ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -29,7 +29,6 @@
import SkillShell
import GameFuncComm
import PlayerSuccess
import EventShell
import PassiveBuffEffMng
import ItemControler
import PlayerActivity
@@ -77,7 +76,6 @@
        GameWorld.Log('更新魔族副本关卡 mwID=%s,level=%s' % (mwID, passLV), curPlayer.GetID())
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
        Sycn_MagicWeaponLV(curPlayer, mwID)
        EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True)
        maxLevel = ipyDataList[-1].GetLevel()
        if passLV >= maxLevel:
@@ -112,8 +110,6 @@
        if mwID == IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1):
            __DoFabaoAddPoint(curPlayer)
            
    EventShell.EventRespons_MagicWeaponLV(curPlayer, mwID, mwLV)
    #通知客户端等级
    Sycn_MagicWeaponLV(curPlayer, mwID)
    #成就
@@ -506,7 +502,6 @@
    SyncXBXZAwardRecord(curPlayer, [index])
    #成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XBXZ, 1, [ipyData.GetMWID()])
    EventShell.EventRespons_XBXZ(curPlayer, ipyData.GetMWID())
    GameWorld.DebugLog('    仙宝寻主领奖OK, ID=%s, cnt=%s' % (index, cnt))
    return
@@ -674,6 +669,4 @@
def OnThinkMagicWeapon(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    mwID = clientData.MWID
    #只触发任务接口
    EventShell.EventRespons_ThinkMagicWeapon(curPlayer)
    return