三国卡牌客户端基础资源仓库
yyl
2025-08-25 214fe94eaf7f09741a7857775dfffe8c3b83c75c
Assets/Editor/ScriptEditor/TweenEditor.cs
@@ -1,31 +1,31 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [Author]:           玩个游戏
//    [  Date ]:           Wednesday, January 10, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(Tween))]
[CustomEditor(typeof(TweenEx))]
public class TweenEditor : Editor
{
    public override void OnInspectorGUI()
    {
        var tween = (Tween)target;
        var tween = (TweenEx)target;
        tween.curve = (TweenCurve)EditorGUILayout.ObjectField("动画曲线", tween.curve, typeof(TweenCurve), true);
        tween.from = EditorGUILayout.Vector3Field("开始", tween.from);
        tween.to = EditorGUILayout.Vector3Field("结束", tween.to);
        tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode);
        tween.delayMode = (TweenEx.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode);
        if (tween.delayMode == Tween.DelayMode.Time)
        if (tween.delayMode == TweenEx.DelayMode.Time)
        {
            tween.delay = EditorGUILayout.FloatField("延迟时间", tween.delay);
        }
        tween.duration = EditorGUILayout.FloatField("动画时间", tween.duration);
        tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger);
        tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode);
        tween.trigger = (TweenEx.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger);
        tween.wrapMode = (TweenEx.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode);
        tween.reversal = EditorGUILayout.Toggle("反转", tween.reversal);
    }