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| | | g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...}
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| | | g_onlineMgr = None
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| | | g_turnFightMgr = None
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| | | g_mapIDTxtInfo = {} # MapID.txt 加载的信息
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| | | g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
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| | | g_realmDiffNPCRefresh = {} # {(lineID, realm):{refreshID:tagNPCRefresh, ...}}
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| | | g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
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| | | g_teamPlayerInfoDict = {} # 地图队伍对应玩家ID信息 {teamID:{playerID:{k:v, ...}, ...}
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| | | g_funcTeamPlayerDict = {} # 功能队伍玩家ID列表 {(zoneID, funcMapID): {teamID:[playerID, ...], ...}, ...}
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| | | g_unLoginOKPlayerMailInfo = {} # GameServer 未登录成功前需要发送的邮件缓存,防止登录失败不存db导致重复发送邮件 {playerID:[[待发送邮件内容信息], ...], ...}
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| | | g_disconnectPlayer = {} # 在本地图离线的玩家信息 {playerID:[tick, posX, posY], ...}
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| | | g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出
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