三国卡牌客户端基础资源仓库
yyl
2025-08-29 3b895f5ab8d619719e8e67795db093cd83dcc66c
Assets/Launch/Common/LogicEngine.cs
@@ -1,49 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class LogicEngine : SingletonMonobehaviour<LogicEngine>
{
    public Action OnUpdate;
    public class LogicEngine : SingletonMonobehaviour<LogicEngine>
    List<LogicUpdate> logicUpdates = new List<LogicUpdate>();
    public void Register(LogicUpdate logicUpdate)
    {
        List<LogicUpdate> logicUpdates = new List<LogicUpdate>();
        public void Register(LogicUpdate logicUpdate)
        if (!logicUpdates.Contains(logicUpdate))
        {
            if (!logicUpdates.Contains(logicUpdate))
            logicUpdates.Add(logicUpdate);
        }
    }
    public void UnRegister(LogicUpdate logicUpdate)
    {
        if (logicUpdates.Contains(logicUpdate))
        {
            logicUpdates.Remove(logicUpdate);
        }
    }
    void Update()
    {
        if (null != OnUpdate)
        {
            try
            {
                logicUpdates.Add(logicUpdate);
                OnUpdate();
            }
            catch (System.Exception ex)
            {
                Debug.LogError(ex);
            }
        }
        public void UnRegister(LogicUpdate logicUpdate)
        for (var i = logicUpdates.Count - 1; i >= 0; i--)
        {
            if (logicUpdates.Contains(logicUpdate))
            var item = logicUpdates[i];
            if (item.destroyDirty)
            {
                logicUpdates.Remove(logicUpdate);
                logicUpdates.RemoveAt(i);
            }
        }
        void Update()
        {
            for (var i = logicUpdates.Count - 1; i >= 0; i--)
            else
            {
                var item = logicUpdates[i];
                if (item.destroyDirty)
                try
                {
                    logicUpdates.RemoveAt(i);
                    item.Update();
                }
                else
                catch (System.Exception ex)
                {
                    try
                    {
                        item.Update();
                    }
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                    Debug.LogError(ex);
                }
            }
        }
    }
    }
}