hch
昨天 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -18,6 +18,7 @@
from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
from ServerClientShareDefine import *
import ConfigParser
import IpyGameDataPY
#import IPY_GameWorld
#from Config import (DBConfig,)
DBConfig = __import__('Config.DBConfig')
@@ -26,7 +27,7 @@
import inspect
from Collections.CollectionDefine import *
import binascii
# from GMToolLogicProcess import  ProjSpecialProcess
from GMToolLogicProcess import  ProjSpecialProcess
from Common import (CommFunc, mylog, CommFuncEx)
import PegasusCollectorProxy
import shutil
@@ -82,7 +83,7 @@
    centerVersion = ""
    try:
        cfGameVer = ConfigParser.ConfigParser()
        cfGameVer.read(os.path.join(GlobalFunctions.getAppPath(), 'GameVersion.ini'))
        cfGameVer.read(os.path.join(GlobalFunctions.getServerConfigPath(), 'GameVersion.ini'))
        
        gameID = cfGameVer.get("config", "GameID")
        curVersion = cfGameVer.get("config", "Version")
@@ -156,7 +157,7 @@
    lockPlayerID.release()#解锁
    return
def CallDispatchFamilyID(db, fromPack, type, self):
def CallDispatchFamilyID(db, self):
    global lockFamilyID
    lockFamilyID.acquire()#加锁    
    self.isDispatchingFamilyID = True
@@ -185,8 +186,11 @@
                    recs.append({'FamilyID':id})
                collection = db[UCN_Dispatch_FamilyID] 
                collection.insert(recs)
                #新分配,通知GameServer
                self.CallBackToSendFamilyIDPack(fromPack, type, minID, maxID)
                for newID in xrange(minID, maxID+1):
                    if newID not in self.m_emptyFamilyIDList:
                        self.m_emptyFamilyIDList.append(newID)
                mylog.info("m_emptyFamilyIDList len=%s"%len(self.m_emptyFamilyIDList))
        client.close()
    except Exception, e:
        mylog.error("IDDispatch  CallDispatchFamilyID Connect Exception %s"%e)
@@ -332,8 +336,9 @@
            self.translator = DBController.EncodeStringManipulator(DBConfig.encoding)
        #是否正在请求分配新PlayerID池
        self.isDispatchingPlayerID = False
        #是否正在请求分配新PlayerID池
        #是否正在请求分配新FamilyID池
        self.isDispatchingFamilyID = False
        self.m_emptyFamilyIDList = [] # 当前可用的仙盟ID列表
        self.loginHeap = 0
        self.loginStartTime = time()
        self.lastCleanMergePlayerTime = time()
@@ -395,10 +400,60 @@
            PyGameData.g_UserCtrlDBFirstInit = True
            self.__PlayerBackupSave()
            CheckGameVersion()
            #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
            self.loadDBPlayerIDMap()
        return
    def loadDBPlayerIDMap(self):
        ## 加载本服玩家映射关系
        col = self.db[UCN_DBPlayer]
        resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
        if resultSet and resultSet.count():
            for resultDict in resultSet:
                PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
        GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
        return
    def findDBPlayer(self, playerID):
        '''根据玩家ID查找dbPlayer
        @return: None or tagDBPlayer
        '''
        col = self.db[UCN_DBPlayer]
        dbPlayer = DataServerPlayerData.tagDBPlayer()
        dbPlayer.IsDeleted = 0
        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
            return
        return dbPlayer
    def findDBPlayerByName(self, playerName, backDBPlayer=False):
        '''根据玩家名查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    def findDBPlayerByAccID(self, accID, backDBPlayer=False):
        '''根据玩家账号查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    
    def requestLogicProcess(self, pack):
        db = self.db
@@ -411,12 +466,14 @@
        
        mylog.debug("begin process request type = %d"%requestType)
        
        if requestType == CommonDefine.gstDiapatchFamilyID:
            oFuncGrade = self.GetFuncGrade('gstDiapatchFamilyID')
        if requestType == CommonDefine.gstGMToolCommand:
            oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
            oFuncGrade.Start()
            self.OnDiapatchFamilyID(db, pack)
            self.OnGMToolCommand(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstGeneralDBOper:
            oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
            oFuncGrade.Start()
@@ -481,19 +538,19 @@
            return True
        #GameServer保存数据
        if requestType == CommonDefine.gstSaveGameServerData:
            oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
            oFuncGrade.Start()
            self.onSaveGameServerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstSaveGameServerData:
        #    oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
        #    oFuncGrade.Start()
        #    self.onSaveGameServerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取玩家数据
        if requestType == CommonDefine.gstGetGameServerPlayerData:
            oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
            oFuncGrade.Start()
            self.onGetGameServerPlayerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstGetGameServerPlayerData:
        #    oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
        #    oFuncGrade.Start()
        #    self.onGetGameServerPlayerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取GM命令列表
        if requestType == CommonDefine.gstGMCommandListReq:
            oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
@@ -556,19 +613,13 @@
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstUpdate:
            if DBConfig.IsOpenDbSaveServer:
                msg = error.formatMsg('DeployError', error.ERROR_NO_56, "DbSaveServer is  open, type = %d request should be send to PyMongoDBSaveServer"%CommonDefine.gstUpdate)
                mylog.DeployError(msg, True)
                return False
            oFuncGrade = self.GetFuncGrade("gstUpdate")
            oFuncGrade.Start()  
            if self.IsMergeServer():
                if not self.onSaveMapServerPlayerDataMergeServer(db, pack):
                    mylog.error("onSaveMapServerPlayerDataMergeServer failed!sessionID = 0x%X", pack.getPackHead().sessionID)
                self.onSaveMapServerPlayerDataMergeServer(db, pack)
            else:
                if not self.onSaveMapServerPlayerData(db, pack):
                    mylog.error("onSaveMapServerPlayerData failed!sessionID = 0x%X", pack.getPackHead().sessionID)
                self.onSaveMapServerPlayerData(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstSavePlayerInfo:
@@ -805,12 +856,7 @@
            oFuncGrade.End()    
            return True                                                        
        
        if requestType ==  CommonDefine.gstGMToolCmdUserDBRequest:
            oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
            oFuncGrade.Start()
            self.OnGMToolCmdUserDBRequest(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergerChildToCenter:
            oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
            oFuncGrade.Start()      
@@ -828,55 +874,52 @@
        mylog.warning('%s not processed!'%pack.outputString())
        return True
    
    #发送通知GameServer可用的家族ID列表#tagDGCanUseFamilyIDList封包
    def CallBackToSendFamilyIDPack(self, fromPack, UpdateType, minID, maxID):
        sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
        sendPack.Type = CommonDefine.dgDiapatchFamilyID
        sendPack.UpdateType = UpdateType
        for id in range(minID, maxID + 1):
            sendPack.FamilyIDList.append(id)
        sendPack.Count = len(sendPack.FamilyIDList)
        self.sendString(fromPack, sendPack.GetBuffer())
    def OnFamilyIDInit(self, serverFamilyIDList):
        ## 仙盟ID初始化
        # @param serverFamilyIDList: 服务器已经创建的仙盟ID列表
        #初始化请求获取已分配的家族ID列表
        db = self.db
        collection = db[UCN_Dispatch_FamilyID]
        result = collection.find()
        if result:
            idCnt = result.count()
            mylog.debug('OnFamilyIDInit  db[UCN_Dispatch_FamilyID] idCnt=%s' % idCnt)
            for rec in result:
                familyID = rec['FamilyID']
                if familyID in serverFamilyIDList:
                    continue
                if familyID in self.m_emptyFamilyIDList:
                    continue
                self.m_emptyFamilyIDList.append(familyID)
        mylog.debug('OnFamilyIDInit  db[UCN_Dispatch_FamilyID] emptyIDCount=%s' % len(self.m_emptyFamilyIDList))
        self.__checkDiapatchFamilyID()
        return
    
    def OnDiapatchFamilyID(self,db, pack):
        buf = pack.getBuffer()
        recvPack = RecvPackProtocol.tagGDRequestCanUseFamilyIDList()
        pos = 0
        recvPack.ReadData(buf, pos)
        mylog.debug('OnDiapatchFamilyID pack = %s'%(recvPack.OutputString()))
        if recvPack.CallType == 0:
            #初始化请求获取已分配的家族ID列表
            collection = db[UCN_Dispatch_FamilyID]
            result = collection.find()
            mylog.debug('OnDiapatchFamilyID  db[UCN_Dispatch_FamilyID]  result = %s'%result)
            if not result or result.count() == 0:
                #未分配过  需要立即分配
                if self.isDispatchingFamilyID:
                    return
                import threading
                t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
                t.start()
                mylog.debug('CallType 0 need dispatch')
            else:
                sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
                sendPack.Type = CommonDefine.dgDiapatchFamilyID
                sendPack.UpdateType = recvPack.CallType
                for rec in result:
                    sendPack.FamilyIDList.append(rec['FamilyID'])
                sendPack.Count = len(sendPack.FamilyIDList)
                self.sendString(pack, sendPack.GetBuffer())
                mylog.debug('CallType 0 sendPack.FamilyIDList %s'%sendPack.OutputString())
        else:
            #请求添加新的家族ID
            if self.isDispatchingFamilyID:
                return
            import threading
            t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
            t.start()
            mylog.debug('CallType 1 need dispatch')
    def __checkDiapatchFamilyID(self):
        if len(self.m_emptyFamilyIDList) >= 10:
            return
        if self.isDispatchingFamilyID:
            return
        import threading
        t = threading.Thread(target = CallDispatchFamilyID, args =(self.db, self))
        t.start()
        return
    
    def GetNewFamilyID(self):
        ## 获取一个新仙盟ID
        self.__checkDiapatchFamilyID()
        if self.m_emptyFamilyIDList:
            newFamilyID = self.m_emptyFamilyIDList.pop(0)
            #mylog.debug('pop newFamilyID=%s, emptyIDCount=%s' % (newFamilyID, len(self.m_emptyFamilyIDList)))
            return newFamilyID
        return 0
    def FreeFamilyID(self, familyID):
        ## 释放可用的仙盟ID,一般是删除仙盟时返还
        if familyID not in self.m_emptyFamilyIDList:
            self.m_emptyFamilyIDList.insert(0, familyID)
            #mylog.debug('free familyID=%s, emptyIDCount=%s, %s' % (familyID, len(self.m_emptyFamilyIDList), self.m_emptyFamilyIDList))
        return
    
    def sendGameServerDBOperResult(self, sessionID, result, resultSet, errMsg):
        sendPack = SendPackProtocol.tagDGGeneralDBOperResult()
@@ -889,6 +932,24 @@
        self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
                      MMORPGPack.stData, sendPack.GetBuffer())
    
    def OnPlayerLogin(self, curPlayer):
        ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
        return
    def OnGMToolCommand(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        try:
            ProjSpecialProcess.OnGMToolCommand(pack)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
            mylog.error(msg)
    def OnGeneralDBOper(self, db, pack):
        buf = pack.getBuffer()
        recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
@@ -1506,124 +1567,62 @@
        g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
        '''玩家下线,跨服服务器下线不保存'''
        pos = 1    #跳过gstUpdate
        buf = pack.getBuffer()
        length = pack.getLength()
        type, pos = CommFunc.ReadBYTE(buf, pos)
        if type == CommonDefine.gstPlayerDetail:
            needReturn, pos = CommFunc.ReadBYTE(buf, pos)
            packCrcPos = pos
            packCrc, pos = CommFunc.ReadDWORD(buf, pos)
            serverTypePos = pos
            serverType, pos = CommFunc.ReadBYTE(buf, pos)
            if serverType == MMORPGPack.stMin:
                #其他服务器未发现异常,检查CRC
                saveData, pos = CommFunc.ReadString(buf, pos, length - pos)
                calcCrc = CommFunc.ToDWORD(crc32(saveData))
                if not packCrc == calcCrc:
                    #CRC校验错误
                    serverTypeData = chr(MMORPGPack.stData)
                    buf = buf[:serverTypePos] + serverTypeData+ buf[(serverTypePos + 1):]
                    self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
                    return (False, 0)
                else:
                    pass    #正常情况
            else:
                self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
                return (False,0)
        saveData, pos = CommFunc.ReadString(pack.getBuffer(), pos, pack.getLength() - pos)
        # 与策划约定 离线超过3分钟则必须从子服再次登录汇报新数据
        # 为了避免 g_mergeRegisterPlayerDict 占用过多内存,每10分钟清除一次已下线数据
        result, playerID, accID = self.__ReadPlayerID(db, saveData)
        # 保存跨服数据主要是为了避免短时间断线重连玩家数据不对应,如坐标又回到了起点
        if accID in g_mergeRegisterPlayerDict:
            g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_LogoutTime] = time()
            g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].Data = saveData
            g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].DataLen = len(saveData)
            
            # 与策划约定 离线超过3分钟则必须从子服再次登录汇报新数据
            # 为了避免 g_mergeRegisterPlayerDict 占用过多内存,每10分钟清除一次已下线数据
            result, playerID, accID = self.__ReadPlayerID(db, saveData)
            # 保存跨服数据主要是为了避免短时间断线重连玩家数据不对应,如坐标又回到了起点
            if accID in g_mergeRegisterPlayerDict:
                g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_LogoutTime] = time()
                g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].Data = saveData
                g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].DataLen = len(saveData)
                mylog.info("onSaveMapServerPlayerDataMergeServer result = %s, playerID = %s, sessionID = 0x%X"
                           % (result, playerID, pack.getPackHead().sessionID))
            #回报
            if needReturn:
                updateReturn = SendPackProtocol.tagDBUpdateReturn()
                updateReturn.CallType = CommonDefine.dgUpDate
                updateReturn.UpdateType = CommonDefine.gstPlayerDetail
                updateReturn.Result = result
                updateReturn.PlayerID = playerID
                self.sendString(pack, updateReturn.GetBuffer())
            return (result, playerID)
            mylog.info("onSaveMapServerPlayerDataMergeServer result = %s, playerID = %s" % (result, playerID))
        return (result, playerID)
    
    def onSaveMapServerPlayerData(self, db, pack):
        '''玩家下线,保存玩家在MapServer的数据'''
        pos = 1    #跳过gstUpdate
        buf = pack.getBuffer()
        length = pack.getLength()
        type, pos = CommFunc.ReadBYTE(buf, pos)
        if type == CommonDefine.gstPlayerDetail:
            needReturn, pos = CommFunc.ReadBYTE(buf, pos)
            packCrcPos = pos
            packCrc, pos = CommFunc.ReadDWORD(buf, pos)
            serverTypePos = pos
            serverType, pos = CommFunc.ReadBYTE(buf, pos)
            if serverType == MMORPGPack.stMin:
                #其他服务器未发现异常,检查CRC
                saveData, pos = CommFunc.ReadString(buf, pos, length - pos)
                calcCrc = CommFunc.ToDWORD(crc32(saveData))
                if not packCrc == calcCrc:
                    #CRC校验错误
                    serverTypeData = chr(MMORPGPack.stData)
                    buf = buf[:serverTypePos] + serverTypeData+ buf[(serverTypePos + 1):]
                    self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
                    return (False, 0)
                else:
                    pass    #正常情况
            else:
                self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
                return (False,0)
            #正常情况
            #保存数据
            result = False
            playerID = 0
            if DBConfig.PackSave:
                result, playerID, accID = self.SavePlayerMapServerDataEx(db, saveData)
            else:
                result, playerID, accID = self.SavePlayerMapServerData(db, saveData)
            if not result:
                #保存失败
                sessionID = pack.getPackHead().sessionID
                msg = error.formatMsg('error', error.ERROR_NO_59, 'Player save data failed!sessionID = %s'%sessionID)
                mylog.error(msg)
                DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%sessionID, buf[pos:])
#                self.sendString(pack, updateReturn.GetBuffer())
#                return
            #回报
            if needReturn:
                updateReturn = SendPackProtocol.tagDBUpdateReturn()
                updateReturn.CallType = CommonDefine.dgUpDate
                updateReturn.UpdateType = CommonDefine.gstPlayerDetail
                updateReturn.Result = result
                updateReturn.PlayerID = playerID
                self.sendString(pack, updateReturn.GetBuffer())
            # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
            self.RevoverBillProcess(db, accID)
            mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s, sessionID = 0x%X"%(result, playerID, pack.getPackHead().sessionID))
        saveData, pos = CommFunc.ReadString(pack.getBuffer(), pos, pack.getLength() - pos)
        #正常情况
        #保存数据
        result = False
        playerID = 0
        if DBConfig.PackSave:
            result, playerID, accID = self.SavePlayerMapServerDataEx(db, saveData)
        else:
            result, playerID, accID = self.SavePlayerMapServerData(db, saveData)
        if not result:
            #保存失败
            msg = error.formatMsg('error', error.ERROR_NO_59, 'Player save data failed!playerID = %s'%playerID)
            mylog.error(msg)
            
            # 下线成功入库后同步移动玩家备档备份文件夹
            PlayerBakDir = os.path.join(DBConfig.PlayerBakRoot, str(playerID))
            if os.path.exists(PlayerBakDir):
                BakCopyDir = os.path.join(PlayerBakDir, "Backup")
                for filename in os.listdir(PlayerBakDir):
                    if not filename.endswith(DBConfig.PlayerBakFileType):
                        continue
                    fullPath = os.path.join(PlayerBakDir, filename)
                    if not os.path.exists(os.path.join(BakCopyDir, filename)):
                        shutil.move(fullPath, BakCopyDir)
                    else:
                        os.remove(fullPath)
            return (result, playerID)
            DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%playerID, saveData)
        # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
        self.RevoverBillProcess(db, accID)
        mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s"%(result, playerID))
        # 下线成功入库后同步移动玩家备档备份文件夹
        PlayerBakDir = os.path.join(DBConfig.PlayerBakRoot, str(playerID))
        if os.path.exists(PlayerBakDir):
            BakCopyDir = os.path.join(PlayerBakDir, "Backup")
            for filename in os.listdir(PlayerBakDir):
                if not filename.endswith(DBConfig.PlayerBakFileType):
                    continue
                fullPath = os.path.join(PlayerBakDir, filename)
                if not os.path.exists(os.path.join(BakCopyDir, filename)):
                    shutil.move(fullPath, BakCopyDir)
                else:
                    os.remove(fullPath)
        return (result, playerID)
    
    def __PlayerBackupSave(self):
        db = self.db
@@ -1734,7 +1733,7 @@
            mylog.debug('RevoverBillProcess success...%s'%orderID)
        except:
            mylog.error("RevoverBillProcess error %s"%orderID)
            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
    
    def SavePlayerMapServerData(self, db, saveData):
        playerRec = DataServerPlayerData.tagDBPlayer()
@@ -2187,12 +2186,12 @@
            if self.updatePlayerAccState(db, playerRec.PlayerID, CommonDefine.pysForbidden):
                #封号成功,记录封号日志
                self.sendAccForbiddenLogReq(playerRec.AccID, 1)
        #回报保存失败
        updateReturn = SendPackProtocol.tagDBUpdateReturn()
        updateReturn.CallType = CommonDefine.dgUpDate
        updateReturn.UpdateType = CommonDefine.gstPlayerDetail
        updateReturn.Result = 0
        self.sendString(pack, updateReturn.GetBuffer())
        # #回报保存失败
        # updateReturn = SendPackProtocol.tagDBUpdateReturn()
        # updateReturn.CallType = CommonDefine.dgUpDate
        # updateReturn.UpdateType = CommonDefine.gstPlayerDetail
        # updateReturn.Result = 0
        # self.sendString(pack, updateReturn.GetBuffer())
    
    def sendAccForbiddenLogReq(self, accid, isForbidden):
        return
@@ -2467,8 +2466,9 @@
            msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
            mylog.error(msg)
            return 0, disDataBaseError, createPlayer.AccID, '' 
        nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
        createPlayer.PlayerID = newPlayerID
        createPlayer.PlayerName = "role" + str(newPlayerID)
        createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
        #校验通过,往数据库中插入角色
        mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))       
        if not createPlayer.adoInsertC(collection):
@@ -2484,6 +2484,9 @@
            return 0, disDataBaseError, createPlayer.AccID, '' 
        mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
        PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
        mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
        #构造其他角色初始数据
        itemData = ''
        itemData = CommFunc.WriteDWORD(itemData, 0)
@@ -2930,7 +2933,7 @@
                mylog.info("###dgPlayerInit cntError accid = %s" % queryAccid)
                PegasusCollectorProxy.ErrorReport("login data cntError accid=%s" % queryAccid)
                dbIni = ConfigParser.ConfigParser() # 每次重新加载,确保随时修改有效
                dbIni.read(os.path.join(GlobalFunctions.getAppPath(), 'PyMongoDataServer.ini'))
                dbIni.read(os.path.join(GlobalFunctions.getServerConfigPath(), 'PyMongoDataServer.ini'))
                DataCntErrorKick = dbIni.has_option("dataset", "DataCntErrorKick") and (dbIni.getint("dataset", "DataCntErrorKick") == 1) # 数据存取条数异常时是否禁止登录
                if DataCntErrorKick:
                    self.sendFailString(CommonDefine.dgPlayerInit, pack, disAccStateError)
@@ -3421,7 +3424,118 @@
        #已废除
        pass
    
    def readGameWorldData(self):
        '''读取服务器公共数据
                            【注】:新建的表往后添加
        '''
        db = self.db
        data = ''
        mylog.info('readGameWorldData Start...')
        collection = db[UCN_DBEventTrig]
        DBEventTrig = DataServerPlayerData.tagDBEventTrig()
        data += DBEventTrig.adoQueryAll(collection)
        mylog.info("tagDBEventTrig ok")
        collection = db[UCN_DBPlayerViewCache]
        DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
        data += DBPlayerViewCache.adoQueryAll(collection)
        mylog.info("tagDBPlayerViewCache ok")
        collection = db[UCN_DBBillboard]
        DBBillboard = DataServerPlayerData.tagDBBillboard()
        data += DBBillboard.adoQueryAll(collection)
        mylog.info("tagDBBillboard ok")
        collection = db[UCN_DBMailServer]
        DBMailServer = DataServerPlayerData.tagDBMailServer()
        data += DBMailServer.adoQueryAll(collection)
        mylog.info("tagDBMailServer ok")
        collection = db[UCN_DBMailPlayerRec]
        DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
        data += DBMailPlayerRec.adoQueryAll(collection)
        mylog.info("tagDBMailPlayerRec ok")
        collection = db[UCN_DBMailPersonal]
        DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
        data += DBMailPersonal.adoQueryAll(collection)
        mylog.info("tagDBMailPersonal ok")
        collection = db[UCN_DBMailItem]
        DBMailItem = DataServerPlayerData.tagDBMailItem()
        data += DBMailItem.adoQueryAll(collection)
        mylog.info("tagDBMailItem ok")
        collection = db[UCN_DBFamily]
        DBFamily = DataServerPlayerData.tagDBFamily()
        data += DBFamily.adoQueryAll(collection)
        mylog.info("tagDBFamily ok")
        collection = db[UCN_DBFamilyMem]
        DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
        data += DBFamilyMem.adoQueryAll(collection)
        mylog.info("tagDBFamilyMem ok")
        collection = db[UCN_DBFamilyAction]
        DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
        data += DBFamilyAction.adoQueryAll(collection)
        mylog.info("tagDBFamilyAction ok")
        collection = db[UCN_DBGameRec]
        DBGameRec = DataServerPlayerData.tagDBGameRec()
        data += DBGameRec.adoQueryAll(collection)
        mylog.info("tagDBGameRec ok")
        collection = db[UCN_DBFuncTeam]
        DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
        data += DBFuncTeam.adoQueryAll(collection)
        mylog.info("tagDBFuncTeam ok")
        collection = db[UCN_DBFuncTeamMem]
        DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
        data += DBFuncTeamMem.adoQueryAll(collection)
        mylog.info("tagDBFuncTeamMem ok")
        mylog.info('readGameWorldData len:%s' % len(data))
        return data
    def saveGameWorldData(self, saveData):
        ## 保存服务器公共数据
        db = self.db
        dataLen = len(saveData)
        mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
        gameDataReadPos = 0
        try:
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
            mylog.info('saveGameWorldData ok!')
            # 如果是关服中的,设置关服保存数据处理完毕
            if PyGameData.g_serverClosing:
                PyGameData.g_closeSaveDataOK = True
        except:
            msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
            mylog.error(msg)
        return
    def onGetGameServerPlayerData(self, db, pack):
        ## 废弃,改为使用 readGameWorldData
        data = ''
        
        #玩家打包数据表较大,不同步GameServer,由db自己管理
@@ -3808,6 +3922,7 @@
        self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
            
    def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
        ##废弃,改为使用 saveGameWorldData
        if saveType == CommonDefine.dgGameServerCrashData:
            #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
            #tagGDGameServerGameData
@@ -5619,14 +5734,8 @@
            mylog.error(msg)
            return False            
        return True   
    def OnGMToolCmdUserDBRequest(self,db, pack):
        # try:
        #     ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
        # except:
        #     msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
        #     mylog.error(msg)
        #     return False
        return True
    def OnMergerChildToCenter(self,db, pack):
        mylog.debug('OnMergerChildToCenter in')
#        #伪装来源,便于回包
@@ -5873,116 +5982,4 @@
        return (True, playerRec.PlayerID)
       
    #读取静态表,与数据库无关
    def OnGetGameData(self):
        sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC,
                                                    os.path.join(GlobalFunctions.getAppPath(),
                                                                    CommonDefine.SYSDB_PATH,
                                                                    'tagChinNPC.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagNPCRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinSkill.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinExp.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagTransportRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinShopItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagBornRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinMixItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagBuildEquip.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagSuiteActivation.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagSuiteEffect.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagRepeatEvent.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagEffectRefresh.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagChinMap.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagDBStoreItem.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagOnMissionDelete.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPet.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPetGrade.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPetFriendliness.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagPetExp.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagNPC_Item_Pet.txt'))
        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo,
                                            os.path.join(GlobalFunctions.getAppPath(),
                                                        CommonDefine.SYSDB_PATH,
                                                        'tagFlyObjBaseInfo.txt'))
        #压缩
        try:
            compressSysData = zlib.compress(sysData, 9)    #最大压缩
            #回发地图
            data = ''
            data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData)         #1
            data = CommFunc.WriteString(data, len(compressSysData), compressSysData)
            mylog.info('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data)))
            NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
        except:
            msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc())
            mylog.fatal(msg)