| | |
| | | LocalResManager.step = LocalResManager.LoadDllStep.None;
|
| | | // m_UICanvas.gameObject.SetActive(false);
|
| | | DestroySingleton();
|
| | | Type type = _hotUpdateAss.GetType("LaunchInHot").BaseType;
|
| | |
|
| | | Type type = _hotUpdateAss.GetType("LaunchInHot");
|
| | | GameObject go = new GameObject("LaunchInHot");
|
| | | go.AddComponent(type);
|
| | | var getInstance = type.GetMethod("get_Instance", BindingFlags.Public | BindingFlags.Static);
|
| | | if (getInstance != null)
|
| | | {
|
| | | getInstance.Invoke(null, null);
|
| | | }
|
| | | else
|
| | | {
|
| | | Debug.LogError("无法找到get_Instance方法");
|
| | | }
|
| | | |
| | | Debug.Log("进入游戏流程");
|
| | | }
|
| | |
|