ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,7 +18,6 @@
import SkillShell
import BuffSkill
import PlayerControl
import EventShell
import PlayerRequest
import ChEquip
import SkillCommon
@@ -26,15 +25,12 @@
import AttackCommon
import ChItem
import PlayerGMOper
import GameLogInfo
import PlayerMissionCollect
import ItemCommon
import OperControlManager
import ShareDefine
import PlayerAutoCheckOnline
import PlayerGameWallow
import ReadChConfig
import PlayerViewCacheTube
import PlayerDienstgrad
import PlayerVip
import IpyGameDataPY
@@ -46,7 +42,6 @@
import PetControl
import ItemControler
import PlayerGuaji
import PlayerTJG
import AICommon
import PlayerSuccess
import CrossPlayerData
@@ -59,8 +54,6 @@
import PlayerFlashSale
import PlayerChatBox
import PlayerFace
import PlayerWing
import ChEquip
import PlayerYinji
import PlayerActivity
import PlayerBackup
@@ -550,7 +543,7 @@
    
    if prepareState == IPY_GameWorld.pstDig:
        #挖宝状态
        EventShell.EventResponse_OnDig(curPlayer)
        pass
        
    elif prepareState == IPY_GameWorld.pstSkill:
        SkillShell.SkillPrepareEnd(curPlayer, tick)
@@ -566,11 +559,10 @@
    
    elif prepareState == IPY_GameWorld.pstTownPortal:
        #战斗中回城成功
        ChItem.UseTownPortal(curPlayer)
        pass
    
    elif prepareState == IPY_GameWorld.pstMissionCollecting:
        #任务采集
        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
        pass
        
    elif prepareState == ShareDefine.Def_PstTrans:
        
@@ -581,7 +573,7 @@
        if not TransCostAfterPrepare(curPlayer):
            return
        
        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY, False)
        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY)
        #PlayerControl.NotifyCode(curPlayer, "Map_Deliver_Succeed", [mapID])
        
    #重置玩家状态
@@ -1061,7 +1053,6 @@
# @return 返回值, 无意义
# @remarks C++封包触发, 全局定时器, 处理玩家状态
def __Func_ProcessState(tick):
    timeClock = time.clock()
    #2009-07-01断言tick >=0 ,服务器tick为DWord,超过24天未重启硬件,将导致逻辑不可预知
    if tick < 0 :
        GameWorld.Log('###服务器运行时间超过24天 tick = %s' % (tick))
@@ -1075,10 +1066,8 @@
        if curPlayer.GetID() == 0:
            continue
        
        ProcessPlayerState(curPlayer, tick)
    #记录玩家逻辑处理总耗时
    GameLogInfo.LogInfo_PlayerLogicTime(timeClock)
        ProcessPlayerState(curPlayer, tick)
    return
#---------------------------------------------------------------------
@@ -1275,11 +1264,6 @@
    #副本相关时间处理
    PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
    
    #玩家数据缓存定时同步
    PlayerViewCacheTube.ProcessCache(curPlayer, tick)
    #脱机计算
    #PlayerTJG.ProcessPlayerTJG(curPlayer, tick)
    #挂机收益
    PlayerGuaji.ProcessGuaji(curPlayer)
    
@@ -1379,45 +1363,7 @@
#        return
#===============================================================================
    return
#---------------------------------------------------------------------
##GM开关活动, 地图服务器给经验
# @param curPlayer 玩家实例
# @param tick 时间戳
# @return 返回值无意义
# @remarks GM开关活动, 地图服务器给经验
def ProcessMapGiveExp(curPlayer, tick):
    gameWorld = GameWorld.GetGameWorld()
    #经验倍率
    exp_Multiple = 0
    if gameWorld.IsEventActive(ChConfig.Def_GY_GM_GameID_MapGiveExp_Ten):
        exp_Multiple = 10
    elif gameWorld.IsEventActive(ChConfig.Def_GY_GM_GameID_MapGiveExp_Fifty):
        exp_Multiple = 50
    else:
        #无活动
        return
    mapExpTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp)
    if mapExpTick == 0:
        #第一次设定当前时间
        curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp, tick)
        return
    if tick - mapExpTick < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_GiveMapExp]:
        #没有到刷新间隔
        return
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp, tick)
    reExp = 0
    playerControl = PlayerControl.PlayerControl(curPlayer)
    #玩家经验增加 参考经验 * 经验倍率
    playerControl.AddExp(reExp * exp_Multiple)
    return
#---------------------------------------------------------------------
##清空玩家连续击杀数量
# @param curPlayer 玩家实例
# @param tick 时间戳