三国卡牌客户端基础资源仓库
yyl
2025-05-30 3d3e7f061a1086c14c1eb4fba71b785776d233c2
Assets/Launch/Manager/LocalResManager.cs
@@ -75,6 +75,8 @@
    private string versionUrl;
    readonly static List<string> excludePngs = new List<string>() { "Launch_1.png", "Launch_2.png", "Launch_3.png", "LoginBackGround.png", "TB_DL_Logo.png" };
    public VersionInfo versionInfo { get; private set; }
    private static LoadDllStep m_step;
@@ -226,16 +228,16 @@
    {
        Sprite sprite = null;
#if UNITY_EDITOR
        // if (excludePngs.Contains(StringUtility.Contact(name, ".png")))
        // {
        //     var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, ".png");
        //     sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
        // }
        // else
        // {
        if (excludePngs.Contains(StringUtility.Contact(name, ".png")))
        {
            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, ".png");
            sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
        }
        else
        {
            var spriteAtlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>("Assets/ResourcesOut/BuiltIn/Sprites/sprites.spriteatlasv2");
            sprite = spriteAtlas.GetSprite(name);
        // }
        }
#else
        if (spriteBundle == null)