| | |
| | | #头像框防御加成
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| | | Def_Effect_FacePicDefPer = 181 # 头像框防御加成
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| | |
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| | | Def_Effect_ComboDefRate = 210 # 抗连击概率
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| | | Def_Effect_AtkBackRate = 211 # 反击概率
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| | | Def_Effect_AtkBackDefRate = 212 # 抗反击概率
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| | | Def_Effect_SuckHPPer = 213 # 吸血比率
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| | | Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
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| | | Def_Effect_CurePer = 215 # 强化治疗
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| | | Def_Effect_CureDefPer = 216 # 弱化治疗
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| | | Def_Effect_PetStrengthenPer = 217 # 强化灵兽
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| | | Def_Effect_PetWeakenPer = 218 # 弱化灵兽
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| | | Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
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| | | Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
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| | |
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| | | #增加%d物理伤害值,其中a值为伤害值
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| | | Def_Effect_AddAtk = 1005
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| | | #增加%d魔法伤害值,其中a值为伤害值
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| | |
| | | Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表
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| | | Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表
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| | | Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表
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| | | Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
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| | |
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| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
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| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
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| | |
| | | Def_IudetHeroBreakLV = 74 # 英雄突破等级
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| | | Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
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| | | Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
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| | | Def_IudetHeroPosNum = 80 # 主阵型上阵位置
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| | |
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| | | # 200~300 宠物数据用
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| | | Def_IudetPet_NPCID = 200 # npcID
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| | |
| | | Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
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| | | # ----------------------------------------------------
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| | |
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| | | LineupObjMax = 6 # 阵容最大上阵武将数
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| | |
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| | | # 阵容定义
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| | | LineupList = (
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| | | Lineup_Main, # 主阵容
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| | | Lineup_Arena, # 竞技场防守阵容
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| | | ) = range(1, 1 + 2)
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| | |
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| | | # 宠物物品数据状态
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| | | Def_PetStateList = (
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| | | Def_PetState_Null, # 无
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