| | |
| | | Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount' # 常规地图玩家人数信息
|
| | | Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk' # 追踪玩家聊天
|
| | | Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig' # 重读策划配置表
|
| | | Def_Notify_WorldKey_Game_EXAM = 'Game_EXAM' # 答题
|
| | | Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha' # 重读tex图形验证码
|
| | | Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # 重读tex图形验证码
|
| | | Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
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| | |
| | | ActStateJoin_Start, # 开启参与中 1
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| | | ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
|
| | | ) = range(3)
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| | |
|
| | | #答题类型枚举
|
| | | Def_Game_ExamTypeList = range(1, 4 + 1)
|
| | | (
|
| | | Def_Game_Exam_ZGTX, #智冠天下
|
| | | Def_Game_Exam_BSL, #变色龙
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| | | Def_Game_Exam_JQBD, #举旗不定
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| | | Def_Game_Exam_ZXH, #真心话
|
| | | ) = Def_Game_ExamTypeList
|
| | |
|
| | | #答题附加功能枚举
|
| | | Def_Game_Exam_Func_Cnt = 4
|
| | | (
|
| | | Def_Game_Exam_Func_Double, #双倍
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| | | Def_Game_Exam_Func_AnswerRight, #自动跳过
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| | | Def_Game_Exam_Func_DelOper, #删除选项
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| | | Def_Game_Exam_Func_Three, #三倍
|
| | | ) = range(1, Def_Game_Exam_Func_Cnt + 1)
|
| | |
|
| | | #真心话大冒险特殊阶段定义
|
| | | (
|
| | | Def_ExamZXH_FunctionNO_SendSelectOption,
|
| | | Def_ExamZXH_FunctionNO_SendAnswer,
|
| | | ) = range(1, 2 + 1)
|
| | |
|
| | | #答题玩家未上榜索引标示
|
| | | Def_Game_Exam_NoInBillboardSign = 999
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| | |
|
| | | #玩家头顶经验显示,获得经验渠道枚举,前端 2、4、5有展示经验倍率
|
| | | (
|
| | |
| | | #头像框防御加成
|
| | | Def_Effect_FacePicDefPer = 181 # 头像框防御加成
|
| | |
|
| | | Def_Effect_ComboDefRate = 210 # 抗连击概率
|
| | | Def_Effect_AtkBackRate = 211 # 反击概率
|
| | | Def_Effect_AtkBackDefRate = 212 # 抗反击概率
|
| | | Def_Effect_SuckHPPer = 213 # 吸血比率
|
| | | Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
|
| | | Def_Effect_CurePer = 215 # 强化治疗
|
| | | Def_Effect_CureDefPer = 216 # 弱化治疗
|
| | | Def_Effect_PetStrengthenPer = 217 # 强化灵兽
|
| | | Def_Effect_PetWeakenPer = 218 # 弱化灵兽
|
| | | Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
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| | | Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
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| | |
|
| | | #增加%d物理伤害值,其中a值为伤害值
|
| | | Def_Effect_AddAtk = 1005
|
| | | #增加%d魔法伤害值,其中a值为伤害值
|
| | |
| | |
|
| | | #装备最大孔数
|
| | | Def_Equip_Max_Hole_Count = 9
|
| | |
|
| | | #---倒计时类型---
|
| | | #===============================================================================
|
| | | # /**计时器类型*/
|
| | | # enum TTimeTickType
|
| | | # {
|
| | | # tttLeaveMap = 0, ///<离开地图倒计时
|
| | | # tttWaitStart, ///<等待开始
|
| | | # tttTowerTake, ///<家族战占领塔, id为NPCid
|
| | | # tttFlagTake, ///<家族战占领棋
|
| | | # tttLeaveFamilyWar, ///<家族战完毕, 等待退出
|
| | | # tttAddUpTime, ///<累加时间
|
| | | # tttFBAddTime, ///<副本时间累计
|
| | | # tttMax, ///<无意义, 表示最大数目
|
| | | # };
|
| | | #===============================================================================
|
| | | (
|
| | | Def_TimeTickType_LeaveMap, #离开地图倒计时
|
| | | Def_TimeTickType_WaitStart, #等待开始
|
| | | Def_TimeTickType_TowerTake, #家族战占领塔, id为NPCid
|
| | | Def_TimeTickType_FlagTake, #家族战占领棋
|
| | | Def_TimeTickType_LeaveFamilyWar, #家族战完毕, 等待退出
|
| | | Def_TimeTickType_AddUpTime, #累加时间
|
| | | Def_TimeTickType_FBAddTime, #副本时间累计
|
| | | Def_TimeTickType_ExamLeaveMap, #答题剩余总时间
|
| | | Def_TimeTickType_ExamWaitStart, #答题等待时间
|
| | | Def_TimeTickType_ExamBeginCountDown, #答题开始倒计时特效
|
| | | Def_TimeTickType_Max, #无意义, 表示最大数目
|
| | | ) = range(0, 10 + 1)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #/**聊天频道*/
|
| | |
| | | CDBPlayerRefresh_PayCoinDay, # 代币时效 269
|
| | | CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
|
| | | CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
|
| | | ) = range(146, 272)
|
| | | CDBPlayerRefresh_HeroScore, # 招募积分 272
|
| | | ) = range(146, 273)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | | TYPE_Price_Tuijinbi = 48 # 推金币
|
| | | TYPE_Price_XianyuanScore = 49 # 仙缘积分
|
| | | TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
|
| | | TYPE_Price_HeroScore = 51 # 招募积分
|
| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
|
| | | TYPE_Price_PayCoin = 99 # 代币
|
| | |
|
| | |
| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
|
| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
|
| | | 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"结晶", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果",
|
| | | 49:"仙缘积分", 50:"幻境阁积分",
|
| | | 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | |
|
| | |
| | | TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
|
| | | TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
|
| | | TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
|
| | | TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
|
| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
|
| | | }
|
| | |
|
| | |
| | | rptDogzItem, # 神兽物品背包 32
|
| | | rptDogzEquip, # 神兽装备背包 33
|
| | | rptGarbage, # 垃圾分类背包 34
|
| | | rptHero, # 武将英雄背包 35
|
| | | rptMax, # 最大背包类型数量,放在最后一个
|
| | | ) = range(28, 28 + 8) #C++定义的枚举到27
|
| | | ) = range(28, 28 + 9) #C++定义的枚举到27
|
| | |
|
| | | #虚拟背包类型, 从255递减
|
| | | Def_VPack_TypeList = (
|
| | |
| | | Def_GameRecType_FamilyGCZJoinMember, # 仙盟攻城战参与成员信息, zoneID 304
|
| | | Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
|
| | | Def_GameRecType_TalkCache, # 聊天缓存,频道 306
|
| | | ) = range(300, 1 + 306)
|
| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
|
| | | ) = range(300, 1 + 307)
|
| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
|
| | |
| | | Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
|
| | | Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
|
| | | Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
|
| | | Def_IudetHeroTalentID = 71 # 英雄天赋ID列表
|
| | | Def_IudetHeroTalentIDLV = 73 # 英雄天赋ID等级列表
|
| | | Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表
|
| | | Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表
|
| | | Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表
|
| | | Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
|
| | |
|
| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
|
| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | |
| | | Def_IudetGatherSoulLV = 46 # 聚魂等级
|
| | | Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
|
| | | Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间
|
| | | Def_IudetHeroLV = 70 # 英雄等级
|
| | | Def_IudetHeroStar = 72 # 英雄星级
|
| | | Def_IudetHeroBreakLV = 74 # 英雄突破等级
|
| | | Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
|
| | | Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
|
| | |
|
| | | # 200~300 宠物数据用
|
| | | Def_IudetPet_NPCID = 200 # npcID
|
| | |
| | | Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
|
| | | # ----------------------------------------------------
|
| | |
|
| | | LineupObjMax = 6 # 阵容最大上阵武将数
|
| | |
|
| | | # 阵容定义
|
| | | LineupList = (
|
| | | Lineup_Main, # 主阵容
|
| | | Lineup_Arena, # 竞技场防守阵容
|
| | | ) = range(1, 1 + 2)
|
| | |
|
| | | # 宠物物品数据状态
|
| | | Def_PetStateList = (
|
| | | Def_PetState_Null, # 无
|