ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Taofa.py
@@ -35,7 +35,6 @@
        GameWorld.DebugAnswer(curPlayer, "设置当前怒气: Taofa a 怒气")
        GameWorld.DebugAnswer(curPlayer, "设置讨伐次数: Taofa c 已讨伐次数  物品次数")
        GameWorld.DebugAnswer(curPlayer, "设置宝箱领取: Taofa b 已领取宝箱 未领取")
        GameWorld.DebugAnswer(curPlayer, "设置宝箱时间: Taofa t 几秒前统计的")
        GameWorld.DebugAnswer(curPlayer, "设置宝箱贡献: Taofa g 已贡献宝箱 [累计伤害 历史伤害]")
        GameWorld.DebugAnswer(curPlayer, "增加成员讨伐: Taofa m 人数 [伤害值A 到B 怒攻概率]")
        GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
@@ -92,12 +91,6 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyTaofaBoxUnGetCnt, unGetCnt)
        GameWorld.DebugAnswer(curPlayer, "已领取宝箱:%s, 未领取:%s" % (totalGetCnt, unGetCnt))
        
    elif value1 == "t":
        befSeconds = msgList[1] if len(msgList) > 1 else 0
        lastTime = int(time.time()) - befSeconds
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyTaofaBoxLastTime, lastTime)
        GameWorld.DebugAnswer(curPlayer, "上次检查宝箱时间:%s" % (GameWorld.ChangeTimeNumToStr(lastTime)))
    elif value1 == "g":
        contribCnt = msgList[1] if len(msgList) > 1 else 0
        boxHurtTotal = msgList[2] if len(msgList) > 2 else None
@@ -142,6 +135,8 @@
            break
        member = curFamily.GetAt(index)
        memID = member.GetPlayerID()
        if memID == PlayerFamilyTaofa.ActionGlobalID:
            continue
        if memID >= ShareDefine.RealPlayerIDStart:
            # 不包括真实玩家
            continue