| | |
| | | import PlayerTask
|
| | | import PlayerFace
|
| | | import PlayerMail
|
| | | import PlayerHero
|
| | | import ChPlayer
|
| | | import GMShell
|
| | | import GameObj
|
| | |
|
| | | import random
|
| | |
| | | #轮回殿
|
| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
|
| | | if type_Price == ShareDefine.TYPE_Price_Xiantao:
|
| | | unXiantaoCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCnt)
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCnt, unXiantaoCnt + price)
|
| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
|
| | | unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
|
| | | #reason_name = "Unknown" if not costType else costType
|
| | |
| | | PlayerFamilyZhenfa.CalcZhenfaAttr(curPlayer)
|
| | | PlayerFace.CalcFaceAttr(curPlayer)
|
| | | PlayerFace.CalcFacePicAttr(curPlayer)
|
| | | PlayerHero.CalcHeroItemAddAttr(curPlayer)
|
| | | self.RefreshAllState(isForce=True)
|
| | | GameWorld.DebugLog("End ReCalcAllState!!!", playerID)
|
| | | return
|
| | |
| | | def __DoRefreshGMAttr(self):
|
| | | ## 刷新GM测试属性
|
| | | curPlayer = self.__Player
|
| | | platform = GameWorld.GetPlatform()
|
| | | if platform not in GMShell.TestPlatformList:
|
| | | return
|
| | | if curPlayer.GetGMLevel() != ChConfig.Def_GM_LV_God:
|
| | | return
|
| | | |
| | | platform = GameWorld.GetPlatform()
|
| | | if not GameWorld.IsTestPlatform(platform):
|
| | | return
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
| | | def __SetAtkInterval(self):
|
| | | curPlayer = self.__Player
|
| | |
|
| | | atkSpeed = GetAtkSpeed(curPlayer)
|
| | | atkSpeed = GameObj.GetAtkSpeed(curPlayer)
|
| | |
|
| | | formula = IpyGameDataPY.GetFuncCfg("AtkInterval")
|
| | | atkInterval = 0 if not formula else eval(FormulaControl.GetCompileFormula("AtkInterval", formula))
|
| | |
| | | #通知客户端
|
| | | curPack.Sync_PackCanUseCount()
|
| | | return
|
| | | |
| | |
|
| | | def Init_HeroPack(curPlayer):
|
| | | packType = ShareDefine.rptHero |
| | | #获取玩家背包
|
| | | curPack = curPlayer.GetItemManager().GetPack(packType)
|
| | | initCount = ItemCommon.GetPackInitCount(packType)
|
| | | if packType in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
|
| | | keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
|
| | | initCount += curPlayer.NomalDictGetProperty(keyName)
|
| | | curPack.SetCount(initCount)
|
| | | #通知客户端背包格子数目
|
| | | # curPlayer.Sync_ItemCount(curPack.GetCount())
|
| | | curPack.Sync_PackCanUseCount()
|
| | | return
|
| | |
|
| | |
|
| | | ##初始化寻宝背包
|
| | |
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
|
| | | return
|
| | |
|
| | | def IsMainLevelPass(curPlayer, lvID):
|
| | | ## 判断玩家是否过关某个主线关卡ID
|
| | | # @param lvID: 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
|
| | | passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer)
|
| | | passValue = passChapterID * 100 + passLevelNum # 因为pass的记录是带波数的,即当前关卡boss还没过关,所以只有大于该记录值的才算过关
|
| | | return passValue > lvID
|
| | |
|
| | | ## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
|
| | | def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
|
| | | def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
|
| | | def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
|
| | | ## 设置主线关卡过关进度
|
| | | # @param chapterID: 章节ID
|
| | | # @param levelNum: 关卡编号
|
| | | # @param wave: 第x波
|
| | | value = ComMainLevelValue(chapterID, levelNum, wave)
|
| | | SetMainLevelPassValue(curPlayer, value)
|
| | | return value
|
| | | def GetMainLevelPassInfo(curPlayer):
|
| | | ## 获取主线关卡过关进度信息
|
| | | # @return: chapterID, levelNum, wave
|
| | | return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
|
| | |
|
| | | ## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
|
| | | def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
|
| | | def SetMainLevelNowValue(curPlayer, value): curPlayer.SetExAttr2(value, False, False) # 不通知GameServer
|
| | | def SetMainLevelNowInfo(curPlayer, chapterID=1, levelNum=1, wave=1):
|
| | | ## 设置主线关卡当前进度
|
| | | # @param chapterID: 章节ID
|
| | | # @param levelNum: 关卡编号
|
| | | # @param wave: 第x波
|
| | | value = ComMainLevelValue(chapterID, levelNum, wave)
|
| | | SetMainLevelNowValue(curPlayer, value)
|
| | | return value
|
| | | def GetMainLevelNowInfo(curPlayer):
|
| | | ## 获取主线关卡当前进度信息
|
| | | # @return: chapterID, levelNum, wave
|
| | | return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
|
| | |
|
| | | def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
|
| | | def GetMainLevelValue(value):
|
| | | chapterID = value / 10000
|
| | | levelNum = value % 10000 / 100
|
| | | wave = value % 100
|
| | | return chapterID, levelNum, wave
|
| | |
|
| | | ## 协助目标玩家ID
|
| | | def SetAssistTagPlayerID(curPlayer, value):
|
| | | curPlayer.SetExAttr1(value, True, False) # 不通知GameServer
|
| | | NPCHurtManager.OnSetAssistTagPlayerID(curPlayer, value)
|
| | | return
|
| | | def GetAssistTagPlayerID(curPlayer): return curPlayer.GetExAttr1()
|
| | | def GetAssistTagPlayerID(curPlayer): return 0
|
| | |
|
| | | ## 队伍相关审核开关状态, joinReqCheck-入队申请是否需要审核; inviteCheck-组队邀请是否需要审核;
|
| | | def SetTeamCheckStateEx(curPlayer, joinReqCheck, inviteCheck): return SetTeamCheckState(curPlayer, joinReqCheck * 10 + inviteCheck)
|
| | | def SetTeamCheckState(curPlayer, checkState): return curPlayer.SetExAttr2(checkState, False, True)
|
| | | def GetTeamCheckState(curPlayer): return curPlayer.GetExAttr2()
|
| | |
|
| | | def SetTeamCheckState(curPlayer, checkState): return
|
| | | ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
|
| | | def SetFBFuncLineID(curPlayer, mapID, funcLineID):
|
| | | value = mapID * 1000 + funcLineID
|
| | |
| | | def SetSpeedValue(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_SpeedValue, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_SpeedValue, value, True) # 移动速度值暂定广播周围玩家
|
| | |
|
| | | ##获取玩家攻击速度,用于计算攻击间隔
|
| | | # @param curPlayer 玩家实例
|
| | | # @return 玩家攻击速度
|
| | | def GetAtkSpeed(curPlayer):
|
| | | return curPlayer.GetBattleValEx1()
|
| | |
|
| | | ##设置玩家攻击速度,用于计算攻击间隔
|
| | | # @param curPlayer 玩家实例
|
| | | # @return None
|
| | | def SetAtkSpeed(curPlayer, value):
|
| | | curPlayer.SetBattleValEx1(value, True)
|
| | |
|
| | | #---攻击回复血量比率----
|
| | | ## 获取玩家攻击回复血量比率
|
| | |
| | | ## 卓越一击伤害减免
|
| | | def GetGreatHitReducePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GreatHitReducePer)
|
| | | def SetGreatHitReducePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GreatHitReducePer, value)
|
| | | ## 暴击伤害减免
|
| | | def GetSuperHitReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
|
| | | def SetSuperHitReduce(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
|
| | |
|
| | | ## 无视防御伤害减免
|
| | | def GetIgnoreDefReducePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IgnoreDefReducePer)
|
| | | def SetIgnoreDefReducePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_IgnoreDefReducePer, value)
|
| | |
| | | ## 抗卓越一击概率
|
| | | def GetGreatHitRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GreatHitRateReduce)
|
| | | def SetGreatHitRateReduce(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GreatHitRateReduce, value)
|
| | | ## 抗暴击概率
|
| | | def GetSuperHitRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
|
| | | def SetSuperHitRateReduce(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
|
| | |
|
| | | ## 抗无视防御概率
|
| | | def GetIgnoreDefRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IgnoreDefRateReduce)
|
| | | def SetIgnoreDefRateReduce(curPlayer, value):
|
| | |
| | | def SetBossFinalHurtPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_BossFinalHurtPer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, value)
|
| | | |
| | | ## 最终伤害百分比
|
| | | def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
|
| | | def SetFinalHurtPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
|
| | | |
| | | ## 最终伤害减免百分比
|
| | | def GetFinalHurtReducePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
|
| | | def SetFinalHurtReducePer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value)
|
| | |
|
| | | ## 最终固定伤害增加
|
| | | def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
|
| | |
| | | # @return None
|
| | | def SetReduceBackHPPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ReduceBackHPPer, value)
|
| | |
|
| | | #---触发击晕----
|
| | | def GetFaintRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
|
| | | def SetFaintRate(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FaintRate, value)
|
| | | #---击晕抵抗----
|
| | | def GetFaintDefRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
|
| | | def SetFaintDefRate(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
|
| | |
|
| | | #---触发定身----
|
| | | def GetAtkerFreezed(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrAtkerFreezed)
|
| | |
| | | def GetAddAngry(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrAddAngry)
|
| | | def SetAddAngry(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrAddAngry, value)
|
| | |
|
| | | #---连击几率----
|
| | | def GetComboRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
|
| | | def SetComboRate(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ComboRate, value)
|
| | | #---连击伤害----
|
| | | def GetComboDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
|
| | | def SetComboDamPer(curPlayer, value):
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
|
| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
|
| | | |
| | | #---技能攻击比例减少----
|
| | | def GetSkillAtkRateReduce(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAtkRateReduce)
|
| | | def SetSkillAtkRateReduce(curPlayer, value):
|
| | |
| | | dict1[key] = aValue + value
|
| | | return
|
| | |
|
| | | def GetLordAttr(curPlayer):
|
| | | ## 获取主公属性汇总
|
| | | lordAttrDict = {"Atk":curPlayer.GetMaxAtk(), "Def":curPlayer.GetDef(), "MaxHP":GameObj.GetMaxHP(curPlayer), |
| | | "Hit":curPlayer.GetHit(), "Miss":curPlayer.GetMiss()}
|
| | | return lordAttrDict
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | | ## 设置玩家字典值, 存库
|
| | | def NomalDictSetProperty(curPlayer, key, value, dType=0):
|