Assets/Launch/Config/AssetSource.cs
@@ -227,27 +227,6 @@ } } static bool m_LuaFromEditor = false; public static bool luaFromEditor { get { #if UNITY_EDITOR return LocalSave.GetBool("Asset_LuaFromEditor", true); #else return false; #endif } set { #if UNITY_EDITOR LocalSave.SetBool("Asset_LuaFromEditor", value); #else m_LuaFromEditor=value; #endif } } static bool m_patchFromEditor = false; public static bool patchFromEditor