAtkerFreezed)
|
| | |
| | | def GetAddAngry(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrAddAngry)
|
| | | def SetAddAngry(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrAddAngry, value)
|
| | |
|
| | | #---连击几率----
|
| | | def GetComboRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
|
| | | def SetComboRate(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ComboRate, value)
|
| | | #---连击伤害----
|
| | | def GetComboDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
|
| | | def SetComboDamPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
|
| | | |
| | | #---技能攻击比例减少----
|
| | | def GetSkillAtkRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAtkRateReduce)
|
| | | def SetSkillAtkRateReduce(curPlayer, value):
|
| | |
| | | dict1[key] = aValue + value
|
| | | return
|
| | |
|
| | | def GetLordAttr(curPlayer):
|
| | | ## 获取主公属性汇总
|
| | | lordAttrDict = {"Atk":curPlayer.GetMaxAtk(), "Def":curPlayer.GetDef(), "MaxHP":GameObj.GetMaxHP(curPlayer), |
| | | "Hit":curPlayer.GetHit(), "Miss":curPlayer.GetMiss()}
|
| | | return lordAttrDict
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | | ## 设置玩家字典值, 存库
|
| | | def NomalDictSetProperty(curPlayer, key, value, dType=0):
|