| | |
| | | }
|
| | | }
|
| | |
|
| | | private GameObject launchExWin = null;
|
| | |
|
| | | private static Launch m_Instance;
|
| | | private void Awake()
|
| | | {
|
| | |
| | | {
|
| | | Debug.Log("Launch Start");
|
| | |
|
| | | LaunchLoadingWin.OpenWindow();
|
| | |
|
| | | InitPlugins();
|
| | | InitSetting();
|
| | |
| | | LocalResManager.Instance.InitTable(() =>
|
| | | {
|
| | | LocalResManager.Instance.InitDefaultLanguage();
|
| | | launchExWin = LaunchExWin.OpenWindow();
|
| | | // LocalResManager.Instance.OpenWindow("LaunchExWin", m_UICanvas);
|
| | | #if !UNITY_EDITOR
|
| | | LocalResManager.step = LocalResManager.LoadDllStep.RequestVersion;
|
| | |
| | | {
|
| | | DownLoadAndDiscompressTask.Destroy();
|
| | | }
|
| | |
|
| | | // if (null != launchExWin)
|
| | | // {
|
| | | // Destroy(launchExWin);
|
| | | // launchExWin = null;
|
| | | // }
|
| | |
|
| | | stop = true;
|
| | | }
|
| | |
|