Assets/Editor/Tool/InGameDownTestWindow.cs
@@ -25,14 +25,10 @@ if (InGameDownTestUtility.enable) { VersionConfig.Get().assetAccess = InstalledAsset.NullAsset; AssetSource.allFromEditor = false; AssetSource.builtInFromEditor = true; AssetSource.shaderFromEditor = true; } else { VersionConfig.Get().assetAccess = InstalledAsset.IngoreDownLoad; AssetSource.allFromEditor = true; } }