ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -18,11 +18,9 @@
import ReadChConfig
import ChConfig
import GameWorld
import EventShell
import FBLogic
import IPY_GameWorld
import ChPlayer
import GameLogInfo
import GameServerRefresh
import ShareDefine
import PlayerGameWallow
@@ -40,7 +38,6 @@
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import PlayerBindJadeWheel
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
@@ -99,13 +96,13 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerFairyCeremony
import PlayerOfflineSupport
import PlayerNewFairyCeremony
import PlayerActHorsePetFeast
import PlayerFeastRedPacket
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerAuctionHouse
import PlayerTongTianLing
import PlayerRefineStove
import PlayerFlashSale
@@ -116,11 +113,9 @@
import PlayerZhanling
import PlayerVip
import PlayerLove
import PlayerDiceEx
import IpyGameDataPY
import FamilyRobBoss
import FBHelpBattle
import QuestManager
import PlayerAssist
import PlayerArena
import PyGameData
@@ -143,21 +138,14 @@
def DoLogic_OnDay(tick):
    GameWorld.Log("MapServer -> OnDay!")
    playerManager = GameWorld.GetPlayerManager()
    #处理所有玩家信件的onday事件, 把存在时间+1
    playerManager.ProcessAllPlayerMailOnDay()
    #清空每日日记记录信息
    GameLogInfo.ClearGameLogInfo()
    #副本OnDay事件响应
    FBLogic.OnDay(tick)
    
    #删除所有的任务发布
    missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
    missionPubManager.Clear()
    #仙盟
    PlayerFamily.FamilyOnDay()
    
    PlayerOfflineSupport.OnDay()
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
@@ -331,8 +319,6 @@
        PlayerGoldGift.OnDay(curPlayer)
        #炼丹
        PlayerRefineStove.OnDay(curPlayer)
        #绑玉转盘
        PlayerBindJadeWheel.OnDay(curPlayer)
        #转盘
        PlayerActTurntable.PlayerOnDay(curPlayer)
        #情缘
@@ -364,13 +350,8 @@
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        #触发每日任务重置脚本
        EventShell.EventResponse_OnDay(curPlayer)
        #购买次数清空
        Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
        #我要太极过天
        PlayerDiceEx.OnDay(curPlayer)
        # 世界boss
        BossHurtMng.OnDay(curPlayer)
        # 仙盟过天
@@ -512,8 +493,6 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
        
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        #触发每周任务重置脚本
        EventShell.EventResponse_OnWeek(curPlayer)
        #竞技场
        PlayerArena.OnWeekEx(curPlayer)
        PlayerFamily.OnWeekEx(curPlayer)
@@ -627,9 +606,6 @@
        #从数据库中查询当前排行榜等级
        curPlayer.DataServer_GetBillboardLV()
    
    #触发每小时任务重置脚本
    EventShell.EventResponse_OnHour(curPlayer)
    #缥缈仙域
    PlayerFairyDomain.OnHour(curPlayer)
    return
@@ -1017,18 +993,6 @@
                PlayerAssist.GameServer_AssistBossMsg(assistData[1:])
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem:
            mapID, familyAuctionItemDict = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == mapID:
                PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
            return
        if key == ShareDefine.Def_Notify_WorldKey_AddSystemAuctionItem:
            mapID, sysAuctionItemList = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == mapID:
                PlayerAuctionHouse.DoAddSystemAuctionItem(sysAuctionItemList)
            return
        if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit:
            isAdd, limitList = eval(msgValue)
            if isAdd:
@@ -1360,12 +1324,6 @@
    gameWorldMgr.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_ReloadJpegCaptcha, value)
    
    IpyGameDataPY.IPYData.IpyDataClear()
    #任务重读,需放在配置重读后面,暂时默认关闭,仅有需要重读任务时开启配置
    if IpyGameDataPY.GetFuncCfg("ReloadQuests", 1):
        tick = GameWorld.GetGameWorld().GetTick()
        QuestManager.ReloadQuests(tick)
        EventShell.DoReloadRefresh()
    return
#===============================================================================