Assets/Launch/Manager/LocalResManager.cs
@@ -199,6 +199,10 @@ versionUrlResult = _result.Replace("{}", "null"); versionInfo = JsonMapper.ToObject<VersionInfo>(versionUrlResult); #if UNITY_EDITOR assetVersions = localAssetVersions; step = LoadDllStep.ReadBytes; #else if (VersionConfigEx.Get().assetAccess == VersionConfigEx.InstalledAsset.IngoreDownLoad) { assetVersions = localAssetVersions; @@ -206,6 +210,9 @@ return; } step = LoadDllStep.PrepareDownLoad; #endif } else {