ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -436,8 +436,8 @@
                    batObj = batObjMgr.getBatObj(objID)
                    if not batObj:
                        continue
                    if posNum == ChConfig.TFPosNum_Mingge: # 理论上要都同步,但是前端需要同步修改,等前端要改时再同步
                        continue
                    #if posNum == ChConfig.TFPosNum_Mingge: # 理论上要都同步,但是前端需要同步修改,等前端要改时再同步
                    #    continue
                    tfObj = ChPyNetSendPack.tagSCTurnFightObj()
                    tfObj.ObjID = batObj.GetID()
                    tfObj.NPCID = batObj.GetNPCID()
@@ -692,7 +692,7 @@
    mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
    mgSkillIDList = []
    for skillTypeID, skillLV in mgSkillLVDict.items():
        skillID = skillTypeID + skillLV - 1
        skillID = SkillCommon.GetSkillIDBySkillTypeID(skillTypeID, skillLV)
        if skillID not in mgSkillIDList:
            mgSkillIDList.append(skillID)
    #shapeType = 0