ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -36,10 +36,8 @@
import PyGameData
import PlayerHorse
import BaseAttack
import EventShell
import NPCCommon
import PetControl
import QuestCommon
import ItemCommon
import FBCommon
@@ -71,74 +69,6 @@
def OnPassiveSet(index, clientData, tick):
    #改为都生效,不需要设置
    return
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    findSkill = None
#    if clientData.SkillID != 0:
#        findSkill = curPlayer.GetSkillManager().FindSkillBySkillID(clientData.SkillID)
#        if not findSkill:
#            return
#
#        if findSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbPassiveSkill:
#            return
#
#    holeCnt = IpyGameDataPY.GetFuncCfg('PassSkillEquipLimit', 2)
#    if clientData.Index >= holeCnt:
#        # 超出孔数
#        return
#
#    pageCnt = IpyGameDataPY.GetFuncCfg('PassSkillEquipLimit', 3)
#    if clientData.Page >= pageCnt:
#        # 超出页数
#        return
#
#    tmpDict = IpyGameDataPY.GetFuncEvalCfg('PassSkillEquipLimit', 1)
#    # 剩余VIP时间
#    #haveVipTime = PlayerVip.GetCurVIPTime(curPlayer)
#    strIndex = str(clientData.Index)
#    if strIndex in tmpDict:
#        # 判断条件
#        for key, value in tmpDict[strIndex].items():
#            if key == "level" and curPlayer.GetLV() < value:
#                return
#            if key == "vipLv":
#                if curPlayer.GetVIPLv() < value:# or haveVipTime <=0:
#                    return
#            if key == "MountLv":
#                if PlayerHorse.GetHorseSumLV(curPlayer) < value:
#                    return
#
#
#            # 多加一种任务判断
#            if key == "OpenSkillSlots":
#                # 主线任务完成时会设置标志可进地图标志
#                mission_1 = QuestCommon.GetCommonMission(curPlayer)
#                if not mission_1:
#                    return
#
#                if (pow(2, int(strIndex)) & mission_1.GetProperty("OpenSkillSlots")) == 0:
#                    return
#
#    PlayerControl.NomalDictSetProperty(curPlayer,
#                                       ChConfig.Def_PDict_GFPassiveIndex%(clientData.Page, clientData.Index),
#                                       clientData.SkillID,
#                                       ChConfig.Def_PDictType_GFPassive)
#
#    # 通知客户端设置成功
#    sendPack = ChPyNetSendPack.tagMCPassiveSetAnswer()
#    sendPack.Page = clientData.Page
#    sendPack.Index = clientData.Index
#    sendPack.SkillID = clientData.SkillID
#    NetPackCommon.SendFakePack(curPlayer, sendPack)
#
#    # 刷被动效果和属性
#    page = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GFPassivePage, 0, ChConfig.Def_PDictType_GFPassive)
#    if clientData.Page == page:
#        GetPassiveEffManager().RegistPassiveEffSet(curPlayer, True)
#        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
#
#    EventShell.EventRespons_PassiveSet(curPlayer)
#    return
#===============================================================================
# //B4 08 被动技能页选择(功法) # tagCMPassivePage