ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
@@ -31,7 +31,6 @@
import IpyGameDataPY
import NPCCommon
import EventReport
import EventShell
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import GameFuncComm
@@ -191,26 +190,17 @@
        return
    record = record|(1 << vipLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipAwardRecord, record)
    EventShell.EventResponse_BuyVIPItem(curPlayer, vipLV)
    GameWorld.DebugLog("vip礼包-%s" % itemList)
    for itemid, cnt, isBind in itemList:
        ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], 
                                     event=["BuyVIPGift", False, {"VIPLV":vipLV}])
#    else:
#        __AwardToPlayerByMail(curPlayer, itemList)
    ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "BuyVIPGift")
    openuiid = IpyGameDataPY.GetFuncEvalCfg('VIPPanel', 1, {}).get(vipLV, 0)
    PlayerControl.WorldNotify(0, 'BuyVIPGift', [curPlayer.GetName(), vipLV, itemList[0][0], openuiid])
    Sycn_VIPAwardRecord(curPlayer)
    return
#发邮件
def __AwardToPlayerByMail(curPlayer, mailItemInfoList):
    MailMessage = GetMailMessage()
    content = ShareDefine.Def_MailFormat % (MailMessage[0], '')
    getDays = MailMessage[1]
    PlayerControl.SendMail('', content, getDays, [curPlayer.GetPlayerID()], mailItemInfoList)
##VIP登录处理
#  @param curPlayer
@@ -297,9 +287,6 @@
# @param curPlayer 玩家
# @return None
def OnChangeVIPLv(curPlayer, vipLV):
    #vip等级改变触发任务
    EventShell.EventResponse_OnVipLvUp(curPlayer, vipLV)
    CheckVIPDienstgrad(curPlayer)
    
    #删除VIP体验卡物品